Alright, I have to ask. What are the very bare bones basics of Serpent combat and what's needed to succeed? I've been left to my own experimentations out of misplaced pride and stubborness, and all I have to show for it is a very very crude venomlock. I know that Tri-Trans is even more needed than the rest of the classes, but what else is needed? I can't even remember most of my own aliases most of the time from just the sheer amount of them that are needed.
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Two primary kill methods: Truelock and ginseng stack to relapse out.
Most important thing is to get good at tracking what afflictions you've stuck and what they've cured (or what you suspect they've cured). The best way to look at serpent is:
- What affs do you need them to have to kill them
- How can you stick those affs in the optimal time without illusions
- What illusions can you use to make that better
(This is how I look at serpent combat anyways, and it seems to work).
There are a lot of other ways to kill as serpent (you have access to just about every standard affliction on the game plus relapse), but there is a fairly steap learning curve. My advice would be to work out ways to do stuff without illusions, as you can't count on an illusion working on everyone. Once you have that, if you can figure out an illusion that works on a given person to supplement your offense, all the better. Serpent is a very precise class, and requires good timing. I'd suggest finding a willing person to practice on in the arena until you get it down.
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Edit: or read Iocun's longer post, ahem.
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I'd actually recommend the opposite of what Iocun said. I'd never use a 6 letter alias, because that just makes it more likely you might mistype it and makes you have to choose your combos farther in advance (since it takes longer to type).
The easiest way to start serpent combat, in my opinion, is to create very easy to use aliases (1-3 letters that are close to each other on the keyboard and thus very easy to type) for the most common venom combos, and just focus on remembering them (there aren't very many in this category). Then, as you see more situations where you want different venom combos, slowly add more and more aliases for more combos. They get easier to remember when you are only adding them one at a time.
You should definitely have aliases for curare/kalmia, curare/xentio, gecko/slike, kalmia/xentio, curare/delphinium, delph/delph, and curare/vernalius, for instance. I'm not by any means saying other combos aren't useful, but, surprisingly, a few venom combos with a good attack order and good illusions will get you a long way. It's probably the easiest way to learn.
Also, if you don't have an artied dirk, I wouldn't bother trying to learn to fight entirely without illusions - not as a first step, at least. Instead, try to focus on general illusions that are likely to work on a large variety of systems and use them with some of the above venom combos to truelock your opponent.
Also, a lot of people new to combat don't seem to realize how important spamming is. You need to use all of the speed you have, so you should really be holding down your aliases before you recover balance, to make sure you hit right when you do recover it. Set them up in a way that lets you do this.
I know nothing of serpentry, but I theorized this with some serpent buddies. Give it a try.
PRE-HYPNO
anorexia, impatience, disrupt, confusion, lethargy/weariness
HIDE + ATTACK
backstab-DEL + snap target
del-del (sleep/sleep)
gek-kal (slickness/asthma) (anorex/imp should have hit by now?)
cur-kal (paralysis/fitness-asthma)
If they don't wake by the third dstab, I'd say that's a lock.
But of course toss in metawake and that's out the window.
My main point here is that a well-timed snap is important. Try to use hypno to build the stack when it's needed. A kelp stack to lock asthma in and a mental stack to lock anorexia in without impatience, ultimately either letting (anorexia's hypno hit at the same time as curare/gecko) or (impatience hypno hitting at the same time as slike/gecko).
I've never been a serpent, but when I've been locked by one, it comes down to the overwhelming hypno attack more than illusions. But that's the other thing. Different strategies against different classes. If they have an active cure like Fool or bloodboil, you have to paralyse them. Otherwise you don't. If they have fitness, the kelp stack becomes more important and tougher. If they recognize illusions with lifevision, you might as well not count on them. Etc.
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You're welcome.
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Well, now I want to hear 'The Sound of Serpent Combat' - those note compressed into a melody.
Would probably be bad, but w/e.
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Also, man that would be so sick for Bard. Accentato high pitch PEWWW and Pesante with like a low BONG.