We're going to be adding some more functionality/options for clans over the next couple of weeks, so I've opened up this thread for any suggestions of things that you would like to see added to these organisations.
Some options we're currently considering are:
- Open clans - ones that people can join without an invitation.
- Family clans - allowing clan leaders to recognise progenitors of a family line, as well as allowing family clan members to append the family name as a suffix with a command.
- Allowing clans to purchase a news wipe.
- Allowing clans to more efficiently buy clan history.
- **POTENTIALLY** Adding clan ownership for housing (Very big "maybe" here folks, don't get your hopes up too much.)
So post up any thoughts below, and we will see what works for implementation!
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That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
And housing would be very neat, though I can see how that would be a big project. If you're going to do it, my suggestion would be to create an investable power to BEGIN CONSTRUCTION TO THE EAST or whatever and then any member can CONTRIBUTE 50 STONE TO EAST or something like that and clans can work together to construct rooms - Warframe does something like this with its clan halls and it works really well. Then maybe an investable power to DECORATE which would allow changing descriptions and to FURNISH which would allow dropping furniture.
And open clans is a welcome addition. Being able to just tell people to join the HTML5 clan will be really nice, rather than telling them to find someone to induct them. It would be especially nice if there were an option to use the permissions system to define who can just join too - if Mhaldor could allow only Mhaldorians to freely join the VBC for instance.
But I think the really huge outstanding problem for clans is still leaders going dormant. Democratic clans help somewhat, but it isn't hard to imagine a person not wanting to set a clan to democratic, but also not wanting the clan to be relegated to the dustbin in their absence. That doesn't seem like an unreasonable thing to want.
One would think that the system of positions and INVEST would allow a clan to be run in the leader's absence, but the restrictions on what can be invested are, I think, unnecessarily conservative. A clan's structure, for instance, might need to change due to game-wide changes (autoclass, for instance, certainly necessitated some changes in certain clans' structures). It would be great if those restrictions on INVEST were either lifted (aside from dissolve and transfer ownership) or if there were some way to appoint "coleaders" who had all clan powers aside from dissolve and transfer ownership.
Then just throw a line into the help file that it's against the rules to use this to steal clans by totally changing what they were for before the creator left.
If someone does use this to steal clans, a simple ISSUE should solve the problem pretty quickly. I can't imagine that it would happen often enough to really be considered such a burden that such strong limitations need to be hardcoded in, particularly when the limitations end up killing a lot of very old clans with a lot of history when the leaders go dormant and the ability of the clan to keep pace with the times is suddenly hamstrung. The cost to the game of losing those old clans seems a lot higher than the cost of an issue or two once every blue moon (and anyone who would flagrantly abuse this to steal a clan is probably not someone you want in the game anyway).
I'd like to see more functionality for organizing a clan. The other day I created a new title in my clan for someone, but to put it in a certain order I had to delete other titles and re-add people to them. It should be easier to put titles/ranks in a certain order like how we are able to organize our clans by number if we choose to.
As for successors and replacing clan leaders, that option still should be left to the clan leader to be able to toggle on or off. With my OOC clan where my close friends and I just talk or work on stuff together, I don't see a reason why any of them would need to contest me and take over.
Yay for clan news wipes!
Easy to stay away from the toxic ones if you want.
@Tecton any chance of maybe increasing the stock number of clans you can have?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Personal opinion as well but I do think that people should be given incentive to put effort into founding their own name, rather than just running away with one. I spent a lot of time devising and building up lore and tradition for my surname, though, which I recognise may not be the case for all names, so I'm perhaps biased in wanting to protect my work - and this is an entirely different discussion.
Housing, badly want housing. Would like options to designate room building/furniture location privileges to clan members, perhaps in the same way cities work now (ie those at a particular position can place furniture). Perhaps you could designate members as 'owners' of certain rooms and/or doors, allowing them to set privs and such as well.
Would be nice also to be able to link plots that belong to clan members if they wish, giving more reason to own multiple plots and making it a real physical community.
Please allow the clan members to share privileges like stables. That is really the only reason I would ever get one as I am not a mount collector.
If this goes in, pleaseeeee give us a one time option to designate already existing houses as our clan houses. I have a house that I've already invested a lot in for the clan and I would hate to see it go to waste simply because it was built at the wrong time.
I'd also really love some kind of a clan token that lets you return to the doorstep of your clan housing once a month, but that's perhaps just wishful thinking!
Stories by Jurixe and Stories by Jurixe 2
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But what purpose would there be to open clans? I can only think of two answers:
Another idea is to make a flag or options for "clubs" or recreational for ooc clans. These would show a different list with the possibility of "private" or "public" clans being seen. Lets say wanna join a Chess club, or one that's only for fishing. The clan leader would flag it as a club, and could now be seen in a list with CLAN SEARCH CLUBS or something similar. I would still have to ask for an invitiation to join, but I wouldn't see a huge list of org clans, family clans, ic clans, or clans of other purposes.
@Jurixe if they were to make that, it would have to work something similar to ship tokens I think. Long cooldown, channel time, have to be full health/mana, not on mono, etc. Also possible problem with enemy infiltration, which is why it's likely not to happen
Yea, that one!
As for enemy infiltrations, perhaps make it so that people can't warp to the clan house if they are enemied to the city hosting said clan. Simple.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
In many cases when you start structuring a hierarchy and assigning privs to different positions 10 positions is not enough. For example you probably want a position for the leader, one for HM/CM, one for secretaries/council members, one for novice aides, and one for unassigned new members: 5 positions. Then maybe you want to create 2-4 advancement paths relating to different activities, which each have a beginner/intermediate/master stage: 6-12 more positions. You can organise your members in other ways, but it would be nice if you could sort ranks via positions, with corresponding clan privs.
Clan housing sounds really cool. Clan ownership of designs, clan-owned pets to serve as mascots, clan vendors selling clan cocktails. Clan secret handshakes, clan private contracts. Clan conspiracies, clan trade monopolies, clan tontines, clan pyramid schemes, clan bargains with dark powers, clan suicide pacts...
If your finger hurts, the answer is not to cut off your arm.
For open clans, you could make it so that when a person is kicked from an open clan, they have to be manually re-invited in order to join once more, preventing the unwanted from simply coming back on their own.
I very much like the idea of "surname" being a separate category from "suffix", as it would better survive changes, such as quitting cities, Houses, and so forth. And while I'm not sure I would personally invest in it, clan housing would be fantastic. I know several clans - not just Family ones - that would love to benefit from it.
"Gilgamesh, where are you hurrying to? You will never find that [everlasting] life for which you are looking. When the gods created man they allotted to him death, but life they retained in their own keeping. As for you, Gilgamesh, fill your belly with good things; day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand, and make your wife happy in your embrace; for this too is the lot of man."
I love the being able to surname. That has been sticky for years and needs to happen.
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."
This would be exactly the same as CLAN MOVEUP/MOVEDOWN function for someone's personal CLANS list, except for it refers to a specific clan's positions.
so if for..
So CLHELP TTA would then look like..
Prefects
There are 107 active members in this clan.
Honestly the functional side of the command is just for hierarchy/making CLHELP <clan> prettier and less chaotic.
But none-the-less useful! For example when I made some Academy changes over the summer, moving every student over from position 6 to position 7 was a hassle!
Just an idea, thanks!
Aside from the gossip clans having open clans can make mudlet and svo clans easier to join instead of newbies having to ask on the mebiew channel for someone to induct them
Whoever cannot take care of himself without that law is both
For a wounded man will shall say to his assailant
"If I live, I will kill you. If I die, you are forgiven"
Such is the rule of honor
Whoever cannot take care of himself without that law is both
For a wounded man will shall say to his assailant
"If I live, I will kill you. If I die, you are forgiven"
Such is the rule of honor
I'm sure many, including myself, would much rather that these properties and their contents be passed down to other people, particularly where families are concerned. Is this going to be something available at some stage?
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."