So, I've been seeing a lot of people complain about how runelore is, even though it's a massively powerful group item between totems and raid utility. It has lost a bit of it's spunk with the way some of the hunting runes work now, so I was walking back from work daydreaming about how I would use more runelore in 1v1 combat.
We can currently hold up to 2 runes in a room, plus active ones like thurisaz and hugalaz. I thought that perhaps being able to pre-stage runes would allow for some new tactics that are otherwise negated by having to sketch each rune individually.
The idea goes like this:
you can do half-runes in your room, hiding them from a third person view. This ability to hide runes would cause balance to be a bit longer than normal.
A second quick stroke finishes off both runes at the same time with a much faster balance, causing both runes to go active at the same time.
This would allow a bit more diversity to how runes are currently used in combat, and perhaps allow for a more potent thurisaz stack, hugalaz damage, or activating my trap card if a person tries to leave the room for a jpk or something.
Right now, yes it seems rather limited with my ideas only branching off into damage stacks or the wunjo, but I figure it would be a nifty mechanic that would give some runelore more potency in 1v1 situations.
yes or no?
Replies the scorpion: "It's my nature..."
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I do like the idea of being able to transfix somebody without moving them, but I'm a Runewarden and can see some extremely practical applications with disembowels and limb prep and such.
If there is an issue, it's just that there aren't many "active use" runes. They're either set-and-forget passive effects, or the walk-in runes that are trickier to use well. On-demand transfix would be pretty OP, and I agree that thurisaz/hugalaz is pretty crazy already if they don't run as soon as they see the sketches, so I'm not sure the proposed mechanic would solve more problems than it creates. I think an easier solution would just be to introduce more runes that do take effect immediately on sketching, or switch some of the passive/walk-in runes over to active effects. The fact that runes fire the moment we finish them, (the same time we regain balance) is something that Runelore hasn't really taken advantage of. If affliction runes like inguz or loshre were active runes that fired on sketch, we could chain those afflictions with our DSLs, and that could open up some pretty interesting combinations. Other affliction runes or more exotic effects specifically designed as active uses could definitely add another facet to the skill.
I think adding functionality to Runeblades and maybe Runic Armour would spice up the skillset a lot. Like Nemutaur said, being able to swap between empowerments would be a nice start. I wouldn't mind seeing more empowerments, right now we have two because Eihwaz is broken and Pithakhan just screws up your limb prep.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
@Aepas, while I agree with you, sortof, it seems like a weird time to be proposing knight changes, considering the entire concept of knight combat is currently about to be dramatically altered.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
You don't know that yet.
The origin of the term is disputed, but is usually said to be an abbreviation either for procedure (as in, the program has a particular procedure that runs whenever thing X happens, which might result in thing Y also happening) or for "programmed random occurrence" (that one seems likely to be a backronym, but like I said, disputed).
Change to Pith was legit.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
In theory, almost all offensive runes have to be activated two at a time, with one always being wunjo. I just thought that having a way to sketch the two runes at once, or reveal them together would allow for some more diverse tactics. (Though this would still require some more changes into how runelore actually works.)
Not really looking into knight tweaks at the moment. After the testing period I'd say knights are going to be in a pretty fun place as it is.
You won't kill them with mana damage, but it can open up some possibilities, and even if you go for the usual kills it can damage mana-users' ability to effectively fight you, which of course helps you.
Yes, this has some obvious implications against Monks - they fare badly without an ample pool of mana to soak up damage - but this is a niche application. Against anything else, it takes a long time for Pith to proc enough to matter. If you're looking to slaughter the enemy with slow, hard hits, you're better off with Hugalaz to expedite that, and if you're seeking limb prep, Nairat is still superior.
Consider, for example, that a double Pith proc drains 20% mana which is negated by a single mana sip (though I'll concede that puts them behind by a single health sip, though if they're also eating potash/moss the distinction is rather trivial), but a double Nairat proc freezes the asshole solid. It's a wrecking shot to momentum. A single Nairat proc on a limb break with epseth/epteth forces them to apply one restoration and four salves, another wrecking shot.
Particularly against other Knights, Pith really loses any purpose whatsoever, whereas Nairat can be useful against anything.
Focus locks also really don't have a whole lot to do with draining mana. It's an entirely different premise despite appearing similar on paper (affliction-wise).
This.
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If you have a better way of gauging the relative frequency of use of specific terms on the internet than looking them up on your favorite search engine and comparing the number of hits, I'd be interested to hear it. I'm not claiming that no one uses the word with your meaning, just that it appears to be much less common than procedure or process, and on that count it seems unlikely that that was in fact the origin of the term. Programmed random occurrence also seems rather unlikely, as it's probably a backronym.
Of course, this is all addressed at usage in the context of online games because, as far as I know, that's where the term originated. I've never encountered it in the context of tabletop games, but if there were evidence of it being used there before the advent of MUDs, that would also be interesting (and a strong argument against the "procedure" etymology).
In any case, that's probably plenty of derailing for one thread.
[/spoiler]
Runestones! Blank stones that can be inscribed with certain runes, then thrown at somebody either in the same room or adjacent rooms. It'd let you bring the rune to them instead of waiting for them to walk into it, but since throwing takes balance you can't immediately follow up with a lunge or something.