Just throwing this out there, but I think it would be nice to have some sort of area message when a wormhole is being spliced or canceled. Something along the lines of: The air vibrates faintly with potent magic. For each tick of both processes. This could possible be an add-on to the Wormholes skill in Vision, or if someone has the ability to Splice/Cancel in Subterfuge. This wouldn't tell you who or exactly where it was happening, but it would allow you to sense that something in the area is happening. Especially useful for Serpents who create and maintain warp networks.
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Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Either way, I really thing the whole canceling of wormholes aspect needs to be re-evaluated. That one person can seemingly easily undue the work it usually takes a group to do, generally for no other reason to be a nuisance, seems a bit unbalanced.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
I could, however, see an active ability for this in vision or something.
Maybe something like SPLICERS, which would return something like this:
"You sense one individual manipulating wormholes in this area and three more individuals manipulating wormholes worldwide."
That way you can go on "wormhole watch" and can know if someone is splicing/canceling, but you have to actually check areas by hand to find out where, and even if you find the area, you need to search manually or use fullsense or WHO or something like that, with all the usual defences against detection by those means.
Maybe Serpents would get a slightly nicer version of this that actually gave the area names of worldwide splicers ("You sense individuals manipulating wormholes in the following areas:") or gave locations/identities of local-area splicers ("You sense [one individual/Sarapis] manipulating a wormhole [in this area/at Outside the Cave] and three more individuals manipulating wormholes worldwide."). Always nice to give serpents a slight edge while giving the general public more abilities or artefacts that interact with their skills.
Then you have Serpent trolls that get bored, and run around cancelling, for no reason. NO REASON, other than to troll. Why? Because they know it annoys people.
I'm all for a handful of admin-placed perma wormholes-- within reason. So if they wanna put a two or three room warphub in every city, I'm fine with that, as long as there are some guidelines, like a door that enemies can't pass through, or you can't warp to/from them if you're enemied or have enemies following you, etc. etc.
I've never been fond of vibrating sticks, nor really any artie that steals a skill that's specific to a class or two and gives them to the world (I'm looking at you too, Mask of Lifevision.) They've just never really seemed that fair.
I'm willing to bet you money it crossed Their minds once or twice, though.
So it's heavily in favour of people who just want to cancel wormholes randomly for no other reason than to be annoying. The Serpent community knows who it -likely- is, but there's just no way to accurately 'catch someone in the act', as it were, to be able to do anything about it.
If nothing else, maybe make the canceling of wormholes a two person operation? The only time I've noticed wormholes being reasonably canceled was during faction disputes between the old Serpent Houses and sometimes cities, and corrections to wormholes made redundant and resplicing to offer a better hub layout. That's a far step removed from random cancelings just to be an annoyance.
"You sense that Herose is closing the wormhole between here and there."
If by this you mean two-person from a single side of the wormhole, I think that -might- be reasonable or at least the start of something reasonable. If you mean one on either side I shall kick and scream till we're all deaf and bruised.
In the cases where the management of subdivisions falls through (be it through poor MoD upkeep or just a massive backlog of people not paying the attention where they should or people simply not checking wormholes regularly) people occasionally get wormholes into sub houses. This can be innocent enough, but it can also lead to subdivision raids which are one of the least pleasant things around for the defenders because they have to just sit in a room for half an hour trying to keep the serpent who is canceling alive and uninterrupted while those on the other side hop through, attack the group, attack the canceler, yank the canceler (they can't keep up mass) etc. So if you're wondering why it's comparatively easy to cancel, that's why.
Yes it's abusable by asshats. But it's definitely not something that has an easy balancing solution unless you were to give wormholes factional identities or make some way for them to be preventable in a room (perhaps function for dropped star sigils?)
I dunno, just my thoughts on that, take it or leave it. Wormhole raids suck.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
See also: shrines, etc.
I like Herose's suggestion, about getting some form of notification regarding wormholes you've personally spliced, but I feel like that would be too definite in identifying them. I don't think it should be that easy to discover who it is.
Instead, perhaps you get a message that a wormhole -you- personally spliced is being attacked and it maybe gives you the area name. That still requires you to go investigate in effort of discovering who is responsible, akin to shrines.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
I'd like to see it easier to make wormholes, harder to destroy them, and a way to conceal them from wormhole sensing (maybe temporarily) so that wormholes get used more for infiltration.
Thus, your important ones can be protected, and if you're going to have an island sized warp hub, you have to pick and choose which ones are actually worth it.