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To be honest, I think many older characters eventually have something wrong with them. Just to what degree it plays into your character is your choice.
Just wondered if anyone played their characters as a lunatic,multiple personalities,ptsd, trauma, anything you can think of. Purpose of this discussion is of course, what disorder(s) or defect(s) does your character have, if you feel like sharing..and if they have some, how do you play it? When is your character too nuts? Do you feel you can ever over do it? Do you feel this viable rp? Or maybe these people who rp this just drive you nuts...Lets discuss. And..go!
A male voice is heard through the membrane, "Hey, girl."
A male voice is heard through the membrane, "Are you an Apostate? ..because you just tore my heart out."
I didn't mean quirks, I meant full on psychopaths. I get that people can appear fine and be nuts underneath- and if that's the case, and you're good at it, more power to you. But what drives me up the wall is people who're full-on crazy for one thing, then they're completely normal the next. Their aggression/anxiety/etc. is triggered by some situation, but the next time that same stimulus comes up, it's ignored. Inconsistency is my enemy, not necessarily mental disorders.
If Mathonwy is 2006 I wish 2007 had never come.
Message #12872 Sent by Jurixe
Aepas is blind. This is actually a very easy thing to RP because YOU HAVE MINDSEYE. The affliction of blindness causes the world to go into darkness, implying a more retinal based inhibition. Aepas' cornea has been scarred, leading to a non-true blindness. But man, that mindseye is so tasty. I could use it and just walk around and act like I'm not blind at all. at most he just has issues with colors at times. Also he has multiple personality disorder. He always had druid spirits and found himself with all the lovely voices in his head. I don't really roleplay that out either. I do it more in my head, or just think what aepas might be thinking, or which spirit he might be talking to. But really, part of playing the role is knowing your character yourself, not having to shove the character's flaws in other people's faces. If anything, these are just for me to know to develop my connection with him.
Edit: Lemme try again.The onus is on the person making the change to leave a door open for people they're leaving behind to engage, even if they're upset (maybe after they've cooled down). When no doors are left open, I, personally, have no intention of wasting more time on a person who's switched sides, not because I think they're bad roleplayers, necessarily, but because the impression that said person doesn't want to interact with members of the faction they ditched is pretty strong. It's a case, it feels like, of wanting one's cake and eating it too. You leave, you don't explain yourself- what are the people whose ship you jumped supposed to do? Being written off seems a legit reaction. Now, when that is taken as 'x is a crap roleplayer,' I can see where it comes from. I have a hunch that most faction changes are OOC-motivated and/or badly roleplayed out (if at all), and I can see where people'd be inclined to assume that. As I said, the onus is on us to make ourselves appealing/engaging, not on others to perceive us as being so. ETA: Yes, people should be better. But to be on the safe side, we should give them a reason -not- to assume that you're doing things just because you're OOC bored, w/e. It's your story, how your audience reacts is at least partially on you; if you haven't given them anything to react positively to, that's your fault, as much as it is theirs.
-Stuff, go read it-