Mudlet Mapper + Wormholes

KresslackKresslack Florida, United States
Last I was Serpent, if wormholes were unlocked, it would automatically use them to get to locations if any relevant ones were around. For some reason, this no longer works. Is this a known issue or do I have something improperly configured?

[spoiler]
mconfig
(mapper): Available options: 
Use Sprint? (sprint)                                  false
Use a crowd-sourced map instead of IREs default? (crowdmap) false
Make use of your transplanar prism in Lusternia (prism) false
Use Atavian Wings in Achaea? (duanatharan)            false
Make use of your Figure curios in Lusternia? (figurecurio) false
Make use of your Flame of dae'Seren in Lusternia? (blossom) false
Make use of your Mandala in Lusternia? (mandala)      false
Make use of your Face curios in Lusternia? (facecurio) false
Lock all sewers? (locksewers)                         false
Lock all special exits? (lockspecials)                false
Make use of your Bone curios in Lusternia? (bonecurio) false
Make use of your Feather curios in Lusternia? (feathercurio) false
Make use of your Tool curios in Lusternia? (toolcurio) false
Make use of your Utensil curios in Lusternia? (utensilcurio) false
Use Dash? (dash)                                      true
Make use of your enchanted pebble in Achaea? (pebble) false
Make use of your Wheel in Lusternia? (wheel)          false
Lock all wormholes? (lockwormholes)                   false
Speak non-default language for wings: (winglanguage)  
Have waterwalk (don't avoid water)? (waterwalk)       true
Make use of your Vernal curios in Lusternia? (vernalcurio) false
Make use of your Cookie in Lusternia? (cookie)        false
Use Jester Runaway? (runaway)                         false
Walk slowly instead of as quick as possible? (slowwalk) false
Make use of your Icicle in Lusternia? (icicle)        false
Make use of your Toy curios in Lusternia? (toycurio)  false
Make use of your Torus in Lusternia? (torus)          false
Make use of your Fingerblade in Lusternia? (fingerblade) false
Make use of your Tibia in Lusternia? (tibia)          false
Make use of your Snowglobe in Lusternia? (snowglobe)  false
Make use of your Mud in Lusternia? (mud)              false
Walk caravans? (caravan)                              false
Make use of your Screwdriver in Lusternia? (screwdriver) false
Make use of your Doll's Head in Lusternia? (head)     false
Make use of your Belt in Lusternia? (belt)            false
Take off shackle? (shackle)                           false
Use Gallop? (gallop)                                  false
Lock pathway exits? (lockpathways)                    false
Remove Wings after using them? (removewings)          true
Show walking commands? (showcmds)                     true
Use Eagle Wings in Achaea? (duanathar)                false
Make use of your Medallion in Lusternia? (medallion)  false
Make use of your Cubix in Lusternia? (cubix)          false
Make use of your Flutter curios in Lusternia? (fluttercurio) false
Check for new maps from your MUD? (updatemap)         true
Make use of your Flower curios in Lusternia? (flowercurio) false
[/spoiler]


Best Answers

Answers

  • Crowdmap isn't really updated well enough with wormholes though. I personally just dash around, too many warps are destroyed in some areas.
    ^ This is horribly wrong.
  • On that topic, is there an easy way to mark a wormhole as no longer existing in the mapper?

    Then when you hit a 'no wormhole is here', you mark it and redo your trip and it'll recalc for you and you don't have to hit the same 'no wormhole here' every time.
    The Truths hurt. Always.
  • KresslackKresslack Florida, United States
    I'll have to try the crowdmap thing when I get home. I've been making a valiant effort to learn wormholes naturally, but there are a lot of them.


  • HeroseHerose Nova Scotia, Canada
    You can use SPE CLEAR while in the room to delete the special exit (wormhole).
  • KayeilKayeil Washington State
    @Seragorn‌has a trigger fix for the wormholes missing problem. It resets whenever the map is updated, though. I'll ask him if he doesn't mind posting it here.
    What doesn't kill you gives you exp.

  • edited November 2014
    Also, here's something you might like to have. It uses secondsight and the mapper's room identification to help you see when a wormhole is in the room, and where it leads.

    Trigger line (regex, of course):
    ^You see (?:a single exit|exits) leading .+ and a wormhole leading to (.*)\.$

    Code:
    mmp.locateAndEcho(matches[2])

    You'll get a nice line below your exits that looks like this:

    From your knowledge, that room is in Ashtan.

    Makes it much easier to figure out which room leads where. Made learning a lot of the warps easier for me.

  • KresslackKresslack Florida, United States
    Kayeil said:
    Use a crowd-sourced map instead of IREs default? (crowdmap) false

    Change that to mconfig crowdmap true. The game map doesn't have the wormholes loaded into it, but the crowdmap does.
    I just keep getting this. I reinstalled the script and reconnected, but it doesn't seem to change anything.

    mconfig crowdmap true
    (mapper): Sorry - the crowdsourced map is only available for use in Achaea. If you'd like to help 
    start one for your game, please post at http://forums.mudlet.org/viewtopic.php?f=13&t=1696. If you 
    are playing Achaea, then it is likely that you just downloaded the script - and it doens't know 
    what you are playing. Reconnect and it'll know.
    (mapper): Please use the mconfig alias to set options!




  • KresslackKresslack Florida, United States
    Austere said:
    The trigger that tells the mapper it is achaea is broken,  change it to perl regex to fix it. I think it is called login, and listed under the achaea folder.  Whatever the name,  it is the password correct trigger.  Sorry,  can't check it right now to give exacts. 
    That did the trick. Thank you everyone. This thread has turned out to be very enlightening and informative.


  • KresslackKresslack Florida, United States
    Also @Herose, that works brilliantly. 


  • KayeilKayeil Washington State
    Apparently Seragorn's idea to fix the wormholes problem is going to be implemented in a future update for svo or the mapper, so it isn't going to be posted here.
    What doesn't kill you gives you exp.

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