The current system seems to heavily favour small scale incursions, which
have gotten progressively more challenging, entertaining, and immersive
with the changes we've seen in raids what with sanctioning, tanks,
fonts, guardians, etc. However, this seems small scale and somewhat
unrewarding when it comes to actual wars compared to skirmishes and
border raiding. Currently, lacking a warfare system beyond official
declaration and public posturing, the only thing on the line are
I'm not sure if it's already in the works, but I
think a full scale, immersive warfare system would be amazing. Cities
have gates (pending the ability to lock/bar them), as well as armies,
though the presence of armies only seems hinted at and rely on in-depth
player roleplaying to fill them out. The only thing by, as far as I can
remember, that Achaea has seen in regards to actual wars are Icon Wars,
which are few and far between (maybe because they're hard to organize,
or the risk far outweighs the reward, I'm not sure).
propose is having actual armies which can be manually marched across the
lands. To start with the smallest scale, each city-state would have
generated a small number of 'citizens' which can be sought out and
approached by War Ministry aides and officers to attempt to
conscript/recruit them. If successfully recruited, they would go to the
city barracks and await to be assigned to a legion/unit. This would mean
the size of an army would be directly proportionate to the amount of
effort the War Ministry invested into building and maintaining it.
Maintenance would be along the lines of keeping armies sufficiently
supplied with city-crafted rations while away from the city.
legion, they cannot be attacked by other players, however, as
individual soldiers stationed either in the city or in a village, they
could possibly be attacked as a normal NPC (the concept being one person
wouldn't be able to just obliterate an entire army, thereby throwing
time and resources down the drain and creating an unbalanced conflict
system). Legions would be marched room by room via manual player-based
orders from War aides/officers of a certain rank. They would have the
ability to be marched to and stationed in villages and thereby offer the
potential of threading together a network of influence which could
possibly yield better relations with those villages (based on length of
occupation), resulting in building reporte with the villages which may
eventually lead to better commodity opportunities for the most
influential city-state to occupy the territory.
could be contested, and the tides turned in a new direction, by
mustering and marching opposing armies to meet another army and either
contest influence by a greater level of occupation present, or by
attacking the current occupying army. The latter would generally be seen
as a declaration of war, at which point the recipient of the attack
could respond with official declarations and warfare would progress
until either one side concedes, has lost all armies fielded, or their
city has been sacked.
When in the presence of moving armies in
the field, city enlisted Soldiers and members of the War Ministry will
be open to attack by Soldiers from another city which has -mutual-
hostile status declared, or are at war with each other. Armies have the
option of marching on other cities, given they are of sufficient
strength, and if lead well enough can breach a city and move towards
securing and sacking assets such as that city's commodity resources.
think this would add a more dynamic and immersive experience towards
large scale conflict to match how large Achaea is, offering long term
military engagements reliant on planning and execution to compliment
short term raids, which rely largely on the same. There would be a
bigger goal to work towards besides just destroying rooms and
inconveniencing people who move through them for a couple of days, the
risk and reward being equal to the scale of the engagement.
is something I've been thinking about a lot over the years, and while
it is a very significant proposition in terms of complexity and size, I
feel it would be very rewarding and add a new and interactive aspect
towards developing warfare and large scale conflict in Achaea.