I think rewards specifically in line with your contribution can be fantastic. If you are an awesome Demiurge(/HM/CL/OH/HoN etc) for 50 years, and your patron creates a little Silver Seal of the Secret Society of Schemers (etc) to reward you - or adds something to your House estate, or a reaction to an NPC, or some other such touch - that type of thing is amazingly special and encouraging.
Yup. This is the actual ultimate reward for roleplaying: the chance not only to be recognized but to contribute, in your own small individual way, to the story of Achaea. The longer you play, the more you roleplay, the more chances you have for Gods and players to show up and make something uniquely cool happen. Maybe these events effect long-lasting changes to the game; maybe they just stick with you as exciting memories. (One of the more entertaining ones I've had ended up with Ulrike killed and in IC trouble.) It's fun regardless.
Almost all other games tell a story at you. MUDs can tell it with you. That's pretty much why I still play them.
In all seriousness, what is an acceptable boon request? I mean, could someone ask for artifacts or something?
It depends on the reason for the boon and how generous the boon-granter is feeling. Although I don't think there have been any boons given in at least 7 years (it seemed like mostly a Clementius thing, from what I remember).
I think it would be a waste of a boon to ask for something common/boring. I would try for something unique or interesting that can't be bought. For a minor boon that's given as a small reward, maybe something like a special food/drink would do as a simple request.
This thing is a huge, amorphous blob that can only be accurately described as, well, it can't be accurately described, so we'll settle for "um". It is of uncertain colour, and has no particular smell. Or perhaps it's just that the colour and smell change so often that it's hard to pin them down. The texture is not quite slick, not quite rough, settling somewhere between the two. It has 2 months of usefulness left. It weighs about 625 pounds.
You're not changing your description to that, are you now @Synbios?
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
I think it would be a waste of a boon to ask for something common/boring. I would try for something unique or interesting that can't be bought. For a minor boon that's given as a small reward, maybe something like a special food/drink would do as a simple request.
I think a boon would be like the rule-free wish muffin from Fairly OddParents.
Unrelated note, if you're going to Google Image search "wish muffin", make sure to add "Fairly OddParents".
I like my steak like I like my Magic cards: mythic rare.
As a person that played a game that had a system like this for two years, it has both its pros and cons.
The System: Each player had an allotment of rewards (on a daily basis) that they were allowed to bestow on another character. This gave both exp and money (both required to train skills in the game).
Pros: It does stimulate the idea of quality roleplay and rewarding those that do so. The rewards were not fantastic, but it was better than nothing.
Second, those that played religious (such as myself in that game) or political figures would actually get rewarded for spending four hours writing a sermon or message for all of those ungrateful heathens. It also lured those same heathens in to hear your message too because they knew they'd be rewarded.
Cons: Mostly favoritism based. It was not hard to find two people that just rewarded each other constantly even though there were supposedly "checks-and-balances" in play.
It caused a lot of OOC hurt feelings and general b*tch fests. As an example: My character had a very good roleplay session with character A, in a temple, and I rewarded the character A. However, character B comes along five minutes later, roleplays, and then goes on OOC to bitch that I didn't reward him. Well, no sh*t, Sherlock. I can't reward you because I already gave my allotted amount away.
My opinion: While it is nice idea and I do miss it sometimes, it is just more of a headache to deal with all of the hassles that come with it.
In all seriousness, what is an acceptable boon request? I mean, could someone ask for artifacts or something?
It depends on the reason for the boon and how generous the boon-granter is feeling. Although I don't think there have been any boons given in at least 7 years (it seemed like mostly a Clementius thing, from what I remember).
Last boon that I ever remember seeing was around the day Clementius left. I remember Delphinus wanted something to remember him by and was given his medallion.
Comments
Almost all other games tell a story at you. MUDs can tell it with you. That's pretty much why I still play them.
Would a free race change be out of the question?
It has 2 months of usefulness left.
It weighs about 625 pounds.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Unrelated note, if you're going to Google Image search "wish muffin", make sure to add "Fairly OddParents".
The System: Each player had an allotment of rewards (on a daily basis) that they were allowed to bestow on another character. This gave both exp and money (both required to train skills in the game).
Pros: It does stimulate the idea of quality roleplay and rewarding those that do so. The rewards were not fantastic, but it was better than nothing.
Second, those that played religious (such as myself in that game) or political figures would actually get rewarded for spending four hours writing a sermon or message for all of those ungrateful heathens. It also lured those same heathens in to hear your message too because they knew they'd be rewarded.
Cons: Mostly favoritism based. It was not hard to find two people that just rewarded each other constantly even though there were supposedly "checks-and-balances" in play.
It caused a lot of OOC hurt feelings and general b*tch fests. As an example: My character had a very good roleplay session with character A, in a temple, and I rewarded the character A. However, character B comes along five minutes later, roleplays, and then goes on OOC to bitch that I didn't reward him. Well, no sh*t, Sherlock. I can't reward you because I already gave my allotted amount away.
My opinion: While it is nice idea and I do miss it sometimes, it is just more of a headache to deal with all of the hassles that come with it.
I'm always timely with a pithy quote or a canned emote.