Hi!
I noticed it feels like there are some things missing from a few of the games. Having a few more options would make the arena games a lot more enjoyable to work with, but I don't know how difficult they would be to code. Here's a few ideas:
Bait the frog: an option to configure how long someone has to hold the fly, so they can't just instantly give it to someone else.
Free-for-all: an option for teams, including sizes/team numbers, so something like 2v2v2v2, 3v3v3, etc. becomes possible
Freezetag: an option for teams, see free-for-all for an example
Rampage: an alternate system - instead of a timed FFA, something like kill counts and points
CVA: options like teams, resetting blade, maybe a few others?
KOTH: options for multiple teams, multiple flags/hills?
TOTF: maybe teams and an option for multiple beasts, or how many beasts are in the arena?
Just a few ideas, some of these are sort of possible without hardcode like unofficial team FFA's, but if it would be simple to add, I think stuff like this would be a lot of fun to play with.
i'm a rebel
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Comments
Theres a ton of potential for the arena that is so far untapped. Maybe after knights and multiclass (and ships) we can look into some new concepts entirely.
I always thought it'd be cool if we could fight in "instances" of an area, like a mini Delos, Thera, or UW. Your ideas are really good too. Sorry if that's a bit of a derail.
i'm a rebel