I have always been a big fan of the wilderness map, it makes the world seem a lot larger. However, trudging through it is really quite boring. I get that it's not supposed to be a particularly fun mechanic, but since it's there why don't we do a little something with it?
I had always thought that large monsters may appear far away from civilization, perhaps ancient things that have not yet been touched by mankind and are mostly myth and legend.
So what if you were trudging through the plains and something like the lightning eagle swooped down on you. Perhaps it would give you a bit of warning to duck into the forests, or if you had a group of people you could sense it's general direction and head out to try and claim its hide yourself.
I figure there could be a great number of things ranging in size and difficulty
-Greater Drakes
-Wurms/tremors/thresher maw/whatever you call it
-Hill giants
-Ancient mammoth
-Crazed golems
-Giant animal types
-Rogue cultists (could be a variety of types through our lore, only Crimson Fang comes to mind right now)
-Bandits
-broken cart (just random vials/food/gold?)
I don't think that flooding the wilderness with these things would be amazingly worthwhile, but making it one of those rare events that can happen, much like sea monsters, would be very interesting, and even give a bit of incentive to go out and explore things a bit more.
They could drop rare items like we see from deep sea diving, or perhaps some small trinkets that help with crafting or can just be mounted in your house like a trophy. Or who knows, maybe you could gain a small buff like the horseshoe thingy for a day or so. I'd say a lot of gold for the effort, but at the same time we need more gold sinks, not more gold generators.
Maybe you could slowly gather pieces and make an awesome weapon. Monsterhunter in achaea plz.
I say keep them moving and offplane, to keep people from porting in quickly and trying to get a quick kill. That way things would have to at least be somewhat coordinated, but tracking down the beast might take a few minutes, and in those few minutes it might return to it's lair not to be seen again for several days.
Thoughts?
Replies the scorpion: "It's my nature..."
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- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
On the other hand, giant boss-style monsters in the wilderness in the vein of sea monsters?
YES.
You could do a lot with the idea too - require more from a group than just mashing their bashing combo together, like having certain people place and maybe man traps, having people set up trap rooms and other people herd the monsters into the trap rooms, etc. And, in addition to any special, fun rewards (maybe monster-specific things somewhat like the new ship trade items?), there's already a system built into the game that's perfect for something like this - make the monsters give a large number of Gathering resources.
Monster Hunter: Achaea please.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
......
All jokes aside, this would be a fun idea.
Great idea.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
>_> A WILD LIGHTNING EAGLE APPEARS!
*masterball gogo*