Simple in suggestion, but probably asking for some severe client errors in practice... However, it's worth a shot:
Just like how we can't see someone's underwear if they're wearing a shirt and pants, it strikes me as odd that we can see people's face behind a mask, their hair underneath a raised hood, or their royal buttcheek birthmark under 3 layers of clothes.
I think that allowing for tags to be placed in DESCRIBE ME to designate info that you may have covered up on your <head>,<face>,<torso>,<waist>,<arms>,<legs>,<hands>, and <feet> that won't appear to be hidden when people look at you if you have a piece of clothing that would cover that: Hood/hat, mask/veil, vest/shirt/dress, pants/dress/skirt, shirt, pants/boots, gloves, and shoes/boots respectively. (Possible exceptions for people with perception based abilities like fullsense active)
It --should-- be a simple tool that anyone could use (I could be very, very wrong), and it would be a great tool in better maintaining Suspension-Of-Disbelief for those Mysterious Sirens that like to wear veils and only want to show their face when they take it off (or a large, large, number of other situations), but frankly don't want to go through the effort of re-describing themselves each time, or risk triggers meant to do it for them glitching up.
I'm sure situations with house, clan, cult, or freemason marks hidden about your body could lead for some interesting scenarios at one point or another.
If this somehow does cause client errors, maybe try allowing for [bodypart] and [\bodypart] because the ( [ { ), ( ] } ), and ( \ | ) buttons seem massively unused with any client or command. I'd prefer that standard HTML/XML style tags are used for familiarity, but that might BE the reason it causes problems, if it causes problems.
0
Comments
With those expansions, I think it would be great. I've played other games that allow for complex in-game scripting for descriptions (if statements, variables, math, randomness, testing for specific character statuses, etc.) and I love it, just adding a little bit of that sort of flexibility would be a big improvement.
Here, let me give an example:
If I used,
Describe Self + with dark, aged fur covering her body<face> and Slightly Leonine face</face>, punctuated with darker spotted stripes.
Then it would show,
She is a Tiger-like Rajamala with dark, aged fur covering her body and slightly leonine face, punctuated with darker spotted stripes.
If I were wearing a mask at the time it would instead show,
She is a Tiger-like Rajamala with dark, aged fur covering her body, punctuated with darker spotted stripes.
By no means did I mean for it to be broken up into separate single lines.
While would have to design your description around it slightly, the changes required would be minimal at most if you don't have an out-of-the-ordinary prose to your writing, and you could choose to ignore the feature entirely or partially. If you want your hair to be displayed in detail even with your hood up, then don't put head tags where you're describing your hair.
The biggest drawback that I could see would be that the tags themselves would take away from the 2034 character limit, but that's minimal.
You just wouldn't put "<arm></arm>" around where your brand is in your description, and it would display regardless of whether you were wearing a shirt or not. People would be able to look at you to see both your brand and your shirt that is specifically tailored to show it.
You wouldn't have to do anything, and it'd work just as descriptions work right now.
Having it as tags like this, that you write into your description yourself, would mean that this not even remotely mandatory in any way.
Maybe I'm not getting what I mean across by referencing HTML. Let me explain in-depth:
Click the little "</>" symbol in the "leave a comment" section after Bolding some text, to access the HTML view.
You'll notice that there is "<b></b>" around the bolded text. This is how the browser knows to bold it.
By no means are you REQUIRED to bold your text when you post in the forums, but YOu stILL Have thE ABILITY TO do it in anY PATtern you wANt.
The tags in this suggestion would be there to let the server know what to display based on what clothes you are wearing, but you would still have to put them there yourself, just like you intentionally bolded the text.
This isn't changing the current functionality of descriptions or describing in any way-- it's just adding the functionality for you to have the game hide parts of your description based on your current clothing, 100% voluntary and as customizable as your current ability to describe yourself.
Simply just not putting the tags in your description would have it work exactly the same way as descriptions do now; so that someone who doesn't understand how the tags work, or doesn't want to be bothered with that can still have it the current simple way. While people that could use this feature for more creative and adaptive descriptions would be able to use it.
It would mostly be good for small, separate features like tattoos or marks, and to a lesser extent barely-described body parts like your face example. It wouldn't have enough general usage to be worth adding, in my opinion.
I made my own description before I had this idea so let me try to accommodate that:
Before:
is a tiger-like rajamala of aged ebony fur, matured with enough silver hairs such that it slightly shimmers. Darker black spots, instead of stripes, ride along the pattern of her coat, outlining her yellow eyes and strong yet matronly leonine features with flowing dotted lines. A short tuft of pronounced hair rings her neck and scalp in a mane crudely shaven short. Six and half feet tall, she has a defined musculature all throughout her body, evident even beneath her fur- in her abdomen, her calves, and especially her arms and shoulders. The exceptions to this being her hips, thighs, and bust- assets forming a thick distinct hourglass figure fit for a matronly form. A black curved and sharp nail ends each finger, jagged from poor care.
is a tiger-like rajamala of aged ebony fur, matured with enough silver hairs such that it slightly shimmers. Darker black spots, instead of stripes, ride along the pattern of her coat<face>, outlining her yellow eyes and strong yet matronly leonine features</face> with flowing dotted lines.<head> A short tuft of pronounced hair rings her neck and scalp in a mane crudely shaven short.</head> Six and half feet tall, she has a defined musculature all throughout her body, evident even beneath her fur- in her abdomen, her calves, and especially her arms and shoulders. The exceptions to this being her hips, thighs, and bust- assets forming a thick distinct hourglass figure fit for a matronly form. <Hands>A black curved and sharp nail ends each finger, jagged from poor care.</hands>
I mean, Maybe it's just how I write, I'd need an example of where it wouldn't work though to be able to understand.
Then it hides the tagged text because of the clothing? Wearing a hat removes the text inside of the head tag and the same for hands and torso?
That sounds interesting. An alternative to this is triggering a new DESCRIBE SELF to wearing and removing items. I've heard of people doing this but your idea seems like a less tedious way to do it.
Even though you can do something similar with triggers set to re-describe yourself when your remove a particular piece of clothing it's a lot cleaner and reliable this way because you don't have to remake and upkeep numerous triggers and description variations (that grow exponentially per type of clothing involved) as your clothing decays over time.
And even past all of that, you'd need to worry about your descriptions getting mixed up with those of seconds or alts if you have them.
This is something that seems much much easier to handle on the server end as opposed to the client end.
And it's near infinitely simpler for people who want to do something like this, and can easily be ignored by people that aren't interested.