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Mhaldor: teh evulz. Militaristic soldier culture, plus necromancy, demons, slaving, etc. Theocratic hierarchy with the God of Evil at the top. The Seven Truths is a Mhaldorian text that defines 'Evil' and is your intro pamphlet on How To Be A Mhaldorian. New members start at the 'slave' rank and are expected to be seen and not heard until they rank up. More fun than it seems, but requires some disciplined RP; don't expect to get anywhere in Mhaldor if you need to be a defiant, rebellious snowflake.Cyrene: cultural refinement. Part Switzerland, part Rennfaire. Artists, artisans, knights in shining armour. They like their cider sweet and their mountaintops snow-capped. Friendly atmosphere, a bit isolated. If you like planning and participating in events like festivals, Cyrene has that. If you want to go to war and get into epic conflicts with other factions, Cyrene will probably shun you from their cliques.Ashtan: mixing pot, think New York/Ankh-Morpork/industrial-era London, with a splash of Spartan warrior culture. Equal parts colourful characters and filthy gutters. Bit of a rowdy, disrespectful-but-it's-all-good atmosphere. Home of those who worship/study Chaos, an extradimensional energy that could destroy the world, drive you mad, or convey the godlike power to reshape reality. This city is about to have all its resident Houses changed, so it's hard to predict what will happen. Sometimes struggles with divided internal focus on on what Ashtan is actually all about.Hashan: kind of the nega-version of Cyrene. Used to be a hive of treachery. Hashan just underwent some huge changes so I'm not sure what it's like these days.Eleusis: half fluffy bunnies, cuddling Bambi, romping through sun-dappled dells. Half Mononoke in her blood warpaint, running with wolves and tearing out the throats of those who transgress upon the forests. Half Galadriel of Lothlorien doing elegant mystical stuff.Targossas: Righteous armies crusading against the evils of the world. Theocratic hierarchy with the Bloodsworn Gods at the top. Military culture, with angels, clerics, paladins. Make the world a better place by purging the bad bits with fire and steel.
Pretty sure Cyrene has the largest population still.
It's always so obvious which cities players have never really had a character in these threads. You can get a idea of what the various cultures are like but I would try visiting them in game and spending time in each to get a real feel for what they are like.
Mhaldor: teh evulz. Militaristic soldier culture, plus necromancy, demons, slaving, etc. Theocratic hierarchy with the God of Evil at the top. The Seven Truths is a Mhaldorian text that defines 'Evil' and is your intro pamphlet on How To Be A Mhaldorian. New members start at the 'slave' rank and are expected to be seen and not heard until they rank up. More fun than it seems, but requires some disciplined RP; don't expect to get anywhere in Mhaldor if you need to be a defiant, rebellious snowflake.
[...]Rogue life is hard on a newbie - wouldn't recommend it outright. Or at all, honestly. I survived about a month as a rogue and was dying of boredom [...]Rogue life is more difficult in general. Newbie or not. Having no community interactions can also leave one to roam in and out of each city relatively freely.This big thing about achaea to remember, is, you aren't playing alone. There is great value in the interactions you have with other players, and, (in my own opinion) is the main driving force of the game.
Eleusis is a mixed bag of people with high engagement with the game and its overall narrative, talented a large pool of dormant fighters playing other games in both group and single combat domains, along with a huge constituent of people that basically treat the city as Cyrene with a leafier flavor, much to the chagrin of everyone else. Nature as a game conflict dichotomy places Eleusis at odds with the rest of the known world - but also embraces a pacifistic view on the world that a lot of players tend to adopt instead. Friction between these two views is constant, with the more aggressive variant currently in control of the city's general direction (mostly). Smaller scale interactions are prevalent, and engagement with the city is about as far as you want it to go, giving you a fine balance of most playstyles available in the game currently all in one place. It is heavily timezone weighed for the combat aspect, though. Definitely a solid start for a new player, even if getting used to the forestal dynamic takes a good deal of time.