Here is Sunday's edition of
Marked for DeathHerenicus v.
@Telvantes :
https://ada-young.appspot.com/pastebin/3c82f93dHerenicus v.
@Saibel :
https://ada-young.appspot.com/pastebin/d4d7c802@Saibel v. Herenicus :
https://ada-young.appspot.com/pastebin/0e65b0d7Herenicus v.
@Herose :
https://ada-young.appspot.com/pastebin/7bb89a9dHerenicus v.
@Elazar :
https://ada-young.appspot.com/pastebin/f0a03f69Herenicus v.
@Orzaansyn :
https://ada-young.appspot.com/pastebin/565f22ab@Herose v. Herenicus :
https://ada-young.appspot.com/pastebin/da56bef9@Cresil v. Herenicus :
https://ada-young.appspot.com/pastebin/a165841e@Mazzington v. Herenicus :
https://ada-young.appspot.com/pastebin/fb09b4c1@Atalkez v. Herenicus :
https://ada-young.appspot.com/pastebin/1f6a3061Obviously a lot of improvements to be made. The low-hanging fruit that I have noticed include:
(1) Need better EQ and BAL alerts
(2) Must avoid spamming aliases hoping for EQ or BAL
(3) Need better parry/venom strategies (or any parry/venom strategy in some cases)
Thanks in advance for advice and suggestions. If other people participating in Marked for Death want to post their experiences or logs in this thread, be my guest.
Comments
Just turn off show text sent to mud in settings and highlight your attacks going through.
Also removing deafness with sensitivity early and using bloodworms can seriously disrupt their offense, even without confusion. Couldn't find sensitivity with the find function so not sure you used it in your fight with Herose that he won.
I'm not sure how long the fight was because no timestamps, but demon stain wears off after 90 -120 seconds so you have to be aware of that if you are going for locks and don't want bloodroot to cure slickness if he gets his priorities wrong at a critical point when you are close to locking him.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
You weren't using rebounding. No limb damage from your side offensively, so there's no downside to using it. You won anyway, but there's no reason to make it harder on yourself than it needs to be.
This part:
No reason to restore if all you have is two broken legs and prone; it's part of the Svo defaults intended to "stand up faster", but in that situation (and basically every other one I've ever seen) it actually means you stand a lot slower than you could have done. You had enough time for two mending/renewal applications to legs, then possibly could have stood up, before his next doubleslash.
Results of disembowel testing | Knight limb counter | GMCP AB files
That's how I beat Wayde, anyway, but it's not as though that's one of my crowning achievements.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I don't have the time to go through all of the logs in detail, but here are a few pointers.
1) You need to spam more, not less. Anytime you look through a log and see yourself recover balance, your opponent eat an herb, and then your deadeye come after the herb eat, you're attacking too slow.
2) You don't really want to do stupidity when you're daegger hunting, since it a) wastes time and b) may actually force them to shield, which you don't want. Stick impatience, asthma, weariness, and then paralyse/anorexia. If they touch tree pre-lock, you can just stick impatience and asthma and end with anorexia/weariness, and give paralysis next after the lock is already complete.
3) You also don't need to hammer every time your opponent shields. In the Telvantes log, there was a point where he had gecko already and asthma and he shielded, and you hammered, when you could have just finished the lock. Deadeyes goes through shield. The only thing you can't deliver through shield is gecko, so if that's already stuck, let them shield all they want.
So proud of you for all the battle, though, Herenicus!
Also, using the serverside queue for deadeyes makes a pretty noticeable difference in speed.
Definitely agree with staring stupidity while hunting, most of the time as well when a person has stupidity half the time it forces them to shield. This can actually stop your -own- momentum.
Overall, great job and definitely keep it up
Thing is, there's also a lot of misinformation out there too. Feel free to PM me and use msgs etc, I'm up for helping especially after seeing you spar so much.
The protective coating covering the skin of Saibel sloughs off. - This is an indication that they just gained slickness. If they have sileris on keepup (you could check this at the start of a fight just by doing a daegger puncture with gecko to strip sileris and see if they apply quicksilver/sileris), then it's an excellent way to track whether Hellsight from the Nightmare gave slickness or not.
You have recovered balance on all limbs./You have recovered equilibrium. You'll probably want to highlight these in some way. I have balance as gray foreground and blue background, equilibrium as gray foreground and red background.
Strategy:
Deadeyes strategies will vary depending on how your opponent cures. One thing I would encourage you to do is exactly what you're doing already - log every fight you have. Read it back over, and see how your opponents respond with cures depending on what afflictions they have (curing priorities). Here are a few examples.
Examples of taking advantage of varying herb priorities.
Paralysis - Use the paralysis priority to stick asthma and impatience, and begin layering buffer affs on top. I would suggest first hitting with afflictions that hinder and that have a different cure type to the second highest priority. Let's say a person cures paralysis>impatience>asthma. I would do paralyse/asthma, paralyse/asthma, paralyse/impatience, paralyse/clumsy (eat bloodroot, eat goldenseal), paralyse/impatience, paralyse/sensitivity, paralyse/sensitivity, paralyse/impatience (eat bloodroot, eat goldenseal). They now have asthma/clumsy/sensitivity/undeaf(for bloodworms). You can do the opposite if they prioritise paralysis>asthma>impatience. Paralyse/impatience, paralyse/impatience, paralyse/asthma, paralyse/stupidity (eat bloodroot, eat kelp), paralyse/confusion, paralyse/asthma, paralyse/sensitivity (to undeaf for bloodworms), paralyse/dizziness (eat bloodroot, eat kelp). They now have impatience/confusion/stupidity/dizziness. Use this method to stick afflictions.
Hunt - If someone shields as soon as Hunt comes up, remember that you can use it defensively. If you're fighting a momentum class such as Serpent, then they're going to have to hit you for at least a few consecutive doublestabs to have a chance to finish their own strategy. When they shield, it means the execution of their own strategy abruptly stops and you get a breather. You can also play chicken with it if they decide they've had enough of shielding every five seconds and try to beat you while letting you Hunt. If they let you Hunt, then you move onto deadeyes/Hunt strategies. These will vary depending on an opponent's priorities, but stock examples include:
Envenom gecko only. Stick asthma and impatience, let slickness hit, paralyse/anorexia. If they have fitness, then anorexia/weariness. In the first case, they will be locked. In the second, they will possibly tree and have a chance at curing out. Utilise the methods I mentioned above to counter the tree touch.
Envenom both gecko and curare. I would say put the first three as curare, and everything after as gecko. You can use this to more quickly stick buffer afflictions. For example, curare hunt hits - bloodroot - curare hunt hits - bloodroot - clumsy/asthma + curare hunt hits - bloodroot - paralyse/impatience + gecko hunt hits. You only need two deadeyes to get paralyse/impatience/clumsy/asthma/slickness. They can eat goldenseal, in which case you impatience/anorexia, or impatience/stupid, or they can eat bloodroot and you can paralyse/anorexia or anorexia/weariness, or they can eat kelp and you can anorexia/weary or asthma/anorexia! With expert diagnoser, this becomes even stronger.
Puncture - Puncture is a fairly decent way of locking prep-based class if they fight defensively with shield/attack/shield against Hunt. Just stick afflictions according to the method I mentioned before, hit them with asthma on a kelp stack and puncture gecko. If they eat kelp, they get a 25% chance of curing it provided you stuck weariness, 33% if just clumsy/asthma/sensitivity. Then finish the lock with whatever they cured depending on priorities. If they ate kelp before curing para, then you don't need to deadeyes with para. Skip ahead to weariness/anorexia if they can fitness, or anorexia/plague if they can't. If they ate bloodroot, then para/anorexia.
Catharsis - There are multiple ways to go around this. If you notice your opponent prioritises paralysis>impatience>asthma, you can do a large kelp stack with manaleech and deathaura. If you stacked focusables on top of impatience, when they cure it they will begin focusing every 2.5 seconds. This is a frequent passive mana drain of manaleech and focusing. It works much better on low mana targets, because most mana abilities are not % based, whereas Catharsis and sap are. If you contemplate every second or third deadeyes, you can track whether they're sipping health or mana, and how much of an impact on their mana your strategy is having. Adjust accordingly.
Note: As mentioned, you can contemplate off balance. I would suggest not doing this every deadeyes, though. It's a significant enough drain on mana in fights where you might need to conserve it (think priests, magi, monks), and it will kill you in drawn out fights. It makes arena events that much harder, too.
I'll read the logs a bit later and might have some more to say in regards to those specifically.
I might actually start practicing 1v1 again, between this thread and @Kuy's wonderful personal help.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
This is how I did Serpent. I smashed things like I was playing Eddy on Tekken. Admittedly, I knew what things did on my keyboard, compared to eddy's moves (who the shit actually knows his combos?) I've always been a fan of spamming attacks, and it's no less effective as aff class, imo.
[ SnB PvP Guide | Link ]
@Proficy v. Herenicus : https://ada-young.appspot.com/pastebin/f3294be9
@Aegoth v. Herenicus : https://ada-young.appspot.com/pastebin/cf37dd7d
@Gerwulf v. Herenicus : https://ada-young.appspot.com/pastebin/e84c3ea3
@Xinna v. Herenicus : https://ada-young.appspot.com/pastebin/d61b7ba3
@Ayoxele v. Herenicus : https://ada-young.appspot.com/pastebin/c7ab2346
Updates include: (1) Basic highlighting; (2) Turned off showing text sent; (3) Marginally-improved situational awareness; (4) Deafness/sensitivity/bloodworms; (5) Contemplate
To do: (1) Restoration salve 101; (2) Jovolo's advice
Tuesday's edition of Marked for Death
@Atalkez v. Herenicus (Part One) : https://ada-young.appspot.com/pastebin/158ff093
@Atalkez v. Herenicus (Part Two) : https://ada-young.appspot.com/pastebin/965bc8bc
@Atalkez v. Herenicus (Part One) : https://ada-young.appspot.com/pastebin/4cbba287
@Atalkez v. Herenicus (Part Two) : https://ada-young.appspot.com/pastebin/1aa8169d
...and maybe you!
Thanks to everyone for participating. Special mention goes out to @Malifuus (for trying long ago to lure me away from shitty hotkeys), @Nocroth (for evileye and contemplate/catharsis scripts, still free to a good Apostate home), @Ayoxele (for an afternoon of invaluable Q&A), and @Xinna.
You could have avoided the Damnation if you'd applied to cure anorexia rather than the crippled leg, after the second restoration finished. Might be worth learning how to code affliction priority switches in Svo, plenty of people willing to help with that if you need it; if you've got a broken head and anorexia against a Paladin, cure anorexia first. Looks like Gerwulf missed out on a double epteth doubleslash (probably stupidity eating a command?), which allowed you to touch tree - though at that point it was a waste of balance, might have also helped save you if you'd had tree available after hellsight/arc.
EDIT: What's with constantly putting up satiation? Seems like an unnecessary waste of equilibrium, which you did right at the end before the kill after standing. I don't know if Gerwulf has buckawn's, but you were standing with no broken limbs at the end; that's as good a time as any to gamble on trying to web (does web stop damnation? I've never tested).
Results of disembowel testing | Knight limb counter | GMCP AB files