A question from a newbie: how exactly to city stewards gain cash flow? I remember reading somewhere that the ministry of war for a particular city goes out to capture territory, and for each room under the city's political influence, the city coffers gain a certain amount of gold each month. I was just curious as to how this actually works. Do player soldiers have to go out and manually capture territory, or is there some system in place for gaining soldier mobs and storing them in the city barracks? And, if so, how exactly is this accomplished? I haven't been able to find any help files detailing this system. Any info would be appreciated, and thanks in advance!
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For now, this is a basic overview as I understand it, so if you want more information feel free to ask. I'll elaborate as best as I can.
The coffers are where the city's money is stored, and anything donated to the city in terms of gold usually goes directly to the coffers with a few exceptions I'd be glad to detail later. City improvements and shop protection fees are paid out from the coffers, and not the Treasury. Consigning gold to the Treasury and appropriating bank fees into the coffers are the Stewards' basic jobs.
The Treasury is basically a bank fund that the Treasurer has access to. The Treasury only has access to the funds the Steward assigns to it. The Treasurer's basic job is to keep the Ministries funded whether it be directly from the Treasury or by moving funding from a Ministry that doesn't need it to one that is in need.
As for gold income, I'm unsure of that on a mechanical level. The economy log the Steward has access to only show me donations, credit sale payments, and a few other things. I'm also sure I don't see credit transactions on a city level, as recent events have made quite clear to me. Do note that there was once an old war system, but it's basically not used any more. That might be what you're reading.
Keep in mind that anything I'm saying here is learned from me basically skimming the Econlogs and trying to figure out how everything worked out. So it's very possible that I could be wrong!
The main sources of income for cities that I can think of are:
- When you use banks, the bank takes a small percentage of any gold you withdraw. For city banks, that fee goes to the city. The Steward handles this.
- When someone buys credits with real money (as opposed to the in-game credit market), their city and house also get a percentage of their purchase (if I remember right, it's 6% for cities and 3% for houses? Maybe 6% for both or 3% for both, not entirely sure). Cities usually sell these credits to their citizens (sometimes all citizens, sometimes only those above a certain rank or who meet other requirements) at very low prices.
- The city buys and sells commodities. The Trade Ministry handles this, setting buy/sell prices for the city comm shop, and often going out and buying cheap comms from other comm shops (or from other players) as well.
- Taxes on shops in the city. The Chancellery handles this.
- Looting gold from a city when you successfully detonate a tank in a sanctioned raid (see HELP CITY DESTRUCTION).
Some smaller (probably; I've never really managed city funds so I can't be sure) income sources are:With all of that, almost all ministries are in charge of some form of income.
As far as I know:
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