Ey! I was just wondering about what's best for these things since, to be honest, I feel like it's rather hard to establish a bond with a player that is rather new and is likely to poof away soon enough.
I guess a House will make getting Proteges much easier (I'd still like to see rogues be able to RP mentor/protege relationships), but it's still rather creepy to look at newbies like "Oh, you could be my next child/protege."
I'm not sure I have a concise question or concern here, but I'd still like some tips and perhaps discussion on how to go about this topic. OOC? IC? Is mentorship through Houses really ideal? Isn't it better for the person to pick someone they believe is best, even if they're not part of the House? What about bloodlines?
EDIT: PS: I am currently looking for proteges/children, in case it wasn't obvious.
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From there you just kind of start eventually delving off from questions to discussions. You can drive this in any direction you want - personally for me, I tend to take this as a great time to delve into lore, history, and stories (whether personal stories or otherwise). You start finding their interests and introduce topics of interest that involve that (assuming you have similar interests). @Cynders as a protege, for instance, had a really deep interest in the lore of the world and how the various beliefs (Nature, Good, Evil, Chaos, etc) interacted with the world, as well as historical events (Bal'met) and religion. It was very easy to take this from informational to personal (showing her what Melodie believed and why).
From there you just kind of tend to get to know people and you might "click" and it's usually pretty simple from there. I don't often bring up the idea of bloodlining for a few IC years, at least - I knew @Saeva from the time she was 18, but I don't think we officially bloodlined her until she was in her 40s. I think Tessa/Aeryllin took 5-8 IC years or so. There's no rush, all in all. Best to make sure everyone likes everyone (introduce them to people of your family, if you should need to) and that everyone is comfortable.
Eventually you'll be interested and you see their interest, and at this point (whenever you get to it), it's a good idea to pop up a party invite and have an OOC conversation about the possibility, and discuss the pros/cons, any sort of complications (if they have other potential parents, if their backstory already exists and you need to mesh it into your own, etc). Excluding Daklore, I think I had an OOC conversaiton with all of my potential kids before they became one. I'm also a really picky bloodliner, though, because I like Mel's kids to have quality. Quality > quantity always.
There's no cookie cutter way to do it, you mostly just follow a general guideline and see how well things work. I can say I'm pretty happy with the turnout of Mel's kids, though, for the most part. The key is to get them involved with you and spark their interest in not only liking being around you, but sticking around in Achaea in general.
Disclaimer: The above works for me as someone who is mostly roleplay with a side of combat. I figure combatives probably work this out a bit differently, often. My character also has a very rich personal history with more than her share of stories, and enjoys lore/history/religion; thus for people with a less defined personal history, this might be harder. But the idea here is: Take them out on adventures to bond! Discover things together. Explore Achaea, and be able to create and enjoy memories together.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
So in my eyes, just be approachable and patient. I normally hang around the young Cyrenians (sometimes Targossians ... when it's not being raided), being young myself, and can kind of gauge their interests and whether or not they'll stick around. I'll then introduce them to older ones and let it work itself out from there. Usually proteges have someone in mind already, but some do like a little bit of help.
So I stumbled upon this thread (which was impeccably timed) and want to put my name out there. If anyone wants to explore the possibility of having me roleplay a family member or a protege, I'd love to hear from you. We can hash out some ideas, and even if it's not a good fit you might give me some ideas for my character.
Some brief info: I've been playing another IRE MUD on and off for several years, but have decided to make a move to Achaea. I do enjoy the PK side of the game, and I have a few classes in mind, but all from various cities and standpoints so there is room for negotiation The more unusual races and roles pique my interest most often, and would appreciate a firm idea or direction in terms of RP. (Absolutely no snuggling). My timezone is GMT, but I could be around at almost any time. I shall be lurking on the forums over the next few days.
For the tl;dr:
Have RP, can travel.
We get along and they get along with the rest of the family. There have been a few "maybe children" that after some time go dormant or just turn out to be a bad fit
take time, get to know your parents. Kerria was approached by several parents during her time pre blood lining but she picked who she felt was best, not who offered first ( which would of been a very very poor fit)
ETA: And if you're a Targossian/Targossian-minded male individual who is willing to be the bad guy in the past, see if you can't get Ama to talk about her history. We'll see if you like the idea. 'Cuz that would be fun.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
I can't imagine taking anyone on that doesn't share a fair bit of Anedhel's personality, although I wouldn't ever dream of having a protege who's exactly like him (two of him would be bad for everyone involved!).
I suppose, in the end, what I'm looking for is a person whom Anedhel can actually -teach- things to. I don't mean the player behind Anedhel, I mean Anedhel. I'm not interested in a protege who only learns mechanical stuff from me in OOC tells/pt, and I'm certainly not interested in a strict combat focus (which seem to encompass, between the two of them, the vast majority of what mentors end up teaching proteges, for the most part). I would like a protege who wants to drink in the game-world from a character's perspective, which has proven to be a challenge; for that reason, I don't think I'll ever end up with a protege who's fresh out of rebirth. I have a ton of respect for people who show new players the ropes, don't get me wrong. I just want more out of my Achaean experience (and am kind of a greedy person).
As for children, wife is dormant, so
Would be mostly the same, though, I should think!
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
evenifiamaterriblyexpensiveprotege
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
I also used to have proteges. But all of them apparently took a snipe to their locomotion systems, and thus are not present to this present time.
I certainly do not feel lonely. Not at all. Nope.
Regarding (House) mentorship, it's not so much that it's ideal or 'better', but it's preferred by organisations to train new members of said org by (from?) long-standing, experienced, proven/trustworthy members of that org.
In Houses, in my experience, the focus on mentorship isn't so much "learn x from y" and then eat bloodroot if you get rekt, but much more on fostering the whole culture and ethos of that faction, delving into the lore and 'mission' of that House - much like Anedhel says. There's often training programmes for mentors in Houses (most often you can't just become level 50 and start mentoring noobs, you have to have somehow proven yourself to the House first before they trust you to teach the new recruits), so it's generally a higher sort of standard and coherency.
That's not to say, of course, that rogue mentors can't be great. Just explaining it from the in-House side of the coin
Apart from that, The Taverns clan (OOC) has an advertising system, where you can post that you're looking for family or a mentor, etc.
Personally, I think the old model for mentorship (choose a mentor as a newbie) was greatly flawed. It took players, many of whom had no real working knowledge of the realm, and allowed more experienced players to influence and shape them outlook of the world and the people and organizations in it. For example, I don't know how common this is today but many Guilds/Houses wouldn't allow you to pick a mentor from outside your faction at one time.
I was fortunate in finding a mentor that truly did his job (Love ya, @Flair) and helped me be open-minded about Sapience and who I wanted Bluef to eventually become. I encourage new players to do the same. Choose a mentor only when you feel you have a solid basis established for doing so. Bloodline only when you truly know the individuals you'll be roleplaying with as family for the rest of your character's RPed life.
Album of Bluef during her time in Achaea