I am very excited by this new addition, especially because housing is something I have a significant interest in at the moment. Major kudos to the admin for adding this, you've made my day and my head is filled with all sorts of ideas. Housing has such great potential for roleplay and I'm really excited to see it being given some love. I hope the trend continues!
I know you said to IDEA it if we wanted to suggest any changes, but I was thinking that perhaps a thread would be useful too so you don't get a hundred of the same ideas - and perhaps some can be weeded out by the playerbase too.
So! In terms of the denizens offered, (please correct me if I'm wrong here) beyond the base name of the denizens, there actually isn't much separating them in terms of functionality, it's down to you to assign the 'correct' reactions, so to speak. I'd really love to see some reactions that are tied to that particular denizen type - for instance, (I don't know if this is possible at all) perhaps you could have the chef create a customisable selection of food, a bartender to do drinks, or if this isn't possible maybe you could just be able to 'stock' them with food and drink you make yourself and have them give them to people when they do a particular reaction. If they run out of 'stock', then the reaction wouldn't fire. So these reactions would be unique to those job types.
Some suggestions of mine:
- Give the option for maids/butlers/servants/cleaners to pick up anything off the ground that isn't immovable or flamed. Might be annoying, might not, just depends how you want to use it.
- This is somewhat of a pipe dream, but allow servants to interact with certain housing improvements - primarily thinking of the fireplace. Perhaps you could have a reaction to have the butler light the fireplace if you give him wood?
- Allow the creation of items, or failing that, allow the option to 'stock' denizens with items to give. So you could stock maids with towels, chefs with food and so on.
- I IDEA'd a suggestion for a guard option. Perhaps these guards could open doors if you gave the correct password or phrase, assuming you were on a particular approved list (like boarding perms for ships)?
- Allow servants to replace sigils. It's something that people have wanted for a while and I think would be quite happy to pay for, to be honest.
Suggested new denizen types:
- Musician/musicians (courtesy of
@Xer), guard, stablehand, gardener, bartender, librarian.
I'm sure I'll think of more ideas later, but that's what I have.
Questions:
- I'm wondering how much freedom we'll have with these customisations. I mean, assuming we don't have to have the base name in the short/in-room desc, I can completely envision people customising a 'servant' to be a 'brown-haired dog' or something.
- Will these be available on ships?
- Is there a limit to how many servants you can have?
- The news post mentioned the possibility of denizens assisting with rituals. What I'd like to know is whether denizens would be allowed to have sequential timed reactions, so for instance if I had like...a servant in my demonic chamber of summoning or whatever, and I said:
"Begin the ritual."
Would it be possible for the servant to do:
A black-robed servant bows and hurries over to the altar, picking up a silver bowl and returning to your side. Drawing a knife from his robes, he slits his wrist over the bowl, filling it with blood.
Looking pale, a black-robed servant sets the bowl down on the floor in front of you and takes a piece of chalk from the satchel at his side, quickly sketching a pentagram around the bowl.
As the pentagram begins to glow red, a black-robed servant bows his head, clasps his fingers together and begins a low, incomprehensible chant.
Etc etc. Is that (1) possible, and (2) would it be one reaction or multiple? How would it be set up?
I can't think of any more right now, but everyone's welcome to add stuff!
Comments
My contribution from earlier in the day! I'm all about expanding this system and having several types of servants that can have various duties. Also really love the idea of stocking/buying things for servants to use/have, like food, wine, etc.
Will add any ideas as they come to mind and I'm not working on 2-3 hours of sleep.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
Also, an idea I had for enabling servants to give/use items (putting down sigils, offering food, feeding mounts etc.) is to sell some special container (Servants' Chest?) for room credits, which servants can use items from, and which will prevent the contents from decaying but not allow you to take items out of it. That adds a credit cost for the expanded functionality, uses player-made items (as opposed to servants generating new sigils and such), and lets you stock decaying items without being usable as general non-decay storage (if items decayed, you would either have to buy new sigils or what just as often, defeating the purpose, or the servant would have to create sigils instead of using player-made sigils).
For the "so you don't get a hundred of the same ideas" part of the thread, the servant types I've suggested are groundskeeper, footman, knave, valet, governess, secretary, and porter. Now that I think about it though, they'd probably need to be gender-neutral to allow players to assign genders, so that excludes footman, knave, and governess.
ETA: Also do they return if they die?
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
- They'll still need to retain their "name", much like normal customisations.
- They should work for ship cabin expansions, yes.
- No limits at this time.
- The system doesn't support multiple actions for a single action at the moment, no. You'd have to set them up as individual reactions TELL SERVANT DO 1, DO 2 etc.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Thank you @Tecton.
I really like @Sena's idea, but my concern is how such a chest would handle different item types and how different servants would use it. For example, if I wanted the maid to hold towels and the cook to serve pies and stew. But maybe that could be something set in the reaction, I guess?
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
You say, "I need a drink."
A portly servant says, "Flair was here recently. He left behind a lot of tequila."
You perk your ears up as an errant topic catches your interest.
You say, "Tequila?"
A portly servant drops a tequila slammer.
Obviously, I'm having fun imagining these. I think we need a new thread to share our denizen servants though too. Who's going to start that up?
Album of Bluef during her time in Achaea
Taken from the denizen reaction scroll:
- Drop an item that has been given to the denizen (this action can only be used in response to the "give" trigger) (DROP)
I was under the impression that this meant the denizen would only drop the item given to them, much like when you give them a quest item meant for another denizen. Do feel free to correct me if I'm wrong on this.Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
Album of Bluef during her time in Achaea
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
You say, "I need a drink."
A portly servant says, "Flair was here recently. He left behind a lot of tequila."
You perk your ears up as an errant topic catches your interest.
You say, "Tequila?"
A portly servant says, "That'll cost you 1 gold."
You give 1 gold sovereign to a portly servant.
A portly servant drops a tequila slammer.
Album of Bluef during her time in Achaea
So it would be more like:
You give an elegant white letter to a portly servant.
A portly servant turns the letter over, peers at it, and shrugs before dropping it on the ground.
A portly servant drops an elegant white letter.
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.