With the direction houses are going, how many are even going to consider picking something like strength or int when it will benefit only a fraction of their members?
Runewarden could in theory top out at 24 if they were willing to spend a mayan crown and had a strength icon. I'd say 22 is the most likely.
Magi, sylvan or monk, most probs. I remember being really slipshod/yolo and not bothering to get any resist enchantments or use basic defenses like metawake/mass/monos against Mithridates and losing five ranked spars in a row.
I think there's a degree to which this thread is conflating "best class with arties" with "class most benefited by arties".
I think those are probably different things. The fact that there are a lot of arties magi can buy does not necessarily mean that magi is the strongest class once it's bought them.
I think there's a degree to which this thread is conflating "best class with arties" with "class most benefited by arties".
I think those are probably different things. The fact that there are a lot of arties magi can buy does not necessarily mean that magi is the strongest class once it's bought them.
Magi doesn't even require all the artefacts it could buy to be in the running for this. Ask @Atalkez about fighting me with level 2 collar and a diadem. Shit is OP. Even with evade, you can throw holocaust and hope they get unlucky with evading back in. Throw in leg breaks and your need of luck drops drastically.
Surprised to see nobody mentioning Runewarden. I mentioned Runewarden as one of the best classes without artefacts, but it's also one of the best classes with high-end artefacts. The damage output and pure affliction speed with 25 strength and ~2 second DSLs is mind boggling, and combined with high-Int Thurisaz, it's particularly terrifying.
(* damage burst runewarden does benefit from damage
arties, but isn't going to kill anyone with any skill, and can honestly
be done just fine without artefacts, with the right race/spec and weapon
choice).
I think there's a degree to which this thread is conflating "best class with arties" with "class most benefited by arties".
I think those are probably different things. The fact that there are a lot of arties magi can buy does not necessarily mean that magi is the strongest class once it's bought them.
Magi doesn't even require all the artefacts it could buy to be in the running for this. Ask @Atalkez about fighting me with level 2 collar and a diadem. Shit is OP. Even with evade, you can throw holocaust and hope they get unlucky with evading back in. Throw in leg breaks and your need of luck drops drastically.
Absolutely, I didn't mean that Magi wasn't the best class with arties, just that saying "there are more arties for magi to buy than there are for class x" doesn't necessarily mean that having those arties as a magi puts you in a better position than having all the relevant arties as class x.
Counting how many artefacts a class can make use of isn't necessarily the best metric for relative power. There are a number of posts here saying things like "monk can benefit from way more arties than BM", which doesn't, itself, necessarily entail that an artefacted monk is stronger than an artefacted BM. The impact of each artefact on a class's effectiveness is not a constant.
I've always looked at magi damage artifacts as mostly for bashing and group combat, because in 1v1, magi can't (currently) kill people with outright damage. Damage does always help, though, because forcing an opponent to run away helps counter prepping, and constant health damage pressure keeps sip priority away from mana, which is more important than most magi realize (probably because so few people play magi to its potential).
Knights, on the other hand, do kill you with damage, and pre-damage prior to kill setups is frequently the deciding factor, which is directly based on strength and artefact weapons.
High str BM is the same way - I very frequently accidentally kill people with pommelstrike directly after, and often even prior to, venomlocks. 21 str + level 3 band pumps out some seriously scary damage, for a class with access to 1.5 second quad break + prone and hamstring. It's also freakishly easy to stick sensi . With lupine meteors and adequate prep, it would probably kill anyone in lesserform who isn't heavily artied or a knight. Hell, it's one of the very few things in the game that actually can kill a BM.
Wheel tarot can also potentially increase your strength, though that's not at all reliable either.
I so want them to repurpose wheel tarot to be a nifty offensive dice roll potentially affecting both players. I've literally seen one thrown twice in ma lyfe
With the direction houses are going, how many are even going to consider picking something like strength or int when it will benefit only a fraction of their members?
Runewarden could in theory top out at 24 if they were willing to spend a mayan crown and had a strength icon. I'd say 22 is the most likely.
There are ample ways to obtain ogre elixirs (primarily, buying them during promotions, for much less than a MC), and yes, I counted that, because I personally use them all the time, and because it's a theoretical max (without TFs, icons, wheel of fortune, quests, boons, etc, which allow you to go even higher). For what it's worth, 22 is only slightly less ridiculous than 24 or 25 strength, anyhow. With artefact weapons, and max gauntlets, sash, collar, and bow, you're still going to be doing absolutely absurd DPS to players ( and everything else ).
I think I had 25 in my head from playing with Paladin, which I did in fact have 25 str as, in some way or another, without a TF (on the test server). The +2 from Inspiration is no joke, particularly since you can of course still get the +1 from Jera and +2 from Fury as well. By your math that'd be 26 str for pallie, who can easily substitute the DPS from thurisaz with the combination of meteors (instead) and demons.
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Runewarden could in theory top out at 24 if they were willing to spend a mayan crown and had a strength icon. I'd say 22 is the most likely.
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I think those are probably different things. The fact that there are a lot of arties magi can buy does not necessarily mean that magi is the strongest class once it's bought them.
Magi don't use limb prep enough. Shit is OP
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Runewarden, #1 PVAFK class
Counting how many artefacts a class can make use of isn't necessarily the best metric for relative power. There are a number of posts here saying things like "monk can benefit from way more arties than BM", which doesn't, itself, necessarily entail that an artefacted monk is stronger than an artefacted BM. The impact of each artefact on a class's effectiveness is not a constant.
Knights, on the other hand, do kill you with damage, and pre-damage prior to kill setups is frequently the deciding factor, which is directly based on strength and artefact weapons.
High str BM is the same way - I very frequently accidentally kill people with pommelstrike directly after, and often even prior to, venomlocks. 21 str + level 3 band pumps out some seriously scary damage, for a class with access to 1.5 second quad break + prone and hamstring. It's also freakishly easy to stick sensi . With lupine meteors and adequate prep, it would probably kill anyone in lesserform who isn't heavily artied or a knight. Hell, it's one of the very few things in the game that actually can kill a BM.
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There are ample ways to obtain ogre elixirs (primarily, buying them during promotions, for much less than a MC), and yes, I counted that, because I personally use them all the time, and because it's a theoretical max (without TFs, icons, wheel of fortune, quests, boons, etc, which allow you to go even higher). For what it's worth, 22 is only slightly less ridiculous than 24 or 25 strength, anyhow. With artefact weapons, and max gauntlets, sash, collar, and bow, you're still going to be doing absolutely absurd DPS to players ( and everything else ).
I think I had 25 in my head from playing with Paladin, which I did in fact have 25 str as, in some way or another, without a TF (on the test server). The +2 from Inspiration is no joke, particularly since you can of course still get the +1 from Jera and +2 from Fury as well. By your math that'd be 26 str for pallie, who can easily substitute the DPS from thurisaz with the combination of meteors (instead) and demons.