Currently there are very few offensive artifacts for priest. It pretty much comes down to artifact maces and aldar diadem, then utility things that can be added (like Torc of Telepathy, scorpion tail, deepfreeze bracers)
@sarapis @tecton, I am curious what the discussion is like when you're considering adding class specific artifacts like the skulls for swiftcurse.
A few things that I think might add interesting dynamics to the priest class.
-Changing sap so that the Collar artifact will effect the amount of mana that is sapped.
-Something that allows you to change part of the damage type of smite to something else.
-Superior fork which increases the duration and the effect of rites.
Of course, I am just throwing out ideas. They would all have to be finely debated and tuned for balance but I'd love to see more offensive capability in the priest class particularly in regard to artifacts, especially considering the major overhauls to their defensive capability in recent years.
Comments
The same goes for Apostates, we have like one offensive artefact? The Aldar diadem. Being spiritual priests (and evil priests), a defensive/support oriented class comes to mind, so imo the lack of offensive artefacts is ok.
I guess you sap faster.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Hell, last time Eleison was in a raid, all I had to do was cast a single spell while people were battering me and boom, absolved.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
It's good in that because it's consistent you can create a whole series of neat things around it to help, to make the class more complex and thus create interesting combinations and strats, but at the same time its consistency can be its downfall if the class is unable to live up to whatever an opponent's defense ends up being, and then lack a true gain to gain the kill.
I don't have an opinion of whether these are needed or not, I've been out of the class too long to have a sound opinion.
Edit: Clarifying a point.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby