Hey everyone.
I'm Kagaato, I just recently joined Cyrene and am looking to learn some Serpent combat. But unfortunately, from what I have gathered, Serpent locking is pretty much a "pay to win feature", and the most crucial aspect to their combat. Is this true?
I was told dexterity is what decides doublestab speed, so to spec dexterity, dexterity, dexterity.
But without any artefacts, is a lock possible even if the opponent is using server-side curing? Or is Serpent combat a no go and I should try to find a different class?
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That said, it is true that artefact Dirks have a larger impact on Serpents than most other artefacts have on their respective classes. I have felt that they're a little disproportionately awesome, and that Dex should factor in more heavily than the Dirks should, so unartefacted Serpents don't feel so discouraged.
I will be very blunt and say that there's not a whole lot of skilled combatants in Cyrene who really know what they're talking about. There's certainly a few, such as @Iocun or @Tynil, or even @Nim. But for the most part, if you're looking to learn how to fight, Cyrene's probably not going to have a lot of people who can help.
Persistence is key. Don't be a scrub like me and give up.
You're pretty far from the cap without arties, but that doesn't mean it isn't possible to succeed. Without arties, you'll generally be stacking an extra herb one every two or two every three dstabs (aka they'll eat two herbs between dstabs every 2nd/3rd one) as opposed to dstab cap where you can get ahead of herb balance on the first dstab with good balance ticks. It's rough being an unartied Serpent, there's no denying that, but it's workable. On the upside, your flay speeds won't be affected so you won't lose momentum any more than an artied Serpent whenever your opponent plays defensively (assuming you don't waste balance hitting rebound/shield).
Fortunately, Serpent combat, on a 1v1 level, is pretty diverse if you can't beat an opponent with 3-4 dstabs, so if you can stay on a target you have lots of options. It's nice because most of them synergize very well, meaning you can setup multiple kill strategies to be 'going off' at the same time, making it very difficult for an opponent to escape if you get the proper setup.
Down the line, a level 1 Dirk (350cr) is a huge boon towards getting those faster dstabs, and is relatively cheap to work towards with bashing/house+city credit sales.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
I only have 15 dex, which is lower than what an unartied person would go for. An unartied person would go for 16.
I was able to lock someone without much trouble through both passive curing and rebounding.
My dstab speed was about 2.4 seconds. It'd be 2.3 seconds if I had the proper 16 dex. It's definitely doable. You won't be competitive at top tier with that speed, but you can still fight and lock people. Especially people at your skill level.
So yeah, Serpent is definitely 'viable' even without artefacts, at 15 dex. Most people aren't any good at locking, but that doesn't mean it's not viable.
My primary difficulty with being a serpent is also its biggest draw, in that you need to actively invest in learning every detail and nuance of your class abilities and make use of all of them, and then learn every other class and how to exploit them and survive against them as a serpent, especially in one on one combat. I never felt that need to learn -everything- (though I tried anyway) when I was an alchemist, e.g., I just pointed at people and they died or I did shortly thereafter.
It's probably a little weaker than some unartied classes, but the main problem most people are going to have is that they lack the knowledge to proper play it.
I'm willing to unartied duel anyone who wants to today. Set up my system to accomodate it. Been a lot of people complaining that unartied can't work, specifically unartied Serpent.
Serp is in the bottom 5 of unartied classes. There's a lot of good unartied classes now.
Then again, it's not like I play either class it's just the general feed of other BM's and Sentinels that I hear. Was really hoping to duel you Santar with 15 dex and a dirk just to see how fast you'd get me! :pleased:
1. Jester
2. Shaman
3. Magi
4. Sentinel
5. Apostate
Sentinel doesn't need any str to get kills. Petrify is ludicrously easy to pull off, as is dismember. Str is only decent if you're going for skullbash kills, which isn't really feasible versus people who know what they're actually doing.
I would cite what others have said in that Serpent is a highly technical class that really requires you to understand Achaean combat mechanics and curing in order to play well. In the past, people didn't cure well, so Serpent could get by with minimal knowledge. SSC hasn't reduced Serpent's effectiveness, it has just forced Serpents to really do their homework and understand the class' potential. Not trying to say anything ill about your friend, just saying that Serpent is definitely "hard mode", and that you have to come into it with some determination and perseverance to learn what you need to learn (scripting included) to reach the level of proficiency Serpent requires to be effective.
Once you've done that, Serpent is a pretty scary class, artefacted or unartefacted.
Playing unartied serpent is still pretty tough though, and one of the more difficult unartied classes as Santar said. The stab speed is like 2.3/2.4 with dexterity spec, and there's a veerryyy significant difference between that and the borderline 2 seconds speed you achieve with a buckawns when facing rebounding and good curing.
It's not quite a requirement to PAY your way to artefacts. You can BASH your way there, I did that for an Auroran Mace (L3 mace) when I was a Priest, at the same time I was bashing up for Dragonhood. So if you fancy the Thoth, work hard in real life to buy it, or bash hard IG, you WILL get it. Personally, bashing for arties gives me a lot more emotional fulfillment than just paying for it, though the process sucks big time.
@Santar Shaman has the Skull arty...do you find any other that boosts combat?
Fashion style shaman is pretty much full power whether you have skull artie or not.
Everyone else just runs because Shaman has very little way to keep people around when cursing without expending fashions, at which point people play as defensive as possible against any curses to ensure you've wasted those fashions.
sure whenever
You can still get the same number of bladetwists and stuff off with out a band as you could with a band.
Damage route and locking route is much harder of course.
But since you can time your strikes you can still impale off para for impaleslash pretty easy.
It's like saying I can lock people without an artie dirk. I can, but I still am a lot better with the dirk.
It's the difference between getting shot in the head with a sling shot, and being blown into the next dimension by Super Saiyan Vegeta's final flash.