Hi there.
Well, we've all had negative village feelings, usually attained by plunging sharp pointy objects into denizens of that village.
I think it would be realistic and interesting to also have positive village feelings. There are already times I am aware of this sorta being, like Phaesteans going to Ibhir Ness. But it would be nice if every village had a few quests, and by completing those quests you'd get the village to react positively. There are some villages that are tied to a God and that God's Order, but this would allow anybody to cause that reaction, or some sort of other positive reaction.
In practical things, maybe let the person have a small discount in that village's shop (e.g. shops in New Thera, Jaru, etc.,) and also maybe lock some doors and only people that the village trusts would be let in, and that would allow some special quest that has a nicer reward yield.
Not sure about any tangible implications, but I think it would be great RP. "Your novice task for the House is to go help Jaru" or something. Also, for example, getting the Dwarves to overcome their natural distrust of strangers by helping them enough to warrant it.
Thank you for reading my idea.
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Meaning: it shouldn't be the case that you can do a few quests to get a positive feeling for village X so you can get a few shop discounts, then murder all villagers the next day to get some precious XP, then do a few quests again on day three to get on their good side once more.
Rather, getting a village to think of you in a positive sense should require acting helpfully for several years and having an untarnished track record. Hunting villagers that think of you as a "friend" should be treated as treason and result in you being branded an enemy for good, making it very hard to get on good terms with them again.
Basically, village feelings should be something that takes years to form and is much less flexible than it currently is. It might go more in the direction of Caer Witrin in that respect. That way, they'd be something that actually reflects on your character's personality, rather than simply being a little mechanical quirk.
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I do think permanent enemying by a village should be subject to some caution. If a true-newbie kills the wrong denizen and there are irrevocable conseqeuences to that, that's a big problem. I myself tried to "smile" at a girl in Inbhir Ness and accidentally entered "smite." Thank goodness she didn't die, but BOY was I having a bad day at that point -- I am Dwarven and Phaestean. The situation was RPd to resolve positively, but I am just saying, accidents like that do happen.
I also think maybe if it's REALLY hard to form a good reputation and you get max reputation then it shouldn't rapidly decline to neutral. You can be Hated in a village and come back in like a rl week and they don't remember. But that particular is kinda details of icing on the cake without the cake having been baked yet.
Edit: also, optionally, this would allow groups of adventurers to decide and "defend" a village. So, if you don't have something formal like the Mhun with Moghedu, a bunch of hardasses could decide to make that relationship with some village themselves via extensive RP. So, if you go killing that village's denizens, those people then show up and defend the village as allies of that village. I freely admit am not sure this particular thing would be a good idea, because it would open up a can of worms that maybe we shouldn't open up, but I thought I'd toss it out there.
Edit: probably partially ninja'd while trying to get my phone to let me post. Alas.
Album of Bluef during her time in Achaea
Album of Bluef during her time in Achaea
I was thinking of village-related quests to be something small but worthwhile, rewarding in an intrinsic sense, and for the thing to operate as primarily an RP goldmine. So, like you give the little girl in Jaru her kitten back and she says something nice when you pass her on the street. I know there's not enough Divine manpower to have denizens actually talking to people on a regular basis, but if there's a village the adventurer is really admired in, there could be an RP event (or better, a SURPRISE RP event) to spice things up. Or even something outside the village where a denizen from that village runs in to a place you're at and says something to you and initiates an RP event. That sort of thing, even if rare, seems to me to have always been liked. Power politics maybe not so much.
Edit: Aside from my ranting, seriously. Please don't. I'll cry.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Thus Cold Hands, Warm Hearts was created. Erotic fiction about the denizens of Caer Witrin. Unenemied now, I can say hands-down that this village enemy thing is really silly, especially when you have to go through other players to get unenemied.
Album of Bluef during her time in Achaea