I've noticed some Cities/Houses offer far more credits during their creditsales than others. Not going to name which ones, but one offers HR5/CR5 15 every two years and another offers 50 per year. This isn't a slight difference - this is one city/house offering nearly seven times the credits, and for the same price per credit.
Considering City/House creditsales are the primary avenue by which a lot of people obtain lessons and artefacts ICly, knowing this makes staying in certain Cities pretty unattractive, even if the people are great.
Why is this? Does one City generate so little credit income from OOC credit purchases that they have to limit themselves to 10 credits every two years where another can offer 20 or more every year? And why does one house offer 5 credits per two years to HR5 while another offers 30 credits per year, at the same price?
On a related note, I've also noticed some Cities/Houses aren't using the
CITY/HOUSE CREDITSALE BUY system and are still stuck on the old donation
system, which is clunky for a lot of reasons. Does the transition have to do with House Renaissance?
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Going to laugh when some random leader takes this to mean they can withdraw all credits.
A quick note, some leaders prefer using the old donation system because the CREDITSALE system defaults the funds into the Delosian Trust, whose administrative fees are higher than those of city banks. They thus consider that they are saving money by manualing it.
On the other hand, the Delosian Trust cannot be tanked by a raiding party, so your org's gold is actually safer there.