Today, someone asked me if I was using IRC. (I logged in for the event in school.) I said it's a MUD game, and they never did ask further. :C But I do tell those interested about it that it helped me learn a bit of computer language. Does Lua even count as a coding language?
"Mummy, I'm hungry, but there's no one to eat! :C"
People at work ask how my typing speed can be a freaky 85wpm at times during peak period. I just tell them I learnt it from Achaea :P Then I get them intro'd and they freak out further when watching me go through the odd raids we had. :-j
"Faded away like the stars in the morning, Losing their light in the glorious sun, Thus would we pass from this earth and its toiling, Only remembered for what we have done."
Today, someone asked me if I was using IRC. (I logged in for the event in school.) I said it's a MUD game, and they never did ask further. :C But I do tell those interested about it that it helped me learn a bit of computer language. Does Lua even count as a coding language?
"Lua is a lightweight multi-paradigm programming language designed as a scripting language with "extensible semantics" as a primary goal. Lua is cross-platform since it is written in ISO C. Lua has a relatively simple C API compared to other scripting languages."
I think that means "yes" in Wikipedianese.
I like my steak like I like my Magic cards: mythic rare.
You know all those things that you hate about WoW. The lack of interaction and trade between enemy factions? You can't influence anything about how the game is played or written? There are no gods...no dynamic storylines, the lore is interesting at times and otherwise completely boring? Then achaea is the place for you. Think of it as a literary roleplay community where the world is shaped, run, and maintained by players and volunteer gods. It has a dynamic atmosphere and you're constantly immured in the fantasy and lore of the realm. If you want to sit like a vegetable, then play wow. If you want to interact, change the world, and lead a faction to victory against insurmountable odds, play Achaea.
Rules, regulations, and restrictions may apply. Online play may influence the rating, game is rated teen through mature.
Will toss in my 2 cents here even though a bit late.
I've played alot of Muds, pretty much every one of the IRE. Of them I find Achaea to be the least flavored in terms of RP and general world affairs. If you think about it, what is the main constant circulating unchanging action in Achaea? <Players of X city> raid <Y city>. It is a blue moon if you ever see anything different. Achaea has a large playerbase but that is mostly due to it being the IRE favorite and firstborn, and that all the first players of IRE stuck to Achaea.
During the days of Guilds Achaea had more depth and involvement with its player to org RP. The Guilds not only represented what each city stood for, but had skills that were only found in that city and thus each was unique in its own way. Other than this, the guilds themselves offered tasks and a goal for players, and as they grew in their ranks they would develop more skills. As trolly as guilds were back then (Unshocking by some of the many colorful players we have >.>) they were a core theme for game RP and alas Achaea seems to have desperately lacked that in its days.
In ones free time when they sign in to Achaea it seems the only thing available to do is: Hunt and defend. It all circulates this and general non-com players really have no other options on their hands. They could fish for hours if they like but we all know it gets boring eventually. While playing Lusternia I had -amazing- experiences with quests, story-quests (that could make global messages), RP events, another method of xp gain, ways to empower your city, capturing villages in your city's name, and more. This all gave a wonderful atmosphere and generally fun.
When I mention Achaea I bring up that it has alot of players but isnt very player-friendly and you have to beware not to step on the toes of lots of players or you will be slapped for it. Sometimes I just wish Achaea could take some of lusternia's friendliness into it.
Edit: Oh and I forgot skills, Achaea has been around for very long and its skill-system is very outdated.. Compared to Lusternia and Midkemia and heck even recently Aetolia, Achaea has really fallen behind the times. Lusternia and Midkemia offer a variety of skills and the ability to select which teritary skill you wish. When I mention versatility and fun I admit I mention those two over Achaea. I mean almost all of Achaeas classes share the same skills and only around 4 are seen as "viable class picks".
Comments
<a href='http://client.achaea.com?eid=ach809620794'><imgsrc='http://www.achaea.com/banner/chryenth.jpg' /></a>
→My Mudlet Scripts
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
→My Mudlet Scripts
I can't believe it took two pages for someone to say that.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
Rules, regulations, and restrictions may apply. Online play may influence the rating, game is rated teen through mature.
I've played alot of Muds, pretty much every one of the IRE. Of them I find Achaea to be the least flavored in terms of RP and general world affairs. If you think about it, what is the main constant circulating unchanging action in Achaea? <Players of X city> raid <Y city>. It is a blue moon if you ever see anything different. Achaea has a large playerbase but that is mostly due to it being the IRE favorite and firstborn, and that all the first players of IRE stuck to Achaea.
During the days of Guilds Achaea had more depth and involvement with its player to org RP. The Guilds not only represented what each city stood for, but had skills that were only found in that city and thus each was unique in its own way. Other than this, the guilds themselves offered tasks and a goal for players, and as they grew in their ranks they would develop more skills. As trolly as guilds were back then (Unshocking by some of the many colorful players we have >.>) they were a core theme for game RP and alas Achaea seems to have desperately lacked that in its days.
In ones free time when they sign in to Achaea it seems the only thing available to do is: Hunt and defend. It all circulates this and general non-com players really have no other options on their hands. They could fish for hours if they like but we all know it gets boring eventually. While playing Lusternia I had -amazing- experiences with quests, story-quests (that could make global messages), RP events, another method of xp gain, ways to empower your city, capturing villages in your city's name, and more. This all gave a wonderful atmosphere and generally fun.
When I mention Achaea I bring up that it has alot of players but isnt very player-friendly and you have to beware not to step on the toes of lots of players or you will be slapped for it. Sometimes I just wish Achaea could take some of lusternia's friendliness into it.
Edit: Oh and I forgot skills, Achaea has been around for very long and its skill-system is very outdated.. Compared to Lusternia and Midkemia and heck even recently Aetolia, Achaea has really fallen behind the times. Lusternia and Midkemia offer a variety of skills and the ability to select which teritary skill you wish. When I mention versatility and fun I admit I mention those two over Achaea. I mean almost all of Achaeas classes share the same skills and only around 4 are seen as "viable class picks".