Level 99 / 100 perks

AktillumAktillum Philippines
This is a spin-off of the Dragon alternatives thread.

Dragon is a great thing to achieve, with its own numerous perks, but being lesserformed at level 99 has no advantages whatsoever.

I propose that at level 99, your lesserform gains +1 to each stat. This is a small bonus, not OP or game-breaking in any way. We all had +1 to one stat or another anyways, with Icons, but those were removed from the game.

Furthermore, at level 100, each race should unlock a special utility. This would be similar how races used to unlock their abilities at level 50 (Siren beguile, Xoran fire, etc) but these would be somewhat more powerful (but certainly within reason). An example would be Atavians gaining TRACK, or Grooks gaining LEAP up to 2 rooms away.

+1 to each stat and a nifty utility unlocked at level 100 is a small and reasonable addition, in my opinion. Thoughts?

Comments

  • edited April 2015
    I don't know why you want to be DSL'd by a Knight with 25 strength so badly, but stats would be terribly imbalanced simply based on the fact they affect some class offences and not others. The example perk would be crazy strong too.

    Dragon should not be required for people to be able to enter raids/fights because they need X stat threshold or Y perk to compete against Z class.
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  • TharvisTharvis The Land of Beer and Chocolate!
    @Aktillum, no offense, but an extra stat point does make a -major- difference for some classes.
    @Sarathai is probably nearer a better perk, with an extra minor trait. Maybe a dragon-trait, since major traits get disabled in dragonform
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  • Extra stat points are a big no. You already get dragon. The whole point of making it a class was so you don't get extra power in lesserform - why would they now add extra power in lesserform? And there's a catch-22 here about the stat bonuses: if they're meaningfully powerful, that's a problem, but if they're not meaningful, why implement them?

    An extra minor trait sounds like a great idea. Some or other utility ability seems potentially fine too.

    But really, isn't dragon already a big enough reward for level 99/100? Dragon alternatives is one thing, but keeping dragon as it is and just giving people even more rewards seems unnecessary.
  • three words: old dragon monks
    You know, that one thing at that one place, with that one person.

    Yea, that one!
  • Maybe a single stat point, able to be placed as the player wants. Can only be changed once a year?

    What about a series of dragon level only traits you can select one of. The select another at 120.. 140 and so on.
  • edited April 2015
    Tael said:
    But really, isn't dragon already a big enough reward for level 99/100?
    Depends. I like it because Dragon bashing is faster and better (in my experience) than Druid bashing, especially since we lost Reflexes. I use dragonform a lot, even more now that I have Elder. But I know there are a fair few people who are disappointed with Dragon as it currently is. Some hate it and almost never use it.

    I'd like the ability to use traits in dragonform (so some dragons are a bit tankier, others are a bit smarter, yet others a bit stronger, rather than all of us being functionally a factory standard), but I doubt they'd go for that. An extra minor or major trait doesn't seem to unreasonable to my mind, at level 100. Probably minor given the pattern (one major, two minor, one major, etc.).
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  • MishgulMishgul Trondheim, Norway
    being able to use gare in lesserform at  a longer channel and eq cost (15s?) would be the only thing I can think of. I hate having to dragonform and having to be a weak and not apostate class, just so I can gare.

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  • AktillumAktillum Philippines
    edited April 2015
    Guys I really don't think +1 stat point across the board is that big a deal. If the idea sucks then fine, but for those saying +1 stat would be giving people 25str DSLs or +1 stat making a major difference, it doesn't.

    1: Diminishing returns
    2: Its +1 stat. Its basically Icons. Did the Ashura become suddenly OP with +1 Str icon?

    Tahquil said:
    Maybe a single stat point, able to be placed as the player wants.

    Thats a good idea too.

    Tharvis said:
    @Aktillum, no offense, but an extra stat point does make a -major- difference for some classes.
    Which class, specifically, becomes unbearably strong with +1 stat? I gave Talysin my +2 Int sash (he has 18 Int in Viridian) and his stormhammer did <100 more damage, because diminishing returns.

  • edited April 2015
    I think the larger points are:
    1. Making it so level 99/100 didn't offer buffs to lesserform was the entire reason for implementing the dragon class, so it seems like an odd thing to move back toward, even in a minor way. The whole point was to make dragon a balanced alternative for combat, a sidegrade if you will, rather than an upgrade.
    2. If the boost is too strong, it obviously shouldn't be added since we'd end up with dragon being an upgrade rather than a sidegrade. If it's as minor as you're suggesting, why bother? Why spend time coding it and incorporating it into all subsequent balancing decisions if it doesn't actually change anything meaningfully?
    And I think a case could probably be made that, in the grand scheme of things, +1 to every stat, or even to one stat, should still be considered to be relatively serious given the current balancing scheme. You normally have to spend an entire major trait, of which you only get three, to get a single +1. And, despite dimishing returns, the trait system specifically disallows taking any of the traits more than once (you can't even take different stat traits). So while you may not think it's a big deal, whoever designed the trait system clearly disagrees.
  • Level 99 is already dragon and effective immunity to serious experience loss on death... although hey, I won't complain if something else was added.
  • Aktillum said:
    Guys I really don't think +1 stat point across the board is that big a deal. If the idea sucks then fine, but for those saying +1 stat would be giving people 25str DSLs or +1 stat making a major difference, it doesn't.

    1: Diminishing returns
    2: Its +1 stat. Its basically Icons. Did the Ashura become suddenly OP with +1 Str icon?

    Tahquil said:
    Maybe a single stat point, able to be placed as the player wants.

    Thats a good idea too.

    Tharvis said:
    @Aktillum, no offense, but an extra stat point does make a -major- difference for some classes.
    Which class, specifically, becomes unbearably strong with +1 stat? I gave Talysin my +2 Int sash (he has 18 Int in Viridian) and his stormhammer did <100 more damage, because diminishing returns.
    The issue with across the board stat increases like you're suggesting is for classes that can use all the stats (i.e. monk, bard etc) and the ability to minimise the negatives of certain specialisations. +1 con for more health, +1 str/int for more damage/mana, +1 dex for more dodging (speed if serpent). It is a far bigger difference than you are making it out to be.
  • Amranu said:
    Level 99 is already dragon and effective immunity to serious experience loss on death... although hey, I won't complain if something else was added.
    Dragons lose the same amount of experience anyone above level 80 does. It just looks like less because each level requires more experience, so 25% (or whatever it is) at level 80 is only .4% at level 100 (or whatever it actually is). Anyone who is willing to bash for hundreds of hours to gain experience is "immune" to experience loss too.

  • Absolute values are essentially meaningless, though. The only thing that matters is the time it takes to regain lost EXP.
  • Well, right.

    Except that someone who is level 99+ has already bashed 100 times more experience than someone level 80. So in essence they've already spent the time bashing ahead of time, while the lower level people do it after they die.

    Dragons are smart.

  • KayeilKayeil Washington State
    Umm... doubt we're going to get an increase in stats when not too long ago dragons got nerfed a bit to be more in line with other classes.
    What doesn't kill you gives you exp.

  • Also getting dragon is a joke now. Look how many active dragons there are. No real reason to reward it further.
  • Morthif said:
    Also getting dragon is a joke now. Look how many active dragons there are. No real reason to reward it further.
    it's too mainstream.

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  • RuthRuth Singapore
    I prefer cosmetic additions to attaining levels above level 99.
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  • Man you guys are so greedy!  If I were a developer for this game I'd be so pissed off!  Always wanting more more more more and never satisfied! Thank you @sarapis and @tecton for this awesome game and all the work you put in
  • slurp!
  • MishgulMishgul Trondheim, Norway
    Aminah said:
    slurp!
    Yes

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • Kaijin said:
    Man you guys are so greedy!  If I were a developer for this game I'd be so pissed off!  Always wanting more more more more and never satisfied! Thank you @sarapis and @tecton for this awesome game and all the work you put in
    that's right, buddy. We are hungry sharks and we will bite whenever we seen someone's leg dipped deep in the ocean.

    2015/01/12 Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.
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