So I heard a rumor that Jesters might be losing Tarot eventually. My first thought was "that's preposterous".
But then I realized the most used skills were Hangedman and Aeon, followed by survivability like Hermit, Uni, and Priestess. Hangedman and Aeon can be replaced by Puppetry, conceivably (bind, slow).
So skipping the other necessary cards, I toyed with the idea of splitting Pranks into two skills: Pranks and Props. You would just have to add more stuff to each skill to compensate.
-----
PRANKS
These are the abilities available in this skill
-----------------------------------------------
Handspring Leap at your foes in neighboring rooms.
Slipperiness Slip out of that which would bind you.
Bop Deliver a vicious blow with a blackjack.
Backflip Flip over obstructions.
Hocuspocus Cast coloured illusions to dazzle those about you.
Backhandspring Leap out of the room striking someone on the way out.
Balancing Maintain superior balance.
Juggling The ancient art of juggling.
Acrobatics Masterful footwork to make yourself a difficult target.
Badjoke Strip defences with your terrible jokes alone.
Graffiti Scrawl messages on walls.
Somersault Quickly somersault past obstructions.
Arrowcatch Pluck arrows from the air.
Suicidemice Brainwash mice to carry bombs on their backs.
Jack-in-the-Box An innocent musical toy with a vicious bite!
Jack-in-the-Box2 An innocent musical toy with a vicious bite!PROPS
These are the abilities available in this skill
-----------------------------------------------
Props Wish for the props that every good jester needs.
Balloons Take to the skies with balloons.
Giraffes Twist a balloon into a giraffe.
Runaway Make a swift retreat.
Concussionbomb Momentarily stun everyone in the room.
Butterflybomb Blast people from the skies and trees.
Balloonhandoff Launch your foes to the clouds with a balloon.
Smokebomb Choke all in the room with a plume of smoke.
Webbomb Explode strands of webbing to bind everyone in the room.
Mickey Slip someone a mickey.
Traps The ability to search for traps in your location.
Disarm Attempt to disarm a trap.
Bananas Litter the floor with banana peels.
Firecracker Construct festive firecrackers.
Itchpowder Employ the irritating itchpowder.
Dustbomb Numb the sense of your victims with a bomb.
Timers Give your bombs a delayed effect.
Mousetrap Painful nuisances for your foes.
Glue Stick it to the man.
Mirrors Glance around corners. (MIRROR GLANCE <dir> <dir2>)
-----
The class seems to come out a little prop-heavy. But I also had a casual idea to spin-off JITB, where you change the prize at the end without them knowing. Starts the same way, with a winding box, but could finish with an explosion of darts or snakes or bees that give full lock affs: paralysis, asthma, anorexia, slickness, impatience, weariness, and voyria. Essentially still an instant kill but more indirect, gives the jester time to play with his food.
Also if balloonhandoff/butterflybomb ever becomes a combo again, glue could be used to prevent them dropping the balloon. But the recent balloon nerf went a step in the other direction on that one.
Comments
Mentioned glue before re: bombs being too easy to drop.
Mousetraps would have nothing to do with mice but drop one (1 wood, 1 iron) to snap an enemy with some damage or something. Still think some form of trap would be a good addition. We can identify and disarm them, makes sense we could design some kind.