Hello, everyone!
Forging got revamped, speed rapiers are no longer a thing, hammer of forging is gone, and there are now smithing ranks. Essentially, tons of things have changed since the last time I actively played the game. I have a few questions:
1. Is there still any point in spending massive quantities of commodities and time to forge the best weapon possible (as with speed rapiers before the changes)?
2. What weapon/armour is most cost effective for levelling up smithing ranks?
3. Any other tips or things to keep in mind while picking up forging again? Any artifacts/traits/etc that helps out? Anything else?
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Understandably, at Apprentice and Journeyman ranks they rather adequately give a visual representation of where you stand with your craft. As you forge, your Forging rank slowly rises, and with reaching new levels of forging experience, you unlock more unique descriptors.
Increasing your forging rank is done simply by forging items, and the most costly the forging is, the more it will attribute to your overall experience. For example, forging for a fullplate has a set commodity cost (can't recall what it is currently as am not in game), but this cost increases as you add a descriptor (or two) to it.
Forging costs can be checked by using FORGINGCOMMS (or FORGECOMMS, can't remember presently) <descriptor 1> <descriptor 2>. You don't have to use descriptors, and each one, depending on the type and Forging rank it associated with it, will scale the cost of the item accordingly.
There are currently no artefacts, as I currently know, aside from the portable anvil. If I recall, there was perhaps a Shop of Wonders item (or artefact) that was for a coal that never ran out when put in a forge, but I am unsure if this was removed.
It's pretty easy just to forge with regular coal, however, as the forge will typically stay like while you're actively using it. After a few seconds of unuse it will flicker out and extinguish.
2. I haven't worked out the full details of smithing experience, but lances seem like the most efficient weapon. Not sure about armour. For mastering descriptors though, the weapon doesn't make that much difference.
3. No artefacts or traits, except portable anvils for more convenient forging and maybe a vault for holding more comms. Smelting is a lot worse now, only giving 10% back instead of 50%, and because it rounds down that means you won't get anything for cheaper weapons. Smithing is really popular, and a lot of people forge basically for free, so there's not much demand for more smiths right now. Other than that, I can't think of any advice that isn't covered in help forging.
It just feels like a steep cost for the perks it provides.
If anyone have some tips as to which descriptors are better to use when working towards the Grandmaster and Legendary forging ranks, I'd really appreciate the advice.