Welcome to the Achaea Forums! Please be sure to read the
Forum Rules.
Toxicology: Envenomed Sheaths
When milking is split off, add an ability to coat the inside of a sheath in layers of venom so that every time the blade is drawn, it has the desired venom order.
I like my steak like I like my Magic cards: mythic rare.
Toxicology: Envenomed Sheaths 29 votes
Yep (up to 20 applications)
Yep (up to 50 applications)

2 votes
Yep, and split Colours from Subterfuge to Toxicology
1 vote
This idea smells like cactus weed
0
Comments
The idea is for something marketable to people who cannot yet envenom their stuff. Unless Envenom is going to be added to all relevant classes like it was for Apostasy, in which case disregard.
Selling venoms to a novice who cannot envenom is like selling arrows to someone who can't shoot or snipe. So I actually put about 15 seconds into the idea, which is like 10 more than you spent reading my post. :P
For future reference though, it might help to wait for changes to actually go through, and see how they turn out, before proposing changes to them based on minimal details.
Toxicology: Concocting venoms from an assortment of ingredients.
What would be the point in this? Wouldn't you still need envenom? Even then, can't serpents just envenom their dirks much faster with much less hassle?
Do you realize how spammy it would be to:
envenom sheathxxxx with prefarar;envenom sheathexxxx with curare;sheathe;attack player;wait balance;sheathe;attack player
Like I don't really see the logic in it. Like you have no real reason to sheathe unless you're using your bow, and even then you may forget you envenomed your sheathe after awhile and go to dstab for kai/finish a lock/whatever and mess yourself up. Honestly, I don't agree personally.
Sorry.
Short of this, learning Envenom is probably the best idea.
I just don't see the efficiency especially when it would require you to have envenom in order for you to envenom the sheath. Everyone has access to envenom through weaponry, so it's not that huge of a deal compared to getting arrows envenomed from a serpent/knight.
VENOMIZE sheathe123456 WITH curare slike kalmia curare aconite delphinium delphinium epseth slike kalmia [venom9] [...]
wp dagger
An obsidian dagger has no venoms or magi....
SHEATHE DAGGER
DRAW DAGGER
wp dagger
...has the following venoms: curare, slike, etc.
stab,stab,stab,stab,... --"oh no, momentum broke and I have to start over, but I lack envenom and can't ask someone for venoms in the middle of a fight"
SHEATHE DAGGER
DRAW DAGGER
wp dagger
...has the following venoms: curare, slike, etc.
You could do this 20-50 times before your sheathe runs out of venom.
Context:
Any serpent alt who ever had to ask someone to pre-envenom a dagger for them so they could go try to lock a newbie and so on, that's who this would serve, or anyone with a similar need. Maybe you just want two longswords full of curare/prefarar or something.
Also completes the full ~12 envenoms in retardation with only 2 actions, so there's that I think.
Not sure if Daeggers can be sheathed but, ditto.
A magi will have their weapon pre-envenomed anyways, and most of the time I see hourglass/torc anyways.
Aegoth, Austere, Hasar, Kaden, (From what I've seen) Valur all never really utilized envenoming within ret. It was all done as they did prep work and such.
On top of that I just see it a lot easier to do: envenom rapier prefarar;slash person
compared to that of: pre-evenom;sheathe;draw;slash person.
ON TOP OF THAT - Serpents can just do: dsb person venom venom
ON TOP OF THAT!!11!!!1! - - Does that mean knights would have to envenom both scabbards and then sheathe both then draw both?
YOU SHOULD BE TUMBLING OUT OF RETARDATION IF THEY HAVE VIBE STACK.
I mean if you want to really use venoms just get that 150 lessons in Weaponry, grab some random ass weapon and there you go.
Cyn uses a battle-axe as an Alchemist to slash voyria and delphinium when people are locked. All I need. I don't need to add some damn sheathe;draw;slash string line to my already absurdly long combo. Which would look like this
p scabbard (check to see what venom(s)(??HOW WOULD THIS WORK)
wipe scabbard
envenom scabbard
sheathe
draw
assess x impatience/weariness (check for lock)
evaluate humours x (make sure phlegmatic is gone all the way)
homunculus attack x (I have this in every line regardless)
slash x (finally got there)
Because my biggest problem is that slashing takes away so much of my balance and it's crucial I know they aren't just soft locked I'm not going to waste valuable (mili)seconds to sheathe/draw and in ret this just sounds like a bad idea compared to a simple ENVENOM <weapon>
Please correct me if I'm wrong but this is just what I'm getting from you Daeir.
TL;DR I still think ENVENOM <Weapon> is a lot easier.
Edit: Xith posted,
I mean it'd be great for novices but as for retardation and stuff, or for high tier combat I don't see it all that effective. Just seems more like somewhere along the lines it's going to get messy somewhere, or someone is going to mess up and you're going to flop or lose a combo. I personally had hotkeys set up for my envenoming, and I was always aware of what I was afflicting. Especially if they swap to kelp > bloodroot, my whole venom strategy changed. Or if I suddenly have them kelp stacked and wasn't sure if I could stick it, and I right now need to stack ginseng.
It's not going to be flexible, but it's better than them having no venoms.
Sentinel uses venoms. Jester uses venoms. Bards use venoms.
Jester needs it once they reach Mickey, Sentinel probably some point after Returning, and Bards I'm not sure but probably after Raze.
Weaponry should serve classes that generally should not focus on envenoming things, like monk and magi, and to improve throwing accuracy, gain the parrying defense, and eventually open up shatter for those who would like it. But tri-trans should serve your class's offense to its minimum potential at least, with weaponry possibly enhancing those skills.
Short of that, this sheath ability. Dis. Sheaf. Abiliteh.
If you don't have Envenom, the solution is to get Envenom. If you want a workaround to the system, get somebody to Envenom your weapons for you. This item is probably a poor use of coder time since Envenom is relatively accessible and, as I said before, there's already a workaround for novices who don't have Envenom.
No, Kressy-poo. That's why there's Envenom in Apostasy. That's why there is Envenom in Subterfuge and Chivalry. Weaponry is not part of a class, so it shouldn't be necessary for the basics of that class. That's why Envenom is now the 2nd or 3rd skill in Apostasy, while it wasn't before.
Everybody already has to go to serpents/knights to get their quivers colored. This is the same thing but for novices and their blades.