As the title suggest I am about to tell every newbie the most important tip they will ever get while playing Achaea, <Insert Drum Roll Here>........
Be friendly and talk to folks, not too many people were expecting that but it will make the game 10 times more enjoyable. But don't just be sociable to your city, be friendly to everyone you see. Too many times have i seen "your from <insert city name here> and my our cities are enemies." Then they run away, I myself am friendly as can be, being from Targossas I think more cities are my enemy than friend, but even when a Mhaldorian crosses my path we tend to have a 10 minute conversation trying to convert eachother (both fail but we still have some good ol' fashion conversating goin' on.) which makes the game more interesting. But if I had just said "Oh no a Mhaldorian, they smell funny, and eat rats!!!!" and then proceeded to run away, I would of never made a new friend that if I meet on the battlefield I get to try to impale and have a drink bout it later with them. And plus when people doubt that I am the Friendliest person that ever existed i can just say that I Hail from Targossas and when a Mhaldorian or Ashtani(that sounds odd but guessing it is right) walk by I strike up a friendly conversation with them.
So now armed with the knowledge that to be successful you need friends, and to get friends you got to conversate with folks. We might see some people staying around a bit longer because they are conversating with folks and making friends instead of hiding in a cave and beating up gnolls by themselves because socializing is scary.
2
Comments
Is roleplaying a Targossian and being friendly to mortal enemies a good idea? No.
I'm not sure which you're trying to encourage. I'd suggest that you hit me up in-game and we'll discuss cultural ramifications and such.
Say word?
Keep at it, Trileobe - I think you may still have a bit to learn about Devo-use from an IG standpoint, but I love your attitude and the brass balls required to leap headfirst into trying to convert people!
Also, fwiw - I don't think people realize that the fraternization rule has nothing to do with barring folks from trying to convert the enemy. Just sometimes can come into play when people use 'converting the enemy' as a less than subtle falsehood to justify their actions.
EDIT: I very rarely tag people, and I'm having trouble tagging here, but oh well... Your name is even popping up, but when I save, nothing.
Most of the time I have no idea what to say to a stranger that just strolls by, but i usually just bow, say good evenin' how are you?, honours them to see city and age, and let the conversating go wherever it wants. Talked to one person about wrestling squids in Phereklos the other evenin' because I had nothing better to say and now we talk all the time. But I reckon it is easier for some than it is others, but eventually people get comfortable and start jabbering all the time
The role of a missionary in Achaea could be more fun to play if there were a system in place to influence NPCs, something between the insanity of Lusternia's Influencing system and between the village conquest system in MKO. But then you run into the problem of adding yet another monotonous, repetitive task to complete, and there's not going to be a hard-coded way to debate theology with an NPC.
That isn't to say you shouldn't try, but "failure" in this case has more to do with the game than it does with your own skill or knowledge.
I actually think it would be neat if this (completely hypothetical, not at all a thing I've even heard considered in the plans for 2015 and beyond) system resulted in mostly cosmetic changes - that could maybe take some of the pressure off of the admin to find a way to make its effects fair to everyone. For instance, maybe NPCs unique to a village or area could start appearing in your city, as if they were visiting landmarks/shrines or participating in the culture of your faction. Maybe certain denizens, if they are on your side, could offer special quests that are a bit more lucrative or generous in the XP they award, or the general stores in your city suddenly started stocking unique items tailored to the areas they are affiliated with. Unfortunately, this solution requires the most concerted effort from the administration and probably the least appealing return on investment for them.
Example -> Targossas takes control of FishingVillage_abc-001 all Targossas Citizens are granted an increase in fishing
so some have fishing some alchemy etc. makes the reward nice to have but not game breaking if you don't.
and we have gotten off-topic somehow but I don't mind conversating is good for the soul
I see where you're going with this, and I like the initiative, but conversion doesn't always have to have a net positive outcome. You learn a lot more from failures than from successes.
For new players, the most important one is find a mentor that gives a crap about you. Also do not worry about being over the 50 hours point if it gets you a competent mentor. A lot of people, even the older ones, are failing to realize how important the mentor system is in getting people engaged in the game through interaction. Which is why I hate it that it dumps every player over 300 hours into the mentoring system, because then the newbies (who are already unsure about talking to people) are then asking people to mentor them that don't give a shit. The mentor system should only have people that want to mentor new players.
Also, I know it may be daunting to have to ask an older player to mentor, but ask anyways. Bug the shit out of older players, even if you get crickets or get told to STFU. Most of us are willing to help out; hell, I don't even care if you aren't of my city. I can't even count how many novice targossian and rogue priests and paladins I've helped out. I already know how crappy it is finding a mentor in those classes, I'm definitely not going to turn one away because they "don't fit" in with my Cyrenian lifestyle or I feel like I'm too good for them. Yes, I know some new players don't stay after you mentor them, but that doesn't mean you throw in the towel.
TLDR: New players find Mentors. Old players start mentoring. Interact on a meaningful basis. Breathe new life into your cities.
So tips to finding a mentor don't rush or you'll regret it every step of the way, especially if you're like me and change what you want to do every 5 mintues, pick a few mentors that look right and talk to each one of them so they can help see what you actually want to do. for example as a shaman I decided I wanted to pvp because it was fun, as a druid I would sit in my grove all day playing with grizzlies and talking to other druids, and now as a blademaster I want to do it all and day dream at the same time.
Mentors don't accept a little one just because they ask, talk to them to see if they are a match for you ie they have similar goals as you do
quick edit:
If you don't know how to start off talking to someone about mentoring just start with this it has worked for me every time
tell <insert name> pardon me, I was just wondering if you had the time to talk to me, I am looking into getting a mentor and would love to see if you are a good match for me.
2 things will happen here,
1)-they will talk to you and see you are perfect teacher student combo
2)-you won't match up good and that person will either suggest you talk to a particular person or will send you on your merry way
and always be respectful they don't have to accept you
<EXTREMELY LONG TITLE, POSSIBLY LATIN> -name of older player- <EXTREMELY LONG TITLE, POSSIBLY LATIN>
He/She is 146 years old. - Bonus points if their age is hidden by the sand of Aeon, because god knows a newbie will know what that is.
He/She is considered to be approximately 8350% of your might.
You wanna know how fast a newbie can be freaked out? They see that, don't know anything about the PK rules, and immediately think even approaching an older player will get them flung into a wall. So they try to stick to the shadows and tread carefully, because apparently they've just entered a world full of demigods and people who will disembowel them with no effort and nary a thought. And on top of that, that might listing has effectively confirmed that they're the bottom rung of the ladder, the lowest on the totem pole, the smallest fish in the pond.
And then a day later they'll leave and never return, because their silence and hesitance in approaching these (rightfully) scary demigods has caused them to play a boring single player game with no goals and no set path for them to take.
If nothing else, I would suggest hiding might listings until newbies lose portals. Not knowing how powerful the people around them are are might actually give some the courage to approach city or housemates, which would help them forge connections and hopefully increase retention.
I like the might being shown, when I first honoured someone walking by me with the 8350% of your might i immediately sent that person a tell being incredibly insane and not knowing it and was taught some of the basic conversating skills that i was lacking as a newbie.
But that might just be me, I have a bad habit of trying to talk to whoever comes within hearing range of me
i'm a rebel
Results of disembowel testing | Knight limb counter | GMCP AB files
and @Tesha I'd happily have Tea with everyone but Ashtanis never want to come over for tea i even offer to meet in Cyrene since that is neutral grounds maybe possibly
I think that one of the most important things to keep in mind, perhaps not for newbies but for players who want to engage in more interesting RP and inter-player conflict, is that there is a difference between a player and a character. I know that a lot of Mhaldorians understand this well. If a character immediately dislikes you and is hostile toward you because you're a member of a different city or faction, you don't need to take it personally. Rather than interpreting hostility as a personal attack, you can understand it is roleplaying, and recognize that the player behind that character may be a kind, reasonable individual. I think that this goes a long way toward mitigating frustration about negative interactions with other players. If it gets overwhelmingly frustrating, you might try sending an OOC tell to that player to explain your feelings. I've heard of people doing this with very positive results.
→My Mudlet Scripts
Although it would be nice if there were a way to conduct explicitly OOC conversations beyond "TELL PERSON //stuff" or forum messaging. Too often the TELLS get misconstrued as vaguely IC even with the double slashes.
quick edit: forgot what I was trying to say maybe y'all will be able to figure it out without too much of a hassle