We got rid of repairing rooms for a reason - re-implanting after a raid definitely wastes useful game time and doesn't add anything for any player. Make it take 2 minutes with a runic gauntlet, 4 without one if you're a citizen in your city. That's more than enough time for the opposition to contest an implant if they want to come back in the same spot but cuts down on it a fair amount.
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Don't really care, but the realization that totems don't need to be in every room is a great start.
I also care, but cities should have an alternative to totems really, because totems are a very estranging mechanic in a multiplayer game.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Hey Florentino, welcome.
#TargossasProblems
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
Clear benefit: runelorists in my organization and others which are raided regularly can be doing better things with their time that enable them to engage with other players or even go out and fight more (isn't this what you want anyway, Jhui?).
Best to leave the analysis of Ashtan v. the world, etc. for another thread, Aelios.
The solution is not bad at all, the problem just isn't technically there.
http://www.amazon.com/David-Embroidered-Israel-Emblem-Jewish/dp/B002ABO4PO