Cutting% 46; Blunt% 27; Magic% n/a
Should augment be able to add small amounts of magic defense to armour? I was thinking up to 3 levels of the enchantment, each adding 2-3% resistance. I assume its function(s) will change with forging stats being static.
I like my steak like I like my Magic cards: mythic rare. 0
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You could also give them an enchantment that reduces all bleeding by 20%. And that would be a fun idea too. But it would also be a nerf to all classes that deal bleeding damage, for no reason - those classes don't need to be nerfed.
Then I realized it wasn't.
Also I realized that this idea would just convince people to wear the best armor vs the class they're currently fighting, and the few classes with multiple, legitimate damage type options wouldn't really be able to capitalize much unless the armor said something like "chainmail augmented against electricity," which is super wordy and awkward.
Then I didn't like the idea that much, but it was still cool for the first five minutes, so maybe there's something in there worth salvaging.
But like I said, it could be like 5 enchant slots, and Augment adds 3% resist to a random type on the armour: cold, asphyx, poison, psychic, etc.
On average that would be about 2% nerf per damage type possible. Then you could increase every skill's damage by 2%, which would only nerf Magi, horkval, and dragons, none of which would complain I imagine.
How is it not a buff to people who can afford arties too?
But with a better understanding of how new forging works I don't know if stat variation is going to be huge for them. Then again, this is an augmentation idea. But they said augment is being replaced with something cool too so for all we know it could be this. I always wondered why armour had a display for % magic resist when nothing ever has it.
Edit: Oh, there is one thing it would change: maintenance costs for your character, and enchanters would have a new thing to sell.
Here, champ, why don't you give the top line a shot for me:
P.S. You smell like old people and soap.
If the goal is to reduce magical damage across the board, that can be done by reducing magical damage across the board. But that's heavy-handed and doesn't take into account other classes/abilities that do magical damage. You'd be nerfing things that don't need a nerf.
The argument that this is a buff for non-artied players is also rather dubious; it's only a buff for players who don't deal magical damage.
And if certain crybabies want a refund, then I bet they'd be more than sort of welcome to one maybe.
Well definitely disagree then.
But this is getting super repetitive so either way, I resign.
Wobblestance - all rapier abilities instantly blow the target's mind. If they are tweens, they also soil themselves for some reason.