I would like to discuss how serpent combat isn't even feasible without an Arte dirk. Dstab speed is far too slow for the speed of server side curing. I not sure how we would adjust this without making Arte dirks worthless. Even when you add in hypnosis which would require a much larger chain for someone with a dirk. This from what I have seen is a big turnoff / frustration piece for newer serpents and I feel it is rediculous that I have to say that they need a level 2 dirk 'even while specced Dex'. If anyone has any advice for a new serpent or has some correction point for what I just said please chime in.
Eat like a caveman, train like a beast. Champions are not born, they are made.
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Ok, I guess what I said wasn't clear enough.
You do not need an artie dirk to kill people that have optimal curing as a Serpent.
Grab a normal dirk and fight server side curing then tell me its viable. You cant stack fast enough to stick scytherus. I'll provide a log momentarily.
Eat like a caveman, train like a beast. Champions are not born, they are made.
Actually, upon further inspection, the dstab speed at which I fight at -all the time- on my main character with my thoth's fang is the exact same speed as if you are dex specced. They're both about 2 seconds. I fight at top-tier level and consistently lock anyone who I fight with that speed. Same as unartied + dex specced speed.
This is very wrong, as stated before. There's no reason you shouldn't be able to fight competitively with an unartied dirk with dex spec.
This is the same speed of stab artied people were using before the dstab dex buffs.
Strictly technically speaking, being just dex-specced is even better than having a Thoth, and not being dex-specced, since you also get increases in your other speeds like flays.
The true fact of the matter is that affliction combat is complicated and most people fail to grasp it. It is not the fault of any mechanical piece of the class.
Sure. You can easily lock people with a 2.5s dstab if they're on svo where you can abuse the way it cures scytherus and you can use some of the many illusions that work really well. With server-side curing you lose that edge - and while it's still mechanically possible to lock someone, good luck fighting in "top tier". I don't think you fully read what I said - "Will you be able to lock someone who is using server-side curing in an actual fight without an artie dirk? No. Not unless they are a noob as in 100% bona-fide non-combatant noob."
You're wrong, but I'm not going to engage in a circular argument. There's nothing wrong with Serpent's affliction ability.
I never said there was anything wrong with serpent's affliction ability. I said it was technically/mechanically possible to lock without arties. You should be able to deduce from that statement that I am trying to correct Isaiah when he said "serpent combat isn't even feasible without an Arte dirk" to "Yes it is - just not as feasible at the top tier."
Go fight some of the "top-tier" guys using WunderSys with a regular dirk and let me know how that works out for ya. A test server crash dummy with default server-side priorities sounds to me like a "100% bona-fide non-comm noob" that is, of course, an easy lock.
As I figured Santar shows up thinking he knows everything... HAHA
Eat like a caveman, train like a beast. Champions are not born, they are made.
Level 0, 16 Dex doublestab is around 2.1 seconds, right? What's wrong with that? That's the same as old buckawns spine doublestab. The only thing that's changed really are the: 16s darkshade kill, speed up of hypnosis, consistency increase of hypnosis affliction times, voyria blocking passive healing, antigen/immunity balance, pipe balance, gecko stripping sileris, flaying rebound/shield with a venom, expert diagnoser to verify an affliction every five seconds, reduction in lifevision's potency, bite being sped up... I might be forgetting something.
Illusion loss against server side doesn't outweigh that. Santar is pretty spot on ...
Serpent is really in a great spot right now. I still think there are classes that need to have their curing functionality "turned down" a little bit in regard to their utilization of server-side curing, however. This is only my opinion based on what I've experienced through regular fighting and I am fully aware that the mechanics prove me wrong. Mechanics are only one aspect though.
Strata.
I agree with you.
*Implosions*
Hit me up IG if you need help (Xinna).
If you dstab at 2-2.1 secs, you can definitely lock.