Whips:
Whip of Thorns: 77 187 165 300 credits
Razor Whip: 81 196 173 700 credits
Serpentis Whip: 84 204 180 1400 credits
Lashes: Thinner more agile whips
Viper's Coil: 55 164 187 300 credits
Wyvern's Lash: 59 174 209 700 credits
Elentari's Scourge: 65 181 225 1400 credits
Before the tradeskill/weapons/armor changes, Bron had a pretty sweet whip: 78/blah/192. My garrote speed was at roughly 2.25~ seconds thanks to Dexterity having an impact on it along with whip speed, and I was really happy with hunting as a Serpent.
Now, all non-artefact whips are at 73/175/159. My garrote speed is at 2.8~, and there's a noticeable drop in the damage I now deal. You wouldn't think that roughly half of a second would have -so much- of an impact on hunting for me, but it really does.
Now I need to consider getting an artefact whip/lash, but the question is, which one's really worth getting? I -really- miss the lightning-fast garrotes, but I worry that having a Damage score that's even -less- than what I have now is going to be even more irritating, especially if there's a cap to how much Speed affects garrote balance. The lower to-hit scores are a lesser concern, but I can still imagine the heartache involved with trying - and failing - to garrote bigger enemies for piddling amounts of damage at 2 seconds per.
So, what are your thoughts on this? Does anyone have experience with artefact whips and/or artefact lashes in regard to hunting post-Dexterity changes? I'm interested in stories and perspectives on this to kind of ease my mind in either direction. Thanks in advance.
Comments
Edit: Guess they're mostly the same.
The only way to tell what the best choice is now is for someone to find how the damage and speed formulae were changed, if they were changed (that seems to be the case). A 73/175/159 whip now is probably very different from a 73/175/159 whip yesterday.
I plan on testing things like that, but it probably won't be until this evening at the earliest.
Based on past experience though, Level 1 lash used to be worse than decent forged which, now it's probably a little worse or about the same. Level 2 lash was about the same as s top end forged which and level 3 lash is a dream.
As compared to whips, if you're backstabbing/garotting then you'll probably want a whip instead. If you do more hunting you'll probably want a lash instead - especially if higher level where the crits come more frequently.
I have level 3 lash and went hunting today and didn't notice any difference to pre-change. Wasn't scrutinizing the timing or how many hits exactly, but wasn't enough of a change to be easily noticeable.
I started looking for the earlier specific Sena (tm) posts to give the formulas, but they actually ended up being all over the place in bits and pieces, so here's the summary:
Garrote Damage:
320+4*DamageStat
Garrote Speed:
7-SpeedStat/50 minus dex bonus
Dex Bonus:
First Sena comment:
"It actually seems to be 6% balance reduction per point of dexterity if garrote is above a certain balance time (not sure exactly where that point is), 7% per point of dexterity for garrotes slower than whatever the cutoff point is. If there's a cap, it's at least 17 dex, but there could be diminishing returns before that."
After more testing:
"So if there's a cap, it's at least 19, and there are apparently no diminishing returns. That means garrote can get down to 1.3 seconds (with 19 dex and a L3 lash), and probably down to 0.9 seconds with truefavour, +dex icon, and +dex elixir.
"If it can go down to 0.9, then a serpent with 22 dex and a L3 lash has about the same DPS as a 23 str bard/knight with a 122 damage 259 speed rapier."
Later Sena comment:
"This is 6% of the base speed, so 16 dex is about 7.3% faster than 15 dex. Or with slower garrotes (which is likely if you have less than trans subterfuge), it will be 7% instead of 6%, making 16 dex about 8.9% faster than 15."
Thank you? Thank you.
@Sena Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you.
@Kaihuti Something else that @Vicious mentioned that whips have over lashes (Thanks, @Vicious): to-hit. It's less significant until one starts hunting bigger game, or if one starts hunting Adventurers with it (After a backstab would be recommended), but it is something to bear in mind.
Overall, this mostly kicked my decision moreso toward lashes. That garrote speed. The only questions that remain are how often I'll be missing my attacks with bigger denizens/adventurers, and how much (if at all) that Speed affects flay. Even if these questions remain unanswered, the information provided has been incredibly helpful to anyone who's now faced with this decision. This includes me. I really shouldn't care that much, but after slugging through either 2.8s garrote speeds with 'Meh' Damage or 2.4 garrote speeds with 'Ick' Damage (They make non-artied whips LASHES (wtf), now. Be afraid! ), it's good to know my options. Thanks!
As far as to-hit goes, it was more of a problem before the fairly recent (several months ago? maybe longer, but you remember it) buff to serpent bashing.
Currently I'll miss death knights and such once in a while as well as dex-spec'd dodging/etc. adventurers. Can switch to camus on denizens if I'm getting annoyed and vs those types of adventurers, going to miss now and again no matter what is just the reality of it.