I saw in some other posts that people generally view Blademasters as terrible for hunting. This surprised me because my limited experience with Blademasters left me with a favorable impression where their DPS, mobility, and survivability were concerned. Then it was explained that the major drawback to bashing as this class is their "unconscionable" endurance drain with no way built in to the class to stymie it. So, my question is:
Would a trans fitness Satyr with a (perm?) Ox tattoo and a max level endurance ring have significant enough endurance regen to ameliorate this problem, or are those combined bonuses too little to really make it worth the investment?
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The main concern is that bashing isn't balanced around having a multitude of artefacts, and a "normal" Blademaster simply cannot hunt for any extended period of time like most other classes. I'm sure the issue will be fixed soon enough.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I will probably go that route then but stick with a Satyr just to offset not investing in Fitness right away.
DPS (without Arash) is mediocre. DPS is meant to be about the same for all classes, but that balancing seems to have entirely fallen through so the classes that have "normal" DPS, like blademaster, are well below average. Blademaster isn't the worst, but it's at the lower end.
Survivability (without Mir) is poor. Blademaster doesn't have any especially good resistances or healing abilities, weathering is definitely nice but it doesn't really compensate for having just ringmail and toughness (10% cutting resistance) and being unable to use an SoA.
For mobility, do you just mean dash and leap? Blademaster definitely isn't anything special in terms of mobility, almost all classes are better than blademaster in some way. Or do you mean that blademaster's short balance times allow you to move sooner? That is decently useful.
Really, blademaster's only advantage is versatility. You can use Mir to cripple your offence in exchange for amazing defence, or use Arash to cripple your defence in exchange for greatly improved offence, or go for a balance of the two. The only time that gives a huge advantage though is when you're hunting in reasonably safe areas where Arash isn't much of a risk, so you can have above average DPS. But even then, several classes still have better offence than blademaster in Arash (while also have better defence and mobility).
The only classes I have hunted to Dragon or close to Dragon with are Magi, Monk, and Shaman, and I found all three of them to be fairly easy. Shaman was more work and squishier than the other two but (at the time) capable of very high DPS. No idea really what it's like now with the reworks.
I might give up my idea to bash with a Blademaster or I might just buy enough Arties to improve damage and defense. Anyway, thanks again.
Band makes a huge difference overall, imo.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I was thinking definitely band, probably sip/regen, and maybe str/con items if I have the credits left over. Not sure what I'm sitting on now. Oh, and crit pendant because why not.
This is what I have in terms of Blademaster bashing. Band is level 3.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I don't have personal experience on that front, it's just the impression I've taken from reading.
The level one is a must-buy if you focus on bashing. Level two is still good, level three starts to get iffy (other lower level arties outvalue it).
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Dragon, lucky (so not in dragonform), no pendant: 243.54%
Dragon, lucky, L3 pendant, 308.73%.
A 26.77% damage increase. That helps battlerage.
made some edits for clarity
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Every level you gain with one means a larger increase from it.
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A solid tank, I gave way to speed but I did not die too often
Made small xp targets each day. The slowness never bothered my cause my only other referance to bashing was a back in the day grook Magi..who got killed alot
I got a crit pendant,hunters belt, Vitality ring and a level one band (all level 1)
No need to track crits to figure out the effect of a pendant, you can just calculate it. Crit rate for a given level is ((level-25)/100)^3, capped at level 99. Pendants add .02 per level, lucky adds .005, and I think human is about the same (not 100% sure on that). If your crit rate is x and your DPS without crits is d0, your average DPS with crits is
d = d0*((1-x)*(1 + 2x + 4x^2 + 8x^3 + 16x^4) + 32x^5)
A level 1 pendant, with no other crit bonuses, increases DPS by about 3.7% at level 80, 5.5% at 90, and ~7.9% at 99. A level 1 band, on the other hand, gets you about a 10.5% increase in DPS from regular attacks, but not Battlerage. If I'm not horribly mistaken about the numbers, Battlerage only accounts for 25-30% of your DPS, so a level 1 band still gets you somewhere around a 7.5% increase overall, other things held equal. So I'd say a level 1 band is better than a level 1 crit pendant until you're very close to dragon.
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Even as a dragon, I adore my SoA, belt, bracelet, sip ring, and regen rings.
SoA is out for BM, but the rest is still viable.
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