I'll look at it when Im on lunch. In all likelihood any bugs you see that don't seem to have any direct effect are part of an incomplete something or other.
Should the prompt counter only go to 9 then reset back to 0. When I assess it shows the correct amount, but the prompt is always resetting after 9 for me.
Should the prompt counter only go to 9 then reset back to 0. When I assess it shows the correct amount, but the prompt is always resetting after 9 for me.
Boop Shouldn't see the skull fracture function lua error on startup anymore. Blademasters are a thing. Some GMCP changes and general improvements for the prompt tags. Mini display window alternative to prompt coming "Soon"
@Kenway having a problem with queueing. So I doublewhirl someone and queue up another one, however the second doesn't tick on the counter and it gives me (i) saying This doesn't look like an attack from you, it's fake!
Another unrelated ( I think) issue is whenever I restart mudlet the svotags gets 'disabled'. It says it's activated but in my prompt it just does @tarlimbs and I need to manually deactivate and reactivate it.
@Aralaya, those are both easy fixes. First one is actually Svof blocking the hit with anti illusion. Probably fixed just by fixing issue two, but if not, you can VCONFIG AI OFF I believe.
Second issue is just load order. You want the KSLC scripts folder above the Svof one so that the KSLC functions will finish before Svof and it will have the variables to plug in initially.
Does this counter still work by chance? I'm a 2h runewarden who's about to start to learn combat, and I know that a good limb/ fracture counter would be really helpful.
Does this counter still work by chance? I'm a 2h runewarden who's about to start to learn combat, and I know that a good limb/ fracture counter would be really helpful.
I use it as 2h and haven't changed it as far as I can remember.
@Sobriquet thanks I'll have to give it a try. I used it a few years ago, but modified it for my gui that was made for me, and I don't think that modified version will work for anything but the gui now.
Does it still need to be above svof in the load order, and does it have a custom prompt tag?
Comments
Hmm, still throwing the same error.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
(for reference here is my prompt)
vconfig customprompt ^1@healthh ^W(^1@%health%^W), ^2@manam ^W(^2@%mana%^W) ^4@willpowerw, ^5@endurancee ^W@%xp% @ eqbal|@ defs|@ tarlimbs|^dark_orange@ weaponmastery-^m@ affs ^W>@ target<@ gametargethp>
Tecton-Today at 6:17 PM
Shouldn't see the skull fracture function lua error on startup anymore.
Blademasters are a thing.
Some GMCP changes and general improvements for the prompt tags.
Mini display window alternative to prompt coming "Soon"
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Another unrelated ( I think) issue is whenever I restart mudlet the svotags gets 'disabled'. It says it's activated but in my prompt it just does @tarlimbs and I need to manually deactivate and reactivate it.
Any possibility this isn't just me being stupid?
Tecton-Today at 6:17 PM
Second issue is just load order. You want the KSLC scripts folder above the Svof one so that the KSLC functions will finish before Svof and it will have the variables to plug in initially.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Tecton-Today at 6:17 PM
Tecton-Today at 6:17 PM
Does it still need to be above svof in the load order, and does it have a custom prompt tag?