Hi there,
I don't know how many Legendary smiths are around right
now, I just know of Ellodin and myself. I don't charge people for
forging beyond comms, and I forge for two Cities, but still I get very few requests.
The old
system had a lot of problems, but there was healthy incentive to forge,
whether to get non-decay fullplate and improve on it, or the standard
quest to make a 244 speed rapier. The
current system provides descriptors for attractiveness, but most experienced players
at this point are sporting artefact weapons and shields of absorption, with mostly novices needing normal weapons.
Most of the requests I do get are for armor, and if artefact armor ever comes
out, there will be fairly little benefit to forging at all. The high end
descriptors tend to be very expensive, such as the armor-only
skull-festooned descriptor that requires 220 bone per size. And that
expensive armor will decay, even the fullplate.
Even if one is
smart about achieving Legendary smith, the costs are simply enormous. I
am by no means any sort of game mechanics wizard, but if I, as a
Legendary smith, am getting next to no work when I do commissions for
two cities for just the cost of comms and no other fee, it's safe to say something needs
to be done to strengthen the system. I know the Garden probably wants to
err on the side of caution in introducing something big like this, but I
think some strengthening is definitely needed, both for people to have
incentive to shoot for Grandmaster and Legendary, and also for people to
actually want to use forged goods. Just my two cents.
1
Comments
And if not this particular thing, then something on that level.
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I usually forge for free or the cost of comms because I am still working on rank, and I'd be forging anyway, might as well go to some use instead of getting smelted down. I rarely get orders, usually just from friends or novices, I've gotten a few requests from rogues and Targossians for single items here and there and usually they will reimburse in gold or comms. I have no idea how well forged items sell in shops - I'm looking into getting a shop, but it seems like they aren't needed a lot so I don't know if an experienced shopkeeper could weigh in on whether their stock is actually selling.
I love forging from an RP perspective and have a lot of fun with it, being the first female Virtuoso Blacksmith (to my knowledge) was an important accomplishment to my character ICly speaking. But in terms of making money or being in high demand, I definitely don't see it happening the way Achaea's economy and forging is set up right now, and I'm not certain what changes would be needed to make that happen. I didn't forge under the old system so I'm only familiar with this one. I do it more for fun than profit, but it would be neat if forging were in higher demand.
If you choose to buy your way to Legendary forger, go ahead, but don't complain you aren't making a profit - you're not doing it the way it's designed!
The real problem is because of the few people essentially forging for free for anyone because they just want Legendary, forging isn't profitable for almost anyone else who is just trying to use their trade skill.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
I personally don't have huge issues with the way the system is now, it's just something you accept if you get into it, that you won't be making money off of it and it's more for fun than anything else, IMHO. Most customers don't seem to want the fancier descriptors (I've had a grand total of one specific order for a Virtuoso descriptor and I turned it down because of Cyrene's trade ban with Mhaldor), so even the incentive to get the higher ranks for descriptors isn't much there, those orders seem to be few and far between. The average customer is not going to be interested in paying for a riftful of ink for a colorful descriptor - if they have that kind of ink or gold to drop, they probably have an artefact weapon already. The main incentive to get higher ranks that I can see is for the honors line and for personal RP.
I would be interested to see if there are things that could be tweaked and I'm fascinated by what people have brought up so far. But I don't think present blacksmiths are doing it wrong, I think the way things are going is expected with the way the system is designed and Achaea's economy is designed.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
I know weapon/armour standardisation had to happen, but I'd like to see a some changes to the current system. Forging happens too quickly- I wish it was a little more time to complete a forged item. Like there were various stages of completing an item, and you had to wait for the next serenade to do the next stage. And please find other ways to cut back on the flooding armor/weapon market.
Instant gratification be damned.