It's been a really long time since we've had a full-on combat tournament. I'm going to run one, if there's enough interest.
Here's what I'm planning:
- Double elimination
- Two brackets, one for top-tier, one for everyone else.
- Top Tier buy-in, 10cr. Main bracket: 5,000 gold.
- Fights can be done at any time, arranged by the two individuals.
- 3 RL day time limit to get fights done, or matchup forfeited.
- Split pot 67% to first place, 33% to second place (in each brack Tier).
- Final round: Winners of each tier fight for the title!
I'll run the brackets, & prizes. Bookies can also organize bets for the individual fights or entire brackets.
Will also announce in Public in-game if I decide to go forward with it. Any interest?
Comments
I mean the buyins/prizes are totally optional. Could just do it for free too, but I figured a bit of gold (20 cents worth) would spice it up a bit for the main bracket!
Starcraft does it, it must be legit.
I mean, I suppose each round could arrange this if they wanted to. I'm not going to make it a requirement.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Combat without artefacts would be silly. Classes are balanced by design around ax level arties, and many classes are balanced around the existence of things like aldar diadem, torcs, RoF, and so on. This is really a conversation for another day, but in short: No. People worked for/purchased arties so they could use them. They don't break combat, and they're available to everyone, so they're just fine. The only exception here would be use of relics or staff of nicotine, since these are not available to all participants.
- Uncapped
- 5 Artefacts chosen prior to pairings
- No Artefacts
Would most likely work best run consecutively instead of concurrently depending on number of entrants for each 'tier', but it would help define each bracket better. Further stipulations like "No Torc" or things like that could be given in the middle tier, if desired. I think more people would be interested in solidly defined brackets as well. I certainly don't plan to hold any tournaments myself, but just something that might be worth considering if you continue doing stuff like this.Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Album of Bluef during her time in Achaea
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
→My Mudlet Scripts
Half-challenging yourself and going half-hardcore is a bit silly in my opinion and like this, we're only going to end up with all sorts of people asking for all sorts of "middle ground" restrictions (max levels, max number of trans skills, icon bonuses allowed/disallowed, whatever). Either you fight with everything at your disposal, or you go for an actual minimalistic challenge.
Everyone theoretically has the chance to get those things. Everyone theoretically could buy arties. In practice, all of the above are out of reach to many. Saying that arties are unproblematic since they're "available to everyone" is a bit cynical.
→My Mudlet Scripts
This is exactly why there are two brackets, and why I wouldn't admit artie-heavy players into the midbie bracket.
This is a lot more complicated than you're accounting for.
Fighting without things like Torc, RoF, artie pet, etc - would require significant changes in the way you fight, strategically. Not only is my system set up, but my "instincts" (as a player) and aliases etc are all set up to use Torc in certain cases, or RoF in others, etc. I might easily find myself dying without my Torc when another option was possible, purely because I've never needed to use it before.
Things like artefact weapons would be a major strategic change as well, it's more than just damage. My offensive strategies often require the speed provided by weapons, and without them, some of my offensive strategies might be impossible, or might require significant alterations in order to work - which would require me to not just change various systems/aliases for this event, but would also require hours/weeks of training (as a player) just to handicap myself to the level of people who haven't put in the amount of time I have to develop my character (a large portion of which was done in-game). Example: People with level 3 weapons can break herb-balance and salve-balance thresholds, where people without them cannot. This completely eliminates options (that are designed to be possible) from their combat strategy choices. For players who know how important things like this are - and actively use them in combat - this would be a HUGE change .
So while I certainly understand where your concerns are coming from, it isn't as simple as simply banning artefacts, or even limiting them. I might do something like this in the future, but it would be a totally different event, and would require a ton of work on every participant's part to prepare themselves and their systems for combat without dozens of abilities/strategies that are no longer available.
"Combat Rankings are a joke."
We've been asking for some kind of legitimate combat ranking system for years, but as of now, it's totally worthless. There are countless ways to game it, there's no oversight, no ranks/tiers, etc. I'd put some effort into proposing a much better system, but frankly, that's already been done multiple times, and nothing has ever been implemented.
To be fair, there are so many variables that go into how "good" someone is at combat, and so many different opinions on how it should be measured, that it'd be a nightmare to have to do - but one thing is for certain, it could still be a lot better than it currently is - and should/could at least reflect people's actual ability to win fights (instead of measuring your ability to beat midbies and refuse to fight anyone decent).
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Skill is only one part of combat. It's obviously the most important part, but preparation and character development are a part too. The world will never have a shortage of people who haven't put in their 10,000 trying to convince everyone that they shouldn't have to.
The only reason staff of nicator and relics aren't permitted is because only one person may have them at a time, making it actually impossible for more than one player in the tournament to have them. Staff of Nicator and Relics are also intentionally game-breaking, and both require extremely large, coordinated, group efforts to attain. Nobody should get to bring something that the entire City of Ashtan (or any other city) earned for them into a 1v1 combat tournament, nor would it be reasonable to allow items that can't be attained alone, and are obviously game-breaking in 1v1 combat (eq gem, husks, etc).
Tell you what, I'll do this if you walk into a gym and ask to fight someone, but inform them that they're not allowed to use their muscles.
If it wasn't arties, it'd be dragon. If it wasn't level, it'd be automation, if it wasn't automation, it'd be curing system. If it wasn't curing systems, it'd be "gimmicks", or "abusing mechanics", and so on.
Good fighters determine what they need to be great, then spend the time, be it bashing, farming, coding, testing, experimenting, in order to achieve it. All I see in people asking people to lay down the advantages they worked for (and dramatically alter the combat strategies they're used to in order to do so) is laziness.
Just allow artefact lending. If you don't have arties, find a friend who does and borrow! Then, there is less of an unfair advantage but artefacted players don't have to recode things. Otherwise, could just do weapon arties only like is often done.
It would be cool if IRE held a 1v1 combat tournament every so often. Not sure everyone good would join one held by Ernam. Especially given the number of people who probably have ignored him or are ignored by him.
Would prefer a more neutral host.
It sounds like pretty much the most terrible thing ever.