This is a spin-off of the Dragon alternatives thread.
Dragon is a great thing to achieve, with its own numerous perks, but being lesserformed at level 99 has no advantages whatsoever.
I propose that at level 99, your lesserform gains +1 to each stat. This is a small bonus, not OP or game-breaking in any way. We all had +1 to one stat or another anyways, with Icons, but those were removed from the game.
Furthermore, at level 100, each race should unlock a special utility. This would be similar how races used to unlock their abilities at level 50 (Siren beguile, Xoran fire, etc) but these would be somewhat more powerful (but certainly within reason). An example would be Atavians gaining TRACK, or Grooks gaining LEAP up to 2 rooms away.
+1 to each stat and a nifty utility unlocked at level 100 is a small and reasonable addition, in my opinion. Thoughts?
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Dragon should not be required for people to be able to enter raids/fights because they need X stat threshold or Y perk to compete against Z class.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
@Sarathai is probably nearer a better perk, with an extra minor trait. Maybe a dragon-trait, since major traits get disabled in dragonform
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
An extra minor trait sounds like a great idea. Some or other utility ability seems potentially fine too.
But really, isn't dragon already a big enough reward for level 99/100? Dragon alternatives is one thing, but keeping dragon as it is and just giving people even more rewards seems unnecessary.
Yea, that one!
What about a series of dragon level only traits you can select one of. The select another at 120.. 140 and so on.
I'd like the ability to use traits in dragonform (so some dragons are a bit tankier, others are a bit smarter, yet others a bit stronger, rather than all of us being functionally a factory standard), but I doubt they'd go for that. An extra minor or major trait doesn't seem to unreasonable to my mind, at level 100. Probably minor given the pattern (one major, two minor, one major, etc.).
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
1: Diminishing returns
2: Its +1 stat. Its basically Icons. Did the Ashura become suddenly OP with +1 Str icon?
Thats a good idea too.
Which class, specifically, becomes unbearably strong with +1 stat? I gave Talysin my +2 Int sash (he has 18 Int in Viridian) and his stormhammer did <100 more damage, because diminishing returns.
- Making it so level 99/100 didn't offer buffs to lesserform was the entire reason for implementing the dragon class, so it seems like an odd thing to move back toward, even in a minor way. The whole point was to make dragon a balanced alternative for combat, a sidegrade if you will, rather than an upgrade.
- If the boost is too strong, it obviously shouldn't be added since we'd end up with dragon being an upgrade rather than a sidegrade. If it's as minor as you're suggesting, why bother? Why spend time coding it and incorporating it into all subsequent balancing decisions if it doesn't actually change anything meaningfully?
And I think a case could probably be made that, in the grand scheme of things, +1 to every stat, or even to one stat, should still be considered to be relatively serious given the current balancing scheme. You normally have to spend an entire major trait, of which you only get three, to get a single +1. And, despite dimishing returns, the trait system specifically disallows taking any of the traits more than once (you can't even take different stat traits). So while you may not think it's a big deal, whoever designed the trait system clearly disagrees.Except that someone who is level 99+ has already bashed 100 times more experience than someone level 80. So in essence they've already spent the time bashing ahead of time, while the lower level people do it after they die.
Dragons are smart.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important