A male voice is heard through the membrane, "Hey, girl."
A male voice is heard through the membrane, "Are you an Apostate? ..because you just tore my heart out."
Learning weaponry, buying artefacts, or respeccing for only that purpose would be a bad idea (because I'm assuming weaponry PvE damage will be nerfed with the knight/forging changes, if not sooner), but if you already have trans weaponry and respeccing will be useful for other things (an alchemist will want nimble for PvP, for example, and con-spec over int-spec will still be viable even if you have to sacrifice damage for it) or you don't even need to respec (for classes that already use balance/strength for bashing), why not? In that case, it can give huge benefits for only the cost of a weapon, so there's not a huge loss even if the benefits only last for a few days.Tecton said:I wouldn't go rushing to buy weapons to replace your primary class bashing skill if your class does not normally use them.
Well, weapon stats will be changing, so that would affect the calculations on what's worthwhile, if nothing else. Beyond that, since we know knights are going to be restricted in what weapons they can use depending on their specialisation, and that (iirc) there was a statement about rapiers becoming bard-only, it wouldn't be unreasonable to guess that there might be other restrictions in the cards, as well.Antreus said:
P.S. Based on what @Tecton did say I am a bit leering now. I thought Weaponry was a General skill so why would its damage be lessened with the advent of the new weapon and Chivalry changes? Why won't it continue being static as is? I am a weapon-based class now that I have a weaponry is the argument I am trying to make, whether or not it can be employed in PvP effectively. Or is this entirely dependent on whether or not your class is given a weapon proficiency?
Answers
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Would you advise dropping Lucky in favour of a boost to Constitution (Robust), adding Lucky back in once I hit 80?
I thought that even if I went con spec that iron would do more damage due to the higher int value and transed Alchemy, but it doesn't seem noticeable when coupled with the rate that I crit by adding: lucky+extispicy+level. It doesn't really seem to proffer much for the amount you have to invest outside of traits and specs.
I couldn't figure out if one was best, they both seemed about the same. I like what you said about the quick recovery and the idea of overkill often finding that to be an issue with things that are below "strong and confident"
What other weapons other than rapier could be utilized, what's the fall off point? Which is to say, what are lowest stats that you'd advise on a weapon for a CON spec weaponry build for hunting? Does to-hit become an issues on tougher enemies?
I have bastard and flail learned at the moment, no rapier. Would whip work instead of rapier?
A male voice is heard through the membrane, "Hey, girl."
A male voice is heard through the membrane, "Are you an Apostate? ..because you just tore my heart out."
Yeah, Robust will probably be a lot more useful than Lucky.
Dex only affects your chance to dodge.
Different weapons have different damage formulae, and the only one I know for certain is rapier, so I'm not sure how other weapons compare or what stats you should look for. I can give a couple very rough comparisons though:
Level 3 broadswords have about 182 DPS at 12 str. So they're worse than rapiers, but still decent enough if you can find one with close to L3 stats.
A 125 damage 178 speed flail has ~195 DPS at 12 str. That's pretty good (about the same as the 78/231 rapier, though not as fast), but I'm not sure how common those stats are.
To-hit is important against high-level enemies. A decent rapier should have plenty of to-hit, but less accurate weapons could have problems. I'm not sure exactly how much you'll need.
I will cuddle you so damn hard while you form the terra.
I don't believe this is out on a limb too much. Unless of course alchemists end up utilizing more equilibrium after Transmutation gets cleaved from their core. Hopefully the new skill set is a bit of a hybrid so you don't lose out on too much by being balance/con focused!
I am with @Tecton in regards to going out and buying an artefact weapon, but I also like the fact that Weaponry is seeing widespread use as a PvE tool. Would love to see this become more in vogue and improved upon as we see the changes to Knights come to the fore with the implied changes of weapons across the board.
@Sena did give good examples and insight on how you don't need an artefact rapier to pull off this PvE stratagem, but that a flail within a 125/ ?/ 178 spread still has respectable DPS with only 12 STR before Jera.
When you think about it in this way, my take away 'tis that this be a most sensible of the two options when hunting, while still having good offensive in PvP by supplementing with Weaponry. The cost in credits to improve an equilibrium/intelligence based attack are quite high without any added defensive throughput for doing so. It is definitely a long term investment that pays off only after you become a dragon (it seems), but diminishes your PvP effectiveness a bit until then (in theory).
I'm an amateur so that's my take-away, thanks everyone.
P.S. Based on what @Tecton did say I am a bit leering now. I thought Weaponry was a General skill so why would its damage be lessened with the advent of the new weapon and Chivalry changes? Why won't it continue being static as is? I am a weapon-based class now that I have a weaponry is the argument I am trying to make, whether or not it can be employed in PvP effectively. Or is this entirely dependent on whether or not your class is given a weapon proficiency?
A male voice is heard through the membrane, "Hey, girl."
A male voice is heard through the membrane, "Are you an Apostate? ..because you just tore my heart out."
In my case, I have skill to use weapons as a relic of past character choices which is at the same level of alchemy, and I trait and spec to increase balance recovery and constitution. I am just worried as I hope the changes to Knight weapon specializations don't dampen the effectiveness for those that prefer balance based attacks for PvE over equilibrium ones due to their PvP offense being based on balance.
There's some cross-over and usability because the affliction-based classes I played previously before Alchemist (Shaman) utilized balance too.
Assuming all these things static: You're transed in all your core skills, you haven't changed class recently after embracing, you don't have transed weaponry, and you have no reincarnations or talent resets - picking up weaponry doesn't make sense.
But for those that find themselves in the middle and do have transed weaponry it just becomes a defining point of their character, as vestigial as it is, should still help them progress in the game PvE-wise. I just don't see why Weaponry is a general skill if they don't wish it to be at least a baseline, equivalent, or substitution due to past character choices. It should seek to fill in the gapes and compromising situations that befall their choices or embolden them based on trait and spec choices in response to their classes kill strategies and overall character stratagem.
A male voice is heard through the membrane, "Hey, girl."
A male voice is heard through the membrane, "Are you an Apostate? ..because you just tore my heart out."
@Sena suggested earlier in response to my question about flail vs rapier. I am basing this on the impression that the flail is similar to a shortsword and that shortswords are typically considered a newbie, all-purpose weapon, because it implies you either have low Chivalry or low Weaponry.
The baseline stats listed on artefacts offensive don't paint flails in a very good light at all. I think these stats are a bit lower than they ought to be, just based on what I've seen from flail forges, but they might as well be accurate. They more speed and damage than a shortsword, and as such, a good weapon proficiency 1her for those who have the talent/spec/weaponry skills to utilize it, despite weapons not being apart of their core class skills.
A male voice is heard through the membrane, "Hey, girl."
A male voice is heard through the membrane, "Are you an Apostate? ..because you just tore my heart out."