Out of curiosity and seemingly useful information for everyone.
Runeblades What exactly do they do since the the ab's never give off all the info.
Pithakhan - Increases the ability of a weapon to break limbs, I haven't personally noticed a difference on my rapiers.
Nairat - Chill obviously. (Kinda curious if it's a level 2 chill or just a normal sense I see people concentrating alot when I break limbs.
Eihwaz - Hides the venom obviously.
Hugalaz - Damage (Anyone know the damage calulation on Hugalaz?)
Comments
You've got most of it there. I don't know the exact percentages or formulas, but can offer some extra trivia and opinions:
Pithakhan is a chance to deal another 'hit' from that weapon against the limb when it fires. No actual damage dealt, just limb damage, the same amount that the weapon would normally do. The fact that it's just a chance is why it doesn't get used. If they're at 11 and break on 14, you don't want an unlucky Pithakhan proc to break that limb when you only meant to prep it.
Nairat is 2 levels of cold, so takes you to shivering if you have caloric, or will freeze you solid if you don't. Some people try to bypass parry with this, I find that idea way too unreliable to spend time on. Don't know the proc rate, but I'm pretty sure this one has a higher chance than any other.
Eihwaz masks the venom like Loki. I don't know what the proc rate is, but it's not enough to justify general use, in my opinion. That said, I still recommend it to Knights who don't use rapiers, (on the right-hand weapon, only) because it's often the only way they have to really "stick" venoms.
Hugalaz, as far as I can tell, deals the weapon's full damage again, but in cold damage, which ignores armor, which is why it hurts so much. Objectively speaking, I think it's the best option. Pithakhan can hurt your prepwork, Nairat and Eihwaz can be nice but won't always hit when you want/need them, but extra damage from Hugalaz is never a bad thing. The proc chance was 3% last I knew, but don't quote me on that one.
Personally I find Eihwaz Procing alot along with Nairat. Pithakhan makes more sense I was thinking it was a random chance to shrivel a random limb.. in it's current state.. Pretty useless
I have a good classlead saved up for Pithakhan.
Would be nice if Pithakhan just raised overall limb damage(AKA no proc rate) without affecting the weapon damage. Maybe by 10-20% to make it viable.
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Runewardens should be using nairat right now unless they are going for flat dsl damage on low health opponents.
Nairat + epteth/epseth spam is basically a free fight against anyone that requires both their arms to attack, is a major hinderance to most other classes and has massive parry bypass.
Good luck freezing someone as an Infernal, though :P
0.0 Break head + shrivel arms
1.6 Freeze
3.2 Break arm + shrivel legs (restore)
4.0 Head is healed.
4.8 Break arm shrivel legs
5.0 Frozen is healed
6.4 Vivisect.
6.0 Frozen is healed
At least in theory. and assuming the equib on deepfreeze is 2.0 although you techinally have enough room for it to be 2.2...
Actually
0.0 Break head + shrivel arms
1.6 Break arm + Shrivel legs (restore)
3.2 Break arm + Shrivel legs
4.0 Head is healed.
4.8 Vivisect
So freeze isn't even really needed... why am I not an infernal?
Plus applying to arms before head, and shielding before they recover balance from the doubleslash, throwing out a web if they don't have buckawns, some other form of hinder depending on class.
If you're planning on letting them stay standing for your vivisect attempt you're doing it very very wrong.
Results of disembowel testing | Knight limb counter | GMCP AB files
Freeze very unimportant. Infernals/Apostates get it innately via Chill anyway, but that's more for disrupt than salve attacking.
In pretty much every 1v1 scenario possible you should apply mending before restoration against an Infernal. Vivisect is easy to avoid as long as you know the theory behind it.
a) this makes it very difficult to rift-lock obviously, as they can't hide broken arms underneath epseth/epseth dsl's by the time they set you up to restore.
b) if an infernal is fast enough, they can almost definitely four-limb partially damage you for an "unstoppable" vivisect if you apply mending before restoration.
That's pretty much the be-all end-all of preventing vivisect, not including obvious truly unstoppable ones if you dsl x3 inside restoration balance which needs to be looked at in the next season of classleads or it might be resolved with Knight changes, so.
People will cure differently depending on the situation and there is no 100% way to cure best (like if they mix it up and throw in a shatter, or try to disembowel you off of it, or rift-lock or pipe-lock or whatever then your defensive strategy will need to change to cover that), but that's the idea of preventing a standard vivisect optimally as well as mitigating any potential alternative tactics during it, something vivisect is very good at opening up. Also a reason why it's so awesome!
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
That's not a classlead change, that's a bug with server side curing. File a BUG for it.
Results of disembowel testing | Knight limb counter | GMCP AB files
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
I'm a bit confused at this post. It seems like some of you are mixing up Infernals and Runewardens. Is there gauntlets that give freeze? Farkin sweet if there is. I wanna get some.
As far as Pithakhen goes, when I first went Runehound, I was told not to ever use it because it didn't work. Ofcourse, I tried it eventually, and I didn't notice a difference in breaks and there is nothing visual to tell you if it worked in the first place. Like a few runes, I assume it's bugged.
Eihwaz disguises a venom now and then.
Hugalaz calls on a hailstorm from time to time and adds some more damage (Ill leave that to you tell how much)
Nairat you're all correct on. Affects your balance.
Ultimately, the effects of the runes are not linear. They are a percentage based algorithm that if you'd like to spend half an hour calculating then happy days. A better question would be, why don't some runes work? Like the weirdness of kena, or mannaz on a totem, or pithakhen as mentioned above.
Other wise I think Achaea has to many skills (even though it's one of our big things we talk about) that are generally useless in almost every situation, (Immunity, Stand firm ext ext)
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten