It looks like you're new here. If you want to get involved, click one of these buttons!
So most cities have a sort of unofficial bounty project run by Projects and confirmed by a peer based verification system of deathsights. I would like to suggest a more official and more easily verifiable approach to this. It's simple enough: someone becomes enough of a pest to an organisation for that org to offer a bounty for said person. Now, the org would have the ability to offer it to the public, or to restrict it to their membership (i.e. a city could make a bounty for a notorious city enemy only available to citizens to claim and redeem).
Bounties would work based on two-tiered system: Wanted & Most Wanted. Wanted criminals would be those such as horse thieves (uncultured swine that they are), thieves in general, and other petty offenses, deflowering the local Baron's maiden daughter, etc. Most Wanted would be for more serious crimes, such as murder, defilement, raiding, etc. Bounties offered for those of a higher wanted nature would obviously net a higher reward potential than lower criminals, but completing enough lower tiered bounties could still add up; risk is rewarded, however.
So you check the bounty listings available, and you see that a reward for bringing Naga Florentino to justice for the assassination of some Prelate or Bishop has been offered. You accept the bounty (which others can still claim and complete before you, pushing towards a competitiveness) and set off to pin down a Naga, maybe torment him a bit by hovering the point of his own dirk dangerously close to his exposed eye all the while feigning clumsiness (nothing personal @Florentino, you just seemed like a good person to use as an example for a person of interest!). Don't have too much fun, though, because you have to claim your reward, and your job is only half done.
Bounties would require no less than the head of the wanted to be confirmed and promptly rewarded. You could turn in the full dead body, should you be able to secure it and turn it in quick enough, but collecting the head as evidence that the nuisance has been dispatched off seems simple enough. First person to turn in proof of completion gets the reward, simple as that.
Denizens that already exist, such as the Ratcatchers throughout each city could be used for the purpose as well, or new denizens can be introduced to each city for this specific purpose. Rewards can be offered in two ways as I see:
- City official who posts the bounty sets a lump sum reward for the wanted, gold is given to the bounty handler to be rewarded to the first person to accept and complete the bounty.
- Bounties work on a point based system, the end of each year which the top three ranked bounty hunters are rewarded on a gold per point accumulated basis.
These are, of course, open for discussion; I'm simply going off what I've seen of bounty projects to date. Some examples of associated commands to operate bounties:
- BOUNTY LIST: Standing before the bounty handler, you would request to see a list of the current bounties and be shown the current wanted.
- BOUNTY ACCEPT <#>: Accept a listed bounty.
- BOUNTY COMPLETE <#>: Head of the criminal in hand, you would be able to complete the bounty and claim your reward *(providing another bounty hunter has not completed it before you).
- BOUNTY RANKINGS: See how you stack up against other bounty hunters in the realm.
**NOTE: Only one bounty would be able to be set for a person at any given time for the same offense. This is to say, if Person kills a citizen of a city, then a couple of days later commits theft from a citizen of that same city, two bounties could be issued for the separate offenses. Until those bounties are accepted and completed, they will remain and no more for the same offense can be issued (though the reward amount can be increased as incentive towards completion).
As it stands now, bounties tend to be issued for individuals with no pre-determined expectation of -when- these bounties will no longer be valid, which leads to multiple slaying of an individual for one crime. Thus, only being able to issue one bounty per person per offense would give a clear indication of -why- the person is being hunted and that they can reasonably expect such pursuits to end once they've either paid their fines to the city they wronged, or the bounty has been collected and turned in, similar to contracts. Basically, once completed, there's no reason to continue killing that individual under the premises of criminal acts, which have already been resolved.
I think this sort of system would be easier for city officials to manage as well as more encouraging for people of those cities to participate in. Of course, if you have thoughts or comments, please feel to leave them below, whether to voice your support, objection, alternatives, or slight adjustments to the above proposed.
TL;DR: Add an official bounty systems where bounties are posted by city, accepted by city bounty hunters, and heads are returned as verification of completion in order to receive a reward.