At least I think it's a table...
Anyway, I've been shamelessly using the script I found (forums.achaea.com/discussion/3554/html5-funcition-alias-help-needed) for my combat table purposes, just moving things around to suit my needs. Now I've hid a roadblock and haven't found anything I can use to reverse engineer a solution.
Here's the base version I acquired
//Enter the script here
var venoms = {
su: "sumac",
xe: "xentio",
ol: "oleander",
er: "eurypteria",
ka:"kalmia",
di: "digitalis",
da: "darkshade",
cu: "curare",
et: "epteth",
pr: "prefarar",
mo: "monkshood",
ef: "euphorbia",
co: "colocasia",
oc: "oculus",
ca: "camus",
ve: "vernalius",
es: "epseth",
la: "larkspur",
sl: "slike",
vo: "voyria",
de: "delphinium",
no: "notechis",
va: "vardrax",
lo: "loki",
ac: "aconite",
se: "selarnia",
ge: "gecko",
sc: "scytherus",
ne: "nechamandra"
};
var venom1 = venoms[args[1]];
var venom2 = venoms[args[2]];
if(typeof venom1 == "undefined"){
display_notice("venom " + args[1] + " unknown.");
}else if (typeof venom2 == "undefined"){
display_notice("venom " + args[2] + " unknown.");
}else{
client.send_direct("dstab " + venom1 + " " + venom2);
display_notice("dstab " + venom1 + " " + venom2);
}
What I used as a knight(no changes to aliases because lazy)
//Enter the script here
var venoms = {
w: "head",
a: "left arm",
s: "torso",
d: "right arm",
z: "left leg",
x: "right leg",
ww: "head expend",
aa: "left arm expend",
ss: "torso expend",
dd: "right arm expend",
zz: "left leg expend",
xx: "right leg expend"
};
var venom1 = venoms[args[1]];
var venom2 = venoms[args[2]];
if(typeof venom1 == "undefined"){
display_notice("venom " + args[1] + " unknown.");
}else if (typeof venom2 == "undefined"){
display_notice("venom " + args[2] + " unknown.");
}else{
client.send_direct("doublewhirl " + venom1 + " " + venom2);
display_notice("doublewhirl " + venom1 + " " + venom2);
}
And both worked like a charm, but I'm struggling with how to get it to work with the multiple command inputs for blademaster. It's not all nested nicely in one command, is there a way to pull from a table like this using the aliases but making it fire multiple commands?
example:
Alias:^ii(\w+)(\w+)$
//Enter the script here
var venoms = {
asl: "armslash left",
asr: "armslash right",
st: "strike sternum",
};
var venom1 = venoms[args[1]];
var venom2 = venoms[args[2]];
if(typeof venom1 == "undefined"){
display_notice("venom " + args[1] + " unknown.");
}else if (typeof venom2 == "undefined"){
display_notice("venom " + args[2] + " unknown.");
}else{
client.send_direct("infuse ice " + "venom1 " + "venom2 ");
}
so I would want to infuse ice, armslash and strike sternum, but I have no idea where to even start to make that happen.
edit: Apparently putting in links evades me as well
edit2: ohhhh, the actual alias might help.
Comments
^par$
strike = "strike " ..target.. " neck"
cecho("<Blue>\n Strike: Paralysis")
^ice$
infuse = "infuse ice"
cecho("<Blue>\n Infuse: Ice")
^lsl$
send("queue add eqbal "infuse"/legslash " ..target.. " left/" ..strike)
so you could make an alias for any strike/infuse you wanted and just quick swap with your alias list. That's how I handled it!
In regards to what you're trying to do:
^a([a-z])([a-z]?)([a-z]?)$
local slash = {
l= "armslash " ..target.. " left"
r = "armslash " ..target.. " right"
n = "strike " ..target.. " neck"
a = "strike " ..target.. " throat"
i = "infuse ice"
f = "infuse fire"
v = "infuse void"
e = "lightning"
}
infuse = slash[matches[2]]
slashDir = slash[matches[3]]
strike = slash[matched[4]]
send("queue add eqbal " ..infuse.. " " ..slashDir.. " " ..strike)
It's late here, so that may not be 100% accurate, but that's the gist of what you want to do.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
So you used variables to toggle various strikes and infuses, then linked the variables to the various slashes? That might even work better, if I'm understanding it right
Appreciate the help
Infuse
Strike
and in my aliases for the slashes, I called the variable that I had set with an earlier alias.
So the alias input of -- ice, ast, lsr -- would define an ice infuse, kalmia/throat strike, legslash right
as -- void, sli, asl -- would define a void infuse, gecko/underarm strike, armslash left
Also note that if you did ice, the variable would stay ice as long as it's called and you haven't changed it. You don't need to re-define the variable repeatedly.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.