Cooldown: Balance cost varies based on weapon speed
Details: This ability will allow your axe to return to your hand when thrown. It
can target adventurers and denizens in room, but only adventurers in
line of sight.Works on/against: Adventurers and denizens
Cooldown: Balance cost varies based on weapon speed
Details: This is a basic thrust with a spear or trident.
**(This attack is slightly slower than Returning, however in turn does slightly more damage. Also, it's slightly weaker than Maul, but in turn quicker. I currently get a 2.4 second balance recovery with a forged spear.)
- Maul -
Works on/against: Adventurers and denizens
Cooldown: 3.25 seconds of balance
Details: Rend your victim with your claws and teeth.
**(This is going to be your slowest, but strongest hunting ability. I prefer faster movements so I tend to stay away from Maul. However, More damage means that if you do land a critical strike, it's that much sweeter. Balance recovery is stated above.)
Hunting with a Sentinel is all about personal preference. I hope this helps out a bit with Hunting attacks.
Feel free to add more Sentinel information below, or ask questions. I'll try to answer.
Comments
I'm a layman(woman?) when it comes to numbers and combat, so feel free to explain it to me like I'm two!
EDIT: Did some testing. All tests were against sneering gnoll guards.
Returning using a forged axe did approximately 23% damage, and had a balance of about 1.9 - 2.0 seconds.
Maul did approximately 33% damage and had a balance of about 2.9 - 3.0 seconds
Thrust using a forged spear did approximately 44% damage, and had a balance of about 2.6 - 2.7 seconds.
Assuming 100 health: