soo i just learned about the tradeskill split. i know i'm slow, but cut me some slack, i was asleep when it happened. anyway, now that i'm caught up, i've slowly become obsessed with them and their endless potential for new opportunities. as alcaro is level 60+, she has two slots available and i have no idea what to fill them with. help?
the gist of it is: i want gold. what tradeskill, besides the ones requiring licenses [cooking, tailoring, jewellery, etc.], have the greatest potential for yielding gold? at first i thought about trying conjuration, since i can totally see alcaro dancing naked and throwing crushed kola nuts at random passersby just because she's weird psycho like that. but the whole ourobori/chanting/whatever kinda looked like some alternative form of trigonometry to me and doing math goes against my religion.
soooo. tips?
(XXXX): Peak says, "You worry me."
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Conjuration and augmentation are better skills for making gold if you have a shop. I'm pretty sure the majority of people will check shops for what they need first, but things like meteor arrows, eye sigils, fist sigils, mushroom sigils, monolith sigils, and flame sigils generally have a high demand. I can speak from experience that doing enchanting orders can be great but they are also time consuming. If someone hits you up for 500 or 1000 meteor arrows, you'll need to be prepared to be sitting in front of an ouroboroi for a few hours and it'll definitely help to have a medallion for Conjuration. With the enchanting trade skills, you also have to factor in a cost for commodities and scrolls.
Inks are always in demand so inkmilling could be worthwhile, especially if you paired it with Gathering. Not only do some people burn through inks like nobody's business (hello, Runewardens) but those with Toxicology seem to almost need bulk amounts of the things. I personally find farming for reagents to be a pita but people like Vix seem to have an earnest passion for it.
It's really up to you to decide how much time and effort you want to invest in particular tradeskills and also how much gold you want to be spending in order to be making. Some require little effort or expense on your part but are time consuming in other ways. But like forging aren't so time consuming anymore (compared to old forging) but there's a massive cost there for commodities to great things.
Synthesis is mostly for myself too though I sell extras when I see someone wanting minerals, usually potash.
Lately I got a glove and have been extracting for profits, I don't know but it looks like the world needs more primes all the time.
I gave a very rough approximation of the tradeskills and how they compare to other methods of earning gold here (near the end of the post). From that, it's easier to see that what really matters when choosing tradeskills is what type of income (lower, but steady and infinitely available; extremely high but unpredictable and inconsistent; high but with a massive initial investment so the profit comes years in the future) you want rather than just how much, and also what sort of work you'd prefer (simple repetitive tasks, or interacting with others, or writing, or some combination).
Mining has changed commodity prices a lot since that post though. That's probably had the biggest impact on weapon/armoursmithing. The profit hasn't necessarily changed much because the higher commodity costs can be passed on to the customer, but it greatly increases the cost of increasing your rank (which is very hard to do if you only forge things you can sell).