So I doubt anyone not from the Sentaari would remember me if I even mentioned my old character, but to TL;DR it I started playing in '04 and called it quits back in early-mid '08. I came back a couple of days ago and I'm interested in getting back into the game. The best times I remember having were on city defense in Shallam against Mhaldor, and I'd like to pick up that role again in Eleusis (where I really first started out over a decade ago).
Currently I'm rolling as a Druid and was thrilled to see my old grove unclaimed, cementing my present class choice. Though after browsing the more recent threads on the forum I'm not so sure of my class choice and how I can properly participate in city defense and PK as one. Like the title says the decision comes down to staying as a Druid or changing to Sentinel, because to be honest after what I've read comment wise, staying Druid seems like it wouldn't be viable as a PK option. I'm sure Sentinel outdoes Druid in the PvP aspect, but overall how far behind is the Druid class in comparison?
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- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Come join the Achaea discord!
VV Druid has way more utility too, read below
Come join the Achaea discord!
- In terms of utility, any forest means you're home.
- Gates!
- Resurrections! And soul resurrection! Self rezz! Never pray!
- Druid gets Hydra morph, which has its own entangle ability.
- Druid Wyvern gets Ignite, which instantly preps Incinerate - about the best ability in the game.
- Druid gets Wildgrowth, which is like Tentacles, which are like a portable Piety you can fly out of.
- Fk'ing swarm.
- Harvest Hive means you're a bashing/raiding machine!
- GROVE LIGHTNING!
- You can put Prismatic Barrier on allies.
- You can cure allies.
Bashing is poor for both.Sentinel can wield SoA. (can look at it as saving 500cr, though)
[ SnB PvP Guide | Link ]
Traits replaced things like a Rajamalan's faster balance by letting anyone choose to have faster balance/equilibrium, extra stat points, critical chance, etc. You can choose up to three(?) major traits and five or six(?) minor traits. I'm not signed in right now, so I forget exactly how many.
"Gilgamesh, where are you hurrying to? You will never find that [everlasting] life for which you are looking. When the gods created man they allotted to him death, but life they retained in their own keeping. As for you, Gilgamesh, fill your belly with good things; day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand, and make your wife happy in your embrace; for this too is the lot of man."
Traits are more complicated. You gain one trait slot every 10 levels, starting at 20 and ending at 90 (8 slots total). 3 of those slots (level 20, 50, and 80) are for major traits, which give large bonuses, and the rest of the slots are for minor traits which give smaller bonuses. Each race also has its own trait with some bonuses (usually small bonuses), which you can see in HELP <race>. There are tons of traits, so just look at TRAIT LIST ALL then TRAIT INFO <trait>, and/or look at my notes on the traits here. HELP TRAITS has more details/commands.