There are a few things I would like to see for my sanity since it feels like I need an excel sheet to keep track of numbers and data, or somethings that are just not clear.
First, I would like a command that displays a list of damage resistances, percentages of resistance and damage modifiers. For damage modifiers I mean things like Arash and Mir that for all I can tell just increase or decrease all damage you take.
Something like
Your current Resistances:
===============
Cutting 30%
Blunt 40%
Fire ....
... ...
Damage Base 120%(just throwing a number out for arash modifier. Assuming Arash increased damage taken by 20%)
This feels like it would save everyone a lot of headaches and I would assume this would be kept somewhere already in a database or a class file(I don't know how the system works but I can't imagine this isn't kept as a constantly tracked number in some form). It is very frustrating to have to search around to find things like Arash damage changes, do the math for how much avoidance reduces cutting/blunt, so forth.
Second, more clarity on information that should be somewhat obvious. For example, what type of damage something does. I have no idea if NPCs do different types of damage, but it would be nice to know what they are doing damage wise. What damage I took from a spar without having to search for what I was just hit with assuming it wasn't made very clear in the damage type.
Lastly, I really really want to be able to put an artifact effect on a singular item instead of having to carry and wear a dozen different artifacts. Obviously not for weapons and exceptions that do not make sense. But for example, why can't my health/mana boosting, constitution up and sip ring all be on one item? This could open up some interesting oportunities where it could be used as an rp element. For example, a lucky charm held by someone for years or a mage who goes mad scientist on a bracelet. It would make jewellery more desirable since you could have a very intricate piece made and then have it turned into a major rp element for your character.
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Edit: damn ninjas
They do. Achaea has the least shinies for the most $$$, generally. It's just how things have worked out.
I think that damages and resistance should be left up to players to test out as it encourages interaction. Nothing was more fun for me as a novice than finding out how much each attack did as I studied more and more.
Hundred would at least be possible for me at least, shame it could not be made more efficient
Edit for phone typo
Edit: changed my mind, I want the ones you don't have to wear on my pet rock @Jadys bought me.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Results of disembowel testing | Knight limb counter | GMCP AB files
Eyepatch
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I wonder how it'd work with upgradable artifacts, though. For example, if you have Eagle's Wings, and combined it with a +2 CON belt. What happens if, at a later date, you wanted to upgrade the wings to Atavian, or the CON to +3?
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
EDIT: #logic
Results of disembowel testing | Knight limb counter | GMCP AB files
Maybe I don't see how you're interpreting that, but I don't see how that would matter. Both things should be upgradable with Sarathai's example, you just wouldn't be able to do it automatically through the commands in game, you'd have to email Artefacts or Tecton.