First, let me preface this by saying I don't think Serpent is bad in any sense. It's a very strong class right now with lots of options. This is primarily focused on QoL improvement to Hypnosis so that it's not an effectively useless skillset in even small groups, for example.
The 'problem' is that a full Hypnosis setup for even a single aff takes too long to be useful in a group to have any impact, and you're better off not using the skillset unless you absolutely have to for impatience as an example. Even then, in any size group 2 or larger the time to get that 1 impatience hypnosis set is likely long enough for many groups to kill someone or remove them from the fight.
My proposed QoL improvement to this is the option to load a single aff hypnosis into a target instantly with some obvious drawbacks compared to regular hypnosis:
-Only one affliction
-Always 1 second seal time
-Cannot give ACTION commands
-Using it is visible to the room every time
-Cannot dstab in conjunction
-2-3s EQ base
I'd be ok with adding another quick requirement to use something like this if it seems too powerful for repeated lock attempts. At 3s it's slightly more than twice as fast as hypnotising impatience normally (assuming hypnosis doesn't RNG fail on the target), so I don't think that would be a real issue but others might disagree.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Comments
It does not make it any stronger in 1v1, yet more useful in group, looks good. Though I am not a serpent, just my opinion.
Edit: and no hypochondria. I agree fully on that one.
I don't think giving them the ability to deliver impatience unprepped too is necessary for them to be useful in group combat. They're already useful. Let impatience in group fighting be the contribution of other classes. Even if you don't have someone with impatience in your group, you (collectively) almost certainly have the affliction pressure to keep up with focus balance anyway to hold someone locked long enough to kill them, no?
I'm really not convinced that it's important for every skill to be useful in group combat - why should it matter whether the group combat abilities are distributed between the skills? Subterfuge (and to a degree venoms) already has a ton of group stuff, probably more than most classes. If there's a problem here, it seems to be more the age-old "problem" that serpent's abilities are distributed kind of weirdly between the skills with subterfuge being hugely overloaded and the other skills relatively impoverished, not with an actual lack of stuff you can do.
I'd be ok with removing hypochondria from the list of potential affs, though I fail to see how building up kelp/ginseng aff stacks in a group is even remotely relevant when every other group strategy would be significantly faster. To clarify: Any other pairing of two affliction classes can lock a single target faster than the proposed 3s EQ time on this ability. The idea of making hypnosis twice as fast is basically saying do this but allow every affliction as well.
Re: Out of room sniping - Not the topic of this thread. I've brought up my opinions on ranged combat elsewhere, Snipe included, this is not the place for that discussion.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."