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Moving/hiring city guards

ElphabaElphaba Member Posts: 83 ✭✭✭ - Distinguished
edited January 2015 in The Golden Dais of Creation
Preface: It seems to me that it is becoming more and more common for in-city incursions to be dealt with by simply moving guards. There is no penalty for moving guards - it does not cost money, it does not even consume balance or equilibrium. All it takes is 30 seconds if you're moving guards, and 15 seconds if you're hiring new ones. I hate to point the finger at one particular city, because I'm fully aware that almost all (if not all) cities partake in this behaviour. Here is an example from Mhaldor over the last 6 days and how every in-city incursion was dealt with as far as I could tell:
Four days ago:

2015/01/20 19:19:05 - Chiam stationed an infernal wraith at Before the Spire of Hatred.
2015/01/20 19:20:15 - Alrena slew an infernal wraith.
2015/01/20 19:22:44 - Chiam stationed an infernal wraith at Before the gates of the Baelgrim Fortress.
2015/01/20 19:23:17 - Chiam stationed an infernal wraith at Before the gates of the Baelgrim Fortress.
2015/01/20 19:23:58 - Chiam stationed an infernal wraith at Before the gates of the Baelgrim Fortress.
2015/01/20 19:24:30 - Chiam stationed an infernal wraith at Before the gates of the Baelgrim Fortress.
2015/01/20 19:25:01 - Chiam stationed an infernal wraith at Before the gates of the Baelgrim Fortress.
2015/01/20 19:30:36 - Chiam has disarmed a hostile tank. Carmain, Kisharo, Krux, Melodie, and Milenka assisted in the defence.
2015/01/20 19:39:26 - Chiam stationed an infernal wraith at A massive gatehouse.
2015/01/20 19:39:57 - Chiam stationed an infernal wraith at A massive gatehouse.
2015/01/20 19:41:39 - Chiam stationed an infernal wraith at A guardhouse.
2015/01/20 19:42:12 - Chiam stationed an infernal wraith at A guardhouse.
2015/01/20 19:42:47 - Chiam stationed an infernal wraith at A guardhouse.
2015/01/20 19:44:07 - Chiam hired an infernal wraith.

One day ago:

2015/01/23 05:09:45 - Chiam stationed an infernal wraith at Base of a tower.
2015/01/23 05:10:17 - Chiam stationed an infernal wraith at Base of a tower.
2015/01/23 05:10:48 - Chiam stationed an infernal wraith at Base of a tower.
2015/01/23 05:11:22 - Chiam stationed an infernal wraith at Base of a tower.
2015/01/23 05:11:56 - Chiam stationed an infernal wraith at Base of a tower.
2015/01/23 05:19:21 - Xinna stationed an infernal wraith at A guardhouse.
2015/01/23 05:19:55 - Xinna stationed an infernal wraith at A guardhouse.
2015/01/23 05:20:29 - Xinna stationed an infernal wraith at A guardhouse.
2015/01/23 05:22:12 - Xinna stationed an infernal wraith at A massive gatehouse.
2015/01/23 05:22:44 - Xinna stationed an infernal wraith at A massive gatehouse.

My proposal is relatively simple. Make it so that cities have to be strategic about their guard placements. Ideally, this would mean that moving guards would be removed entirely. This would mean that hiring guards would also need to be tweaked to prevent dismissing guards and rehiring them. Alternatively, significantly increase the amount of time it takes to move guards and make it so you can no longer perform any actions while doing so.


EthoasKyttinExelethril

Comments

  • SantarSantar Member Posts: 2,382 @@ - Legendary Achaean
    Guards are trivial to deal with as is.

    The guard system does need an overhaul, but in the scope of the current system, guard movement isn't a balance problem.

    image

    Arador
  • AmarillysAmarillys Member Posts: 797 @ - Epic Achaean
    I think I made this comment elsewhere but just because this seems like a good place to make it too...

    You mean cities are using city defenses to defend their city? Gasp!



    TharvisAradorShirszae
  • DaeirDaeir AustraliaMember Posts: 6,288 @@ - Legendary Achaean
    Disable hiring guards while a sanction is active. Allow existing guards to be moved, but new ones to not be hired.

    Easy fix.
    Kyttin
  • AchimrstAchimrst NatureMember Posts: 3,608 @@ - Legendary Achaean
    Jhui said:
    I'd rather just deal with this IG.  If they move guards, come back when no one is around and kill as many of them that have killed you.

    Alternatively, kill 1 each time for every attack they do on you.

    If you're raiding when no one is around and this happens to you, don't do the above.  Pretty simple.
    That will probably work until they start stacking all guards in one room.
  • JhuiJhui Member Posts: 1,958 @@ - Legendary Achaean
    There's always a way if the city is empty enough :)
    image
    AtalkezExelethril
  • AmarillysAmarillys Member Posts: 797 @ - Epic Achaean
    Jhui said:
    There's always a way if the city is empty enough :)
    Yep, because that's the way to make city raids more fun for everyone. Attack them when no one is around.



    Kyttin
  • ChiamChiam Member Posts: 144 ✭✭✭✭ - Eminent
    hi ;)

    in my opinion, guards are there to balance out the odds. We rarely use them if the people around are good enough/can put up a fight against the raiders.
    Take the example above, we have me, Carmain, Kisharo, Krux, Melodie, and Milenka. The raiders were Rangor Alrena Rom Iakimen Exelethril Deladan Amanu Seth/Sidd - if I didn't remember wrongly.


    MelodieHerenicus
  • JhuiJhui Member Posts: 1,958 @@ - Legendary Achaean
    Amarillys said:
    Jhui said:
    There's always a way if the city is empty enough :)
    Yep, because that's the way to make city raids more fun for everyone. Attack them when no one is around.
    Buttt they would have been the ones that made it not fun in the first place... 

    Either way, if it upsets someone they could stop doing it or pretend it didn't happen... Or make a rants thread about it. It's amazing how this game has all of the solutions inside of it
    image
  • ExelethrilExelethril Member Posts: 3,352 @@ - Legendary Achaean
    edited January 2015
    Nevermind.

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