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I am trying to setup a queuing system, that queues up commands for offense system. I have a latency of 250-300 and queuing every command is a must have. Now I do not not exactly what way to choose in order to set this up, so if anyone has a pointers I am all ears.
One idea I have is tracking every balance/equilibrium action I use. store it as a timer. and before it's timer expires firing accommodated actions. Ex:
I used a slice/smash combo. I need 2.1 second to gain balance. system records this.
I give command to system next action to be rend/drive.
I change mind and hit shield.
0.5 seconds before I regain balance (1.6 seconds from original slice/smash) to send in command for queuing on balance regain..
What is best option to create those timers, and if this is wrong way to approach it, what would be a better option.