Hi there.
Currently, forging modifiers seem to be largely cosmetic, but they can get very expensive. I was thinking -- why not go through all those modifiers and add each one to have some sort of practical effect? It would require a giant heap of calculations for balance, but I don't think it would require the system itself to be changed. What we have wouldn't have to be reworked. What I am talking about would be an addition more of a modification. There's nothing that needs to be subtracted, just added.
For example, look at the diamond-edged weapon modifier for Master and higher. It's expensive. I mean, looks are something, but wouldn't it make sense to make an effect for that? Mastering diamond-edged takes a fortune, and not a small one. Making it have a practical effect would make us have incentive to master it, and it would make sense for the modifier itself to exist, because there's more to it than cosmetics.
As for the effects, you really could go to town. To-hit, lightning resist, blunt damage, critical hit bonus, etc etc etc etc -- to infinity. Literally anything could be added. Armor, weapons, whatever. The caveat is you can only have like 2 modifiers, so you can't have everything. Tons of combat implications result as people make a strategy of adding combat-related or hunting-related modifiers. You could even make modifiers impact gathering, harvesting, or alchemy extraction. Or even impact the efficiency of concoctions or venom-making.
The natural objection is it would make artie stuff shit, but then we could take forging and "temper" artie weapons to give them the effects of whatever modifier, be it diamond-edged, or skull-festooned, or sharp and pointy. So, you just add the modifier to artie weapon. Also, there's nothing inherently sucky to the cosmetic effect of "diamond-edged Logosian longsword." The effects of Logosian remain, you just get the forging modifier, and you just made forging tons more useful, and the artie stuff is still useful.
The other gigantic bonus is it would really make sense to work on virtually any modifier, not just lacquer-based ones that get you to Legendary Smith faster. You'd need EVERYTHING now to be a truly effective Smith.
Thank you for reading my idea.
1
Comments
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
This is especially important if you factor in the cost. Imagine that the "diamond-edged" descriptor turns out to be great for combat, and everyone uses it. Now, even if you hate the mental imagery of swinging around a Minecraft sword, you're required to find a Master Smith and pay 40k per weapon just to participate in combat, which is also essentially what happened with rapiers under the old system. (Granted, 40k was cheap for a good rapier!)
It's a neat idea, and it would go great in a single player game where the balance of the descriptors wasn't all-important, but that would be almost impossible in a game like this, and we would eventually end up shackled by mechanics into using weapons that all looked the same again. It might feel like a waste of potential, and I won't disagree with that, but purely cosmetic descriptors is still the way to go.
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."
The standardisation of weapons is also a good change as is the new varied forms of Knight combat to use these weapons. My only two thoughts are as follows.
1. The secondary weapon for each Knight spec could be more balanced I feel, in that I'd like to see it so Knights would be more comfortable using either or in general combat and not relying in most cases on the primary weapon (or faster weapon) for each spec. I know the arguments for both sides in this one, and it is a huge improvement over 98% of all knights using rapiers. I am just saying it would be nice.
2. The other thought that crossed my mind was that you could look at lowering base decay times and perhaps giving small increases to this from the modifying tiers of forging. This would give forgers a tangible benefit to their efforts and cost of forging and bring the skill more in to line with all the other consumerable tradeskills (through the increased demand). I know this isn't that well thought out as an idea but something I thought might be worth considering.
2-I think I prefer longer decay times because it is made out of steel. However I could see some of the less durable ones being less expensive and maybe readjusting decay times based on what they are made of?
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."
2) Forged items' decay times dropped to 60 months because Alchemists are draining the continent of primes to make their minerals, and all of Achaea's steel has become low-quality trash as a result. We need to get a mob together and lynch the Cauda Pavonis.
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."