Something I thought of a long while back and never brought up was altering Hocuspocus to use a channel name instead of a colour number, since people change their channel colours and figure out your pranks and stuff.
Something like: HOCUSPOCUS 5 CHANNEL TELLS <text>. So it would send via the tell channel instead of the colour. Could be a coding headache I guess but it would be neat.
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Hocuspocus is meant to be a visual illusion, thus illusioning channels in any way (built in or not) is probably either bad gameplay or illegal, or both.
I could see it as a Subterfuge ability that can only be used while hypnotising, since it'd be a potent intelligence tool and serpents are the spy class. Or just don't give it to anyone.
Is this thread meant to be for brainstorming other ideas? Or just feedback on that one?
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It's possible that Hocus should be moved up higher in the skill, as well as graffiti, just for the alt abuse.
Are you sure it's meant to be visual illusions?
(pretend I got the syntax right)
I suppose my wording could have been better, but in general, my opinion is that illusions with OOC elements [ like (Party): ] are not and have never been allowed. They're certainly not in-character, but again, I suppose people (generally those who want to use it) don't agree.
Could also be written as
The fact that in order for your illusion to be convincing it would have to use the same syntax that the game itself provides is nothing new. For example, if you want to convince people that Ernam left the room to the south-east, although you may be able to convince them with semantically similar but ultimately different string (particularly if they're new), the best approach is to use the same exact writeup that the game itself would use.
As far as whether illusions are limited to a particular sense, consider that some of the afflictions a serpent might have, in the past (and even still now against opponents who don't make use of server-side curing), tricked people into thinking they had includes clinically impatient enough to potentially make them react in some combat-significant manner. And even if they aren't tricked, it's not because the illusion failed to work but because they saw it as it is, a mere illusion and not actual reality. What sense, exactly, do you use to trick someone into thinking that?