While I know afflictions are a part of combat, I prefer to fight and try damage kills, especially new to Achaea combat. I currently am a magi but I have been looking at Sylvan. Which would be the better class for damage kills? Also, I love to bash, so I would prefer my class to be able to bash easily solo and in groups. Thoughts?
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That said, you're never going to be able to compete with many combatants using just damage. Even classes that typically kill using damage involve some strategy like using sensitivity to amplify the damage, lining up big damage spikes, carefully breaking limbs in order to disembowel or backbreaker throw, hindering to keep people in the room, etc. There's no class where you can just spam damage abilities and have any hope of getting a kill against anyone who has absolutely any idea what they're doing.
As for bashing, some classes are clearly stronger than others, but really, the difference isn't that tremendous. They're all very much viable and unless you are really, truly dedicated to bashing and you plan to do that to the exclusion of pretty much everything else, so you want to completely focus on it to the exclusion of everything else, I would not pick a class on the basis of their bashing. When it comes to bashing, the playstyle of all of the classes is extremely similar - do some attack over and over and use battlerage to do more damage (or occasionally to do an affliction, or to detonate an affliction in group bashing if you can time it right). But in terms of group and 1v1 combat against other players, the classes are very different - so, in addition to picking a class you like the flavour of, that's probably what you want to pay attention to instead of bashing.
And I wouldn't even consider avoidance until you've transed class skills and survival.
Sorry for the mega-paragraph. On mobile at work.
Edit: Actually druid is also a class that can kill by prepping with some afflictions and then spiking damage. Sentinel might be able to also, though I'm not really sure how much limb-counting figures into skirmishing now.
Bashing is horrendous.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
So giving and so kind.
You cannot even try to marathon bash as a blademaster when you are going through 10k endurance in an hour or less.
Monster endurance drain means you can't hunt for very long without having to stop to sleep.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I think if he dislikes limb-counting and wants good bashing, BM is probably not a great choice.
But to be fair if it was straight I do more damage than you can handle but you can't escape.. would be extremely broken. need some level of other play there.
I am a pretty linear person and I have no expectation of getting top or even mid tier fighting. But I would enjoy helping in a raid or defense and not feel like I am flailing or lost in even where to start. My coding ability ia so-so, so I will be happy with buttons and a few echoes to get me along.
Edit: I really appreciate all the constructive comments. Helping a lot with a big decision in my game play. Thank you, all.
..Um, Dragon. DragonDragonDragon. Truelocking is rare in dueling and dependent upon the opponent's curing priorities, which leaves breaking limbs and breathraining AND BITING AND BITING AND BITING.
And Blast.
http://hastebin.com/igigayihig.vhdl
So is hound/star/warp is still viable?
Also technically not a derail as we're talking about the damage of unartied Occultists which has to do with the topic at hand.
It's not really 'reskinned' - it's completely different. Even before it got a complete overhaul it was pretty highly different (bar passive entity stack, and half the tarot AB list) --- If you see an Occultist flinging stars, that's a pretty good hint you should stay the f- away from them, else you're about to get popped. If they start warping you, you're about to get popped (generally by a truename soon, unless you're <4k hp)
If you see them enervating you, set your mana sips really high / run if you drop below ~50%. Just don't let them be on balance while you're below 40%, otherwise your chance to get gibbed skyrockets.
(source: I've done it a lot. Even unartied you can drop a ~5k hp omnitrans'd person in seconds with the right setup)
ps @Elowin that's not really an adequate log. You walked in to him while his meteors were mid-air, and about to hit you. Of course you're going to die (also, your strike isn't working, otherwise you could've impaled him off that)
6 months ago though, they were about equal to most other classes in terms of DPS (at any level of strength/artiedness) but very subpar defensively and with high endurance drain. The only real advantage they had was flexibility; they can sacrifice a lot of their survivability in exchange for high DPS (Arash) if fighting weak things, or sacrifice a lot of DPS for massively buffed defence (Mir).
And in pvp, you basically can't be damaged out if you have working arms, kaiheal is almost a fullheal and can be used while prone with broken anything besides an arm. A lot of people know this and will usually try to prep arm as well, which gives you more time to setup your own prep.
I dunno if I'd exactly call it "pure damage" since the damage you deal is reliant on limb prep, but they still dish out solid damage with full torso and head combos from standing. Kaichoke is pretty good damage as well, if you're going against heavy armor classes. Even with low int it can still deal around 1k a hit with a reasonable EQ time if you're in dragon stance.