As Hashan bids farewell to the Cult of the Serpentlords as part of the city and they transition from a House to a High Clan, I feel it is appropriate to make my peace with it and all the players who have contributed to this end over the last few years especially, then hopefully, we can let it rest and move forward all the better for it.
Primarily, I wish to express that I, the player, have no hard feelings or ill will towards any of you. I fully realize it is a game, while admitting that at times emotions do run high that is all part of the fun and consequence of investing in anything. Vayne may despise, hate, conspire, or even murder your characters, but I, as a player, thank you for that conflict that keeps Achaea dynamic and exciting. I apologize for an opposing evidences of that I have provided here on the forums, this is often a negative place and I should not let myself succumb to it as I often do.
I love the idea of the Serpentlords and I am unable to sustain or enjoy alts. Vayne is my only character and was a Hashani Serpentlord since I was in highschool until I left about a year ago. Though I do not regret becoming an alchemist at all, leaving the SL was by far the hardest decision I have made in my Achaean career. It was clear that half the House felt my way was best for the House and that half felt Lacertix's way was the best. Decisions were made and paths determined and that is just the way it is, all becoming part of Achaea's storied history books. However, though I oppose the current regime's policies as strongly as they did mine, I understand both were trying to do what they felt was best for the House. The fact that Achaea gives us the freedom to choose like that, again, is what makes it so unique and ever evolving.
I have always wanted to the Cult to succeed, but again, my idea of what that looks like obviously differed from those currently at the helm. I still want the Serpentlords to succeed and I support their departure from Hashan and transition to a high clan. It would have truly been a shame to see one the more lore-rich organizations in the game be annihilated in the renaissance or reduced to being just the name of some path within one of the new Houses. Like with the Merchants, I think this gives both orgs the resolution and chance for growth that they so need. Opening up the SL to all cities widens the pool and makes the title of "Serpentlord" more meaningful if you allow it to be; it will not just be any Hashani Serpent who goes through the system, but hopefully a worldwide council of elite Serpents progressing the art as the House sought to do.
In the same regard, I want to thank the admins and gods for their hand in carving Hashan back out. You have seen the straights Hashan has been in with its disparate orgs and have worked to find mutual solutions with its changing culture that as
@Linton said in another thread "gives me a positive feeling". It's good to see that things are not set in stone and that we can initiate things and the staff is willing to help make it happen. It restores some of that lost magic that anything can happen in Achaea. So thanks
@Tecton,
@Valnurana, both in your goddess and admin roles through both House transitions,
@Ourania, and
@Twilight. I cannot imagine how much work you guys put in and how stressful it must be to make this game fun for all us moody, arrogant cry babies.
So let bygones be bygones, I pray. For the good of the game, we are going our separate ways, and it is no use wasting any more energy on unresolvable differences of opinion.
Good Luck Serpentlords,
Nich
Comments
Secondly, you brought up some of the points we were pondering for the future of the House as well. All things considered, especially the aim of the renaissance, there were not many options available to preserve the culture and history of the Serpentlords without completely turning them into something different, or simply being a path in a House as you said. I agree that, while it was probably one of the least desirable outcomes, as well as one of the least desirable paths to said outcome, that both sides ended up getting what they wanted to some degree, and that it was probably better this way. While it comes with some organisational drawbacks that we will hopefully be able to work around in the near future, being a High Clan instead opens up some rather interesting avenues that were not available to the Serpentlord House, despite it being technically anchored in our rules and lore all the time, like the right to live wherever we chose (for those who aren't aware, while we did restrict our novices to be Hashani or at least city allies, full members were allowed to have any citizenship, or none if they so desired. This rule was in place before I joined the Serpentlords, so don't blame me for it!).
As for Hashan, I do hope you guys end up giving the place a good, meaningful course, so that the city is not forced to turn around each time the leadership changes hands. The tensions between the Serpentlords and the city will not end overnight, but I would hope both sides will be able to move on at some point, and let the past rest.
One last thing, though, before you think I didn't notice it. The election you lost was against Qwindor, not me. I replaced Decan later when it turned out that photosynthesis was not the most sought after ability of a leader.
Anyway, thank you for your letter, and good luck to you as well,
Lacertix (who won't give his real name here, sorry internet!)
Isolating your org is a terrible idea in this game. I am enjoying the trainwreck though. Daje would be proud.
Assassins are already covered by the Quisalis Mark as well. Theft is something that isn't terribly popular anymore. And see @Blujixapug's post regarding information gathering.
Also see what has been said recently (can't remember where) where the Naga didn't have any information the rest of Mhaldor didn't already know.
I'm honestly unsure where the SL are going now. I've got no problem with becoming a High Clan, as it means the Cult survives the Renaissance, but in my opinion also, severing all ties will probably lead to withering and dying.
But on topic, it is good to see something like this being done. As feelings IC can so easily bleed into OOC.
It's what I would have done. What use is winning, if you don't gloat afterwards? I dunno, kids these days.
And since there were 3+ serpent-only houses that was also kind of... boring and redundant.
I think separating the houses from cities (and houses) enables more interesting political play.
Album of Bluef during her time in Achaea
Album of Bluef during her time in Achaea
The potential for spying in this game is both overstated and understated. You aren't going to be Cate Archer or Emma Peel or Sydney Bristow, running between spotlights, dodging trip-wires, distracting dogs with peppermint bombs, rifling through filing cabinets for secret documents, disguising yourself with shoe polish and a tudung to infiltrate a military junta in Denpasar, fleeing from gunfire in an arms bazaar in Marrakesh.
But I can see people going to them as freelance spies/investigators. "Who stole my stuff - what thieves are currently active." "Is my husband doing sex with anyone but m... I mean, anyone." "What was that global message everyone just saw about the rainbow explosion in Dun Valley, is Eris returning or something, I need to know before an Events post so I can corner the market on rainbow Chaos cupcakes." "Does Cyrene have any elections on, who are the candidates, please prepare me a dossier on each. Half payment upfront and half on delivery? Steep rates, but I hear you're the best." With shadowy meetings, callsigns, dead drops for encrypted notes.
It would take a rare degree of cunning, perspective, discipline, and persistence to build up a commercial spying network. If they were capable, surely they'd have done it before leaving Hashan.
I've been where they are now in just a regular clan and with a committed memership and active patron there are infinite ways to enjoy the game -- and make yourselves relevant based on what you have fun doing in the game, not just what others think or have to say about you.
It's never good for an organization to base its thought process on what those outside of it have to say/think about their activities anyway. Real validation comes from within, ie. whether your members are enjoying themselves in the game. For example, the Curia has taken all kind of guff for our spiritualism and dedication to Lord Thoth, but we just pressed on because it was fun for us and that's all that mattered.
P.s. Okay, I admit I do enjoy that one of the recent changes to spiritlore (spiritwalking) was something the Curia first began doing RPwise about, oh, 60 years ago or so. 2 RL years of roleplay that others in the game thought was "stupid" is now an actual ability for shamans to enjoy, adding to the flavor of the game for our little tribe of roleplayers all the more.
Album of Bluef during her time in Achaea
ETA: Their (eviction|departure) from Hashan wouldn't have even happened if being an assassin|thief|spy organization was something they wanted and tried to do. Would have had Hashan's full support in that.
From an IC perspective, based on the SL-Hashan history, this looks like a win-win and an end to an age old rivalry between a city and a House. Both sides get what they've wanted and been working towards for the last few RL years. I wasn't around when it happened, but I can't help but wonder if the separation of the Infernals Guild from Ashtan took a similar path.
From an OOC perspective, this looks like people who care about a particular culture (regardless of how inherently riddled with strife it always seems to be) enough to take steps to preserve it in anticipation of an inevitable Renaissance. They get to keep their House and what goes with it (as far as I know, anyway) without it getting playdo mashed into other city Houses and changed forever.
Now...whether this was for the best or worse is a tale only time can tell. For what it's worth, I am glad to see a subterfuge based House standing independent of cities. It allows them to more directly determine their goals or focuses. If anything, it opens up the potential for untapped recruitment that is currently the Rogue sector. The brilliance of it being, there need be no obvious indicators of membership to the uninformed perspective. to me, that opens up a lot of possibilities.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
How about just saying "Good luck, don't die so we can see some amazing shit plzkthx."?
My two cents, for what it's worth, is that it's doomed. Being spies for hire is a nice idea in theory, but as @ThreeColoursBlujixapug pointed out, it just doesn't really work in Achaea. The mechanics aren't there. You can follow people around phased and whatnot, but big whoop - what are you really going to learn that way? Similarly, the assassin thing isn't going to work great either. There's very little reason for anyone who's in an org (which is most players) to come to a High Clan to sort that kind of thing out when they have much better options elsewhere. It *might* work if you could somehow attract and retain the best serpent PKers but it's been a long, long time since the Serpentlords attracted the cream of the serpentine crop. And modern theft is just a big, pointless joke. I can't think of anything more depressing than trying to wring some roleplay out of that dead mechanic.
Clans, even High Clans, are just less important than organisations in all the ways that matter. That's not a criticism of them (and they can certainly be used as the basis for later developments), it's just a fact. They work best when they provide a home, and a forum, for groups that don't fit as regular orgs, or that are pushing a new, and interesting RP angle, or that are one day aiming to become an org in their own right. For an ex-organization they just look like an intermediate step on the road to gradual extinction. Yes, a nice place to keep lore and history, but still: ultimate extinction.
The clans that have worked - to my mind, the Pirates of Meropis, the Revolutionaries and the Curia - depend on one of two factors. First, like the Pirates, they fill a niche that no-one else can fill and that an organization couldn't fill. Or they rely on one or two incredibly dedicated people with an RP vision and the persistence and bloody mindedness to keep plugging away in the face of usually almost unanimous disinterest and active mocking. A Serpentlord High Clan has neither of these things and can only ever offer a less satisfactory version of a House. And to those who say well yes, but a House with no alignment so they can do whatever they want all the time and just like raid and thieve and spy on whoever with whatever RP justification they pull out their ass - this is why we have Ashtan.
Further, there's no real persistence of identity here. The Serpentlord's distinctive features were actually Hashani - and revolved around Elentari/Ourania. If you throw that out, you just have a generic serpent House and if this was ever going to work, you need an organization that absolutely knows what it is. That has an identity strong enough to withstand the vagaries of the High Clan existence - say what you like about @Bluef, she has always had that for the Curia, and that's why it works (to the extent it does).
If anyone is willing to take the bet, I would put real money on the clan being functionally dead within 12 RL months. You just aren't going to get new members, and there will, at some stage, be leadership ructions and people will get booted and what have you, and it will just be unpleasant and difficult, and it will wither away. The only real possibility, actually, for them to continue to thrive is massive continued conflict with Hashan because that's their real, prime motivation for existing (and it provides immediate purpose and activity). And if I was Hashan, I just wouldn't play ball. It's just a fact that if you're an org, and you fight with a High Clan, you just cheapen yourself - it makes you seem like equals when you're not. Plus Hashan's real motivation here is to draw a line under internecine conflict so it makes no sense from that angle either.
I'm not bashing the Serpentlords here, I have no dog in this hunt - but the above seems fairly incontrovertible to me. Although I would be happy to be proved wrong.
I wouldn't say High Clans are 'less important'. For all appearances, it depends entirely on how they're developed and function. It's not that they're less important than things such as Orders, for instance, it's that they functionality is still very limited. However, at the very least it lets them seek out a Patron which open up so many doors for the High Clan.
The Guardians of Moghedu are another High Clan that had sprung up and made a name for itself. Sure, the idea that you're going to be able to keep from bashing Moghedu was a bit far fetched, but efforts were made and they formed an official alliance with Moghedu due to those efforts. They have actual headquarters in Moghedu. High Clans are organizations. That's fact. They're not organizations on the level of cities, but that's because they're not supposed to be. They're also not stepping stones, they're simply independent. That's why you can turn an org-owned clan into a High Clan; it defeats the purpose.
The PoM more or less has a monopoly on piracy, not because no one else can do it, but because no one else wants to, and most of the people that can are with the PoM. The Pirates of Jaru certainly used to exist a long time ago. Cities certainly don't seem inclined to try to oppose them very much anymore, so it's unlikely another faction of pirates would spring up (though anything is possible). But that's not what makes the PoM a successful organization. What makes them successful is their history and their clearly defined goals, as well as working together rather than bickering with each other (something the Serpentlords are notorious for).
Just because they started in Hashan doesn't default their identity to being nothing but Hashan. For a very long time they've been at odds with the city and the two have more or less been separated all but officially for a long time as I recall. That's not to mention the fact that the Infernals Guild started in Ashtan, and it certainly didn't stay there. The city they were located in didn't define them, their actions, beliefs, and goals did.
Whether or not the Serpentlords thrive as a House will depend largely on whether or not they have a unified vision of what the House should be and do, well defined goals, and a sense of unity within the House. If people aren't working together and it's not clear what their profession or role is, then certainly it'll fail, but that goes without saying for -any- organization, not just a High Clan. And for the record, and organization can be an organization even as just a clan. There are a lot of such clans in fact that are still clans because either there aren't enough members to make a High Clan or they don't want to be forced into a Democratic environment. That doesn't make them any less of an organization, just perhaps not as influential and productive as others.
I think the mentality of what an organization is revolves so much around whether or not it's associated with a city, that people try to discredit the sheer potential that not being associated with a city offers. It doesn't matter if you're not associated with a city; if you're not, you're not tether to their laws. There are a lot of people out there who want the benefit of being in an organization, but not in a city. Cities have laws, on top of the regulations a House has, and sometimes it causes a conflict of interest.
TL:DR: An organization isn't defined by whether it's associated with a city, nor should it be. The success of any organization depends wholly on having clearly drawn goals and working together to achieve them (i.e. Pirates of Meropis).
On the broader point - the argument you're making, if I understand it correctly, is that the *best* case scenario here is that the Serpentlords move from being the distinctive Hashani, Elentari-influenced House that they are now to a generic serpent high clan. That offering is not unique, it goes against the current direction of the game and it is neither new, nor interesting enough, to sustain itself in the long term.
Secondly, you're stuck on the definition of an organization being either a House, Order, or a City, which is just completely incorrect. There have been clans which were organizations for RL years. The PoM was one such clan for a long time before High Clans became a thing. I'm pretty sure the Meropian Trading Company is an organization; despite not being a High Clan, they boast a pretty substantial and active membership. Not to mention, basically any city navy which is operated via a clan is an organization, even with being so in service to the city. I ran a black market clan selling rare and exotic goods for a long time about a year or so back, it was an 'organized' business, an organization.
The brilliant thing about Achaea is things -can- go against the current direction of the game. It's not a fixed direction; it changes based on what we do within it. This is one of those things that reminds everyone of that fact, whether they like it or not. I'm all for not conforming to the status quo and going against the grain; consistency just gets boring after a certain point.
Now, that's not to say there's not a chance the Serpentlords leaving Hashan won't play out like Africa leaving British rule, because it might. They could be knocked on Hashan's gates a few months down the road saying how hungry they are and they didn't mean it, while Hashan just shakes its head sadly and shrugs.
They got what they wanted, and I'm glad for that. Whether or not it works out, in my opinion, depends entirely on if they can figure out what they want to do, and if they can work together towards that goal.
I don't think you really understand how I was using the word "organization" in my original post. I was using it, specifically, as a defined term for "House/city/order". I'm not seeking to get into a dictionary argument about what the word means, nor does my argument depend on that.
And, of course, you're right, that a small, dedicated core of players can change the path of Achaea. And it's an entirely valid position to believe that this High Clan will single handedly demonstrate that the House Renaissance is not the right path for Achaea and will demonstrate its superiority to the experience of 98% of the playerbase who will be in their new Houses with very active patrons, and access to all the benefits that city and House membership bring in terms of coding, attention, RP background, attraction to new players, persistence of identity and factional roleplay. It's even still a valid position to believe it will do this despite being founded largely as a reaction to ongoing internal strife rather than because establishing the clan made sense on its own merits. It's *still* a valid position to believe it even though the very best this organization can offer is a version of a generic serpent House without any of the benefits that being a House used to bring.
People believe unlikely things all the time, and there's not much I can do about it. It's just that the above seems to me to be a belief on about the same probability level of Scientology. You're not even reaching Mormonism here.
They chose to become a High Clan. I'm sure they are in quite capable hands for choosing what they do next.
Quit the arguments and let them be.
In addition to the question of role, ideals, and practicality of the organization, I think folks are underestimating the challenge of maintaining membership. A high clan, even a great one, doesn't have the recruiting potential of a House, because it isn't advertised to newbies coming in; they have to find it on their own or members have to recruit them. This means that the Serpentlords are basically going to be working full-time just to keep new blood in the org, and because even the best High Clan doesn't have the "legitimacy" of a Garden-established House, people don't have the patience for House-level tasks/requirements for advancement. This leaves you in the difficult position of having to relax standards to keep people interested/involved, which comes at cost to your member quality and reputation, or establishing high RP standards and slowly atrophying because quality players generally want to be involved with the game's major factions. It's not a pretty picture, and while the possibility for success exists, the chance for failure is large.
I don't say all this from a position of idle speculation. What the Serpentlords are doing now isn't really that different from what the Order of Thurisaz is trying do, having devolved from the Wardens' House to keep Knighthood alive. What I've outlined above are basically the challenges that we're currently facing, and we have the full support of a city and its Houses to prop us up. It's cool that the SL were permitted to strike out on their own, and I don't wish failure upon them, but they have their work cut out for them, to say the least.
Now regarding what is "spy-relevant" or not, that is an opinion, not a fact. The same goes for whether theft for profit is a "shoddy basis for an organization."
Rrelevancy in the game develops from a character perspective. If something happens to the Occultists in Ashtan, is it relevant to Eleusis, for instance? That depends. It may or may not be on both an organizational and individual level. Whether it is connected with their current goals, vision, roleplay, etc. is left up for to the players there to decide.
If Hashani want to argue that the Serpentlords are no longer relevant to their city, they can do that. They cannot, however, determine whether the organization's relevance is true or false anywhere else in the game. I am at a loss for why so many people seem to be trying to do that here. If you're really "over" them leaving, then let them leave. Don't try to discourage their existence in the same way you have other organizations because, honestly, that just seems like a struggle to make yourselves relevant.
The Shadowsnakes, Reznik's infamous secret clan that I forget the name of now, the Revolutionaries of Chaos (today Babel's Order), the Curia...and so many other organizations that are not not Guilds, Houses, Orders or Cities have made an impact in Achaea and left an imprint for others to follow. They have, as you admitted, changed the path of Achaea. However, it's not necessary to put the brunt of all the Renaissance and its success or failure on the SL's new high clan. That's reaching a bit.
Furthermore, you're suggestion that every House will have a "very active patron" is troubling in its logic since Achaea has shown, over and over again, that Gods go dormant all the time. No City, no House, no Order is exempt from the possibilities of having its Divine do so.
You are also discounting what a clan can achieve together. They can purchase almost the same frills and customisations, work up events, etc. and engage in roleplay with an identity secured by their collective being with so much more freedom. They do not have to be a generic serpent House without any benefits -- They can become anything they want. There are no limits here beyond those in your stated opinions.
Album of Bluef during her time in Achaea